Difference between revisions of "Owens"
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</ul> | </ul> | ||
+ | | Armor H = 1380 | ||
| Armor CT = 4718 | | Armor CT = 4718 | ||
| Armor LRT = 3067 | | Armor LRT = 3067 | ||
+ | | Armor B = 2831 | ||
| Armor LRA = 2713 | | Armor LRA = 2713 | ||
| Armor LRL = 4246 | | Armor LRL = 4246 | ||
| Armor INT = 2548 | | Armor INT = 2548 | ||
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− | | | + | | Version153 = 0.16.1 |
}} | }} | ||
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[[Asset_Roles#Missile_Boat|LRM boat]] and [[scout]]. Good [[starter asset]] for late joiners in [[Terrain_Control_Guide#The_Middle_Game|mid- to late-game]]. Usually not effective in the [[Terrain_Control_Guide#The_Early_Game|early-game]] | [[Asset_Roles#Missile_Boat|LRM boat]] and [[scout]]. Good [[starter asset]] for late joiners in [[Terrain_Control_Guide#The_Middle_Game|mid- to late-game]]. Usually not effective in the [[Terrain_Control_Guide#The_Early_Game|early-game]] | ||
{{Commentbox | {{Commentbox | ||
− | | Comment1=[[Chain-fire]] the [[LRM5]]s to spread out [[screen-shake]]. [[Group-fire]] them when the enemy has [[LAMS]]. [[Lock on]] is fast, but unnecessary, the Prime can use [[TAG]] for quick shots without a lock and for extending [[range]]. Watch out for the LRM's [[minimum range]]. | + | | Comment1=[[Chain-fire]] the [[LRM5]]s to spread out [[screen-shake]]. [[Group-fire]] them when the enemy has [[LAMS]]. [[Lock on]] is fast, but unnecessary, the Prime can use [[Self TAG|TAG]] for quick shots without a lock and for extending [[range]]. Watch out for the LRM's [[minimum range]]. Good on open [[maps]]. Not good on maps with a lot of [[cover]]. |
| Writer1= - Warlord Kentax}} | | Writer1= - Warlord Kentax}} | ||
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{{Commentbox | {{Commentbox | ||
− | | Comment1=[[Chain-fire]] the SSRMs to spread out [[screen shake]] improving the B's [[tanking]] ability. | + | | Comment1=[[Chain-fire]] the SSRMs to spread out [[screen shake]] improving the B's [[tanking]] ability. Can [[self-TAG]] against targets with a long [[lock on]] time. |
| Writer1= - Warlord Kentax}} | | Writer1= - Warlord Kentax}} | ||
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===Variant D=== | ===Variant D=== | ||
− | + | [[Early-game]] [[back capper]], [[scout]], and [[brawler]]. Good [[under-buy]] after gaining one [[rank]]. | |
+ | |||
+ | {{Commentbox | ||
+ | | Comment1=High speed and good [[alpha]] make the D capable of [[hit and run]] tactics, but isn't very stealthy because of [[C3]]. Less effective at [[back capping]] than the [[Owens#Variant C|Owens C]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant E=== | ===Variant E=== | ||
{{Starter}} | {{Starter}} | ||
− | + | [[Skirmisher]] and [[scout]]. Can function as a [[twist fighter]]. Good [[starter asset]] for late joiners in [[Terrain_Control_Guide#The_Middle_Game|mid- to late-game]]. | |
+ | {{Commentbox | ||
+ | | Comment1=Struggles against fast-moving targets, difficult to use as a [[starter]]. Stay away from [[close combat]], the [[MRM]]s have a [[minimum range]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant F=== | ===Variant F=== | ||
− | + | [[Early-game]] [[scout]], and [[brawler]]. Good [[under-buy]] after gaining one [[rank]]. Very good on cold [[maps]]. | |
+ | {{Commentbox | ||
+ | | Comment1=Can [[self-TAG]] targets with a long [[lock on]] time. Lots of [[ammo]], doesn't need frequent [[resupply|resupplies]]. [[Group-fire]] the [[MPL]]s. Assign a second button to [[chain-fire]] the MPLs to deal with [[BA]] and excessive [[heat]]. | ||
+ | | Writer1= - Warlord Kentax}} | ||
===Variant G=== | ===Variant G=== | ||
{{Starter}} | {{Starter}} | ||
− | + | Very [[lead|accurate]] [[early-game]] [[skirmisher]] and [[scout]], good at [[Gameplay_Tactics#Arming.2C_Externaling.2C_and_Winging|cutting off individual components]]. Never needs a [[resupply]]. | |
− | + | {{Commentbox | |
+ | | Comment1= Less effective in most situations than the [[Owens#Variant A|Owens A]], but isn't [[ammo]]-dependent. | ||
+ | | Writer1= - Warlord Kentax}} | ||
==Gallery== | ==Gallery== |
Latest revision as of 03:42, 27 July 2023
Owens | ||
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Class: | Light Mech | |
Faction: | Inner Sphere | |
Ticket cost: | 3 upon destruction | |
Tier: | 6 | |
Tonnage: | 35 tons | |
Speed: | 129.6 km/h (181 km/h with MASC) | |
Torso yaw: | 180° | |
Torso pitch: | -19° to +30° while standing -19° to +40° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 42 750 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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A: Price: 40 750 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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B: Price: 42 650 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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C: Price: 44 050 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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D: Price: 48 650 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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E: Price: 40 450 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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F: Price: 45 550 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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G: Price: 42 150 CBills Total armor: 34 077 Engine Size: VOX 280 XL |
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Armor Points Distribution | ||
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All stats current as of release 0.16.1
The Owens is primarily a scout, but can fill other roles as it is in a 4-way tie for the starter asset with the most armor. All Owens come with excellent electronics: C3, BAP, and TAG. Owens have single heat sinks, making them cool more slowly than most other starters.
Contents
Roles and Gameplay Hints
Prime
Starter Asset |
LRM boat and scout. Good starter asset for late joiners in mid- to late-game. Usually not effective in the early-game
Variant A
Starter Asset |
Effective early-game skirmisher and scout, good at cutting off individual components. Can function as a twist fighter when in close-range.
Variant B
Starter Asset |
Effective early-game brawler, tanker, and scout.
Variant C
Good mid- to late-game scout and back capper.
Variant D
Early-game back capper, scout, and brawler. Good under-buy after gaining one rank.
Variant E
Starter Asset |
Skirmisher and scout. Can function as a twist fighter. Good starter asset for late joiners in mid- to late-game.
Variant F
Early-game scout, and brawler. Good under-buy after gaining one rank. Very good on cold maps.
Variant G
Starter Asset |
Very accurate early-game skirmisher and scout, good at cutting off individual components. Never needs a resupply.
Gallery
Canon
The Owens is intended to be an OmniMech upgrade of the Jenner BattleMech. The intended role for the Owens is as a cavalry 'Mech that can move along the enemy lines and designate targets for bombardment with Arrow IV artillery attacks. The Owens is a strong spotting unit for artillery and Semi-Guided LRMs as well as a point 'Mech for C3 lances with its permanently mounted TAG laser designator and C3 Slave unit. The Owens is also outfitted with a permanently mounted Beagle Active Probe that allows the 'Mech to detect hidden enemy units. The Owens has a top speed of 129.6 km/h and is protected with seven tons of armor. The 'Mech's unique mix of speed, armor, and electronic warfare equipment make the Owens a valuable asset in urban and dense woods or jungle environments where it can find an enemy unit that is hidden, designate them for an artillery strike, and then leave the area at high speeds. Notable Pilots - Silvercraft -MERC, Bear "OEM" - IS, _Recoil_ - CL
Date Introduced 3056 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Missile Boat