Difference between revisions of "Medium Range Missiles"
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==Gameplay & Hints== | ==Gameplay & Hints== | ||
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==Canon== | ==Canon== | ||
− | + | DCMS engineers at Luthien Armor Works’ Shigunga Missiles Division unveiled their medium-range missile (MRM) launcher system in 3058. Basing their efforts on prototype “dead-fire” missiles | |
+ | under development at the time, MRMs were intended to deliver a less expensive, homegrown weapon aimed at saturation fire in the mid-range bracket. Eschewing targeting and guidance systems | ||
+ | for smaller, unguided projectiles, the MRM system was essentially a giant step backward in terms of missile technology. Operating on the theory that quantity has a quality all its own, they managed | ||
+ | to create launchers that would double the missile throw-weight of traditional Inner Sphere long-range missile launchers at the cost of accuracy and range. Initially the weapon was spurned as something for green cadets, however it has since caught on in regular military units among Successor States and mercenaries. | ||
[http://www.sarna.net/wiki/Medium_Range_Missile BattleTech reference] | [http://www.sarna.net/wiki/Medium_Range_Missile BattleTech reference] | ||
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Latest revision as of 11:30, 3 December 2022
Medium Range Missiles, or MRMs for short, are a unique weapon system capable of saturating an area with unguided missiles.
Overview
Medium Range Missile rack launches shotgun-like burst of fast moving missiles and similar to SRMs, there's no guidance system. Unlike SRM systems, MRM short range effectiveness is significantly reduced by the 60 meter minimum range. While the damage dealt by individual missiles is slightly less than that of LRM's, and their unguided nature can make aiming more difficult, may give the impression of a sub-par weapon system MRMs make up for it through sheer weight of fire. Even the smallest MRM rack fires off 10 missiles at once and with so many missiles hitting, the enemy cockpit will be shaken quite violently.
Only Inner Sphere units have access to MRMs.
Weapon Stats
Weapon | Min Range | Max Range | Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MRM10 | 60m | 675m | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 11.3 | 158 | 450 | 46 | 240 | 1050 |
MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | ||||||||
MRM30 | 30 x 82 | 30 x 82 | 7.3 | 307 | 138 | ||||||||
MRM40 | 40 x 82 | 40 x 82 | 6.5 | 364 | 185 | ||||||||
Air MRM10 | 60m | 700m | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 9.2 | 129 | 500 | 46 | 240 | 250 |
Air MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | ||||||||
Air MRM30 | 30 x 82 | 30 x 82 | 8 | 335 | 138 | ||||||||
Air MRM40 | 40 x 82 | 40 x 82 | 7.5 | 418 | 185 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
- MRM tendency to spread when fired enables them to saturate an area, helping to ensure that at least some hits are scored and making the weapon especially effective against targets clustered together closely.
- MRM can be tricky to use efficiently against fast moving targets, or when shooting moving targets near the maximum range.
Canon
DCMS engineers at Luthien Armor Works’ Shigunga Missiles Division unveiled their medium-range missile (MRM) launcher system in 3058. Basing their efforts on prototype “dead-fire” missiles under development at the time, MRMs were intended to deliver a less expensive, homegrown weapon aimed at saturation fire in the mid-range bracket. Eschewing targeting and guidance systems for smaller, unguided projectiles, the MRM system was essentially a giant step backward in terms of missile technology. Operating on the theory that quantity has a quality all its own, they managed to create launchers that would double the missile throw-weight of traditional Inner Sphere long-range missile launchers at the cost of accuracy and range. Initially the weapon was spurned as something for green cadets, however it has since caught on in regular military units among Successor States and mercenaries.
Usage
The following Inner Sphere assets equip MRMs:
Asset | Type | Faction | Tons | MRM10 | MRM20 | MRM30 | MRM40 | Air MRM10 | Air MRM20 | Air MRM30 | Air MRM40 |
---|---|---|---|---|---|---|---|---|---|---|---|
Commando D | Mech | IS | 25 | 1 | |||||||
Owens E | Mech | IS | 35 | 2 | |||||||
Raven E | Mech | IS | 35 | 1 | |||||||
Chimera Prime | Mech | IS | 40 | 1 | |||||||
Chimera C | Mech | IS | 40 | 1 | |||||||
Uziel B | Mech | IS | 50 | 3 | |||||||
Bushwacker C | Mech | IS | 55 | 2 | |||||||
Argus C | Mech | IS | 60 | 1 | |||||||
Catapult B | Mech | IS | 65 | 2 | |||||||
Avatar E | Mech | IS | 70 | 2 | |||||||
Warhammer F | Mech | IS | 70 | 1 | |||||||
Marauder G | Mech | IS | 75 | 2 | |||||||
Thanatos Prime | Mech | IS | 75 | 1 | |||||||
Awesome D | Mech | IS | 80 | 1 | |||||||
Mauler C | Mech | IS | 90 | 1 | |||||||
Mauler D | Mech | IS | 90 | 2 | |||||||
Sunder D | Mech | IS | 90 | 1 | |||||||
Archangel C | Mech | IS | 100 | 2 | |||||||
Atlas G | Mech | IS | 100 | 2 | |||||||
Chevalier D | Vehicle | IS | 35 | 1 | |||||||
Goblin B | Vehicle | IS | 45 | 1 | |||||||
Goblin E | Vehicle | IS | 45 | 2 | |||||||
Regulator C | Vehicle | IS | 45 | 1 | |||||||
Demolisher D | Vehicle | IS | 80 | 1 | |||||||
Demolisher F | Vehicle | IS | 80 | 2 | |||||||
Partisan D | Vehicle | IS | 80 | 1 | |||||||
Schrek C | Vehicle | IS | 80 | 2 | |||||||
Behemoth B | Vehicle | IS | 100 | 3 | |||||||
Hawkmoth A | VTOL | IS | 25 | 2 | |||||||
SparrowHawk B | ASF | IS | 30 | 2 | |||||||
Corsair D | ASF | IS | 50 | 2 | |||||||
Rusalka D | ASF | IS | 65 | 2 | |||||||
Shiva B | ASF | IS | 85 | 2 |
All stats are current as of release 0.14.10 | |