Difference between revisions of "Archangel"
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− | The '''Archangel''' is an unconventional 100t [[Inner Sphere]] [[Assault Mech]] that uses the latest in Inner Sphere technology to create the ultimate defense Mech. On the surface, with a typical armament similar to a Mech half its size, a slow max speed of 54 km/h, and an extremely wide profile, the Archangel looks to be a poor contender for its price and tonnage. However, the Archangel's secret lies within it's unique technology to create an ultra-specialised "zombie" mech that refuses to be destroyed. A Compact Fusion Engine reduces damage transfer from destroyed side and back torso plates even more so than the Standard Engine used by the [[Atlas]]. Combined with carrying the maximum amount of armor for its tonnage, a pilot can use [[damage spreading]] to absorb a tremendous amount of punishment while suffering less penalties when taking hits on destroyed components. Typically mounting [[GECM]] or even [[Stealth Armor]], the Archangel has the | + | The '''Archangel''' is an unconventional 100t [[Inner Sphere]] [[Assault Mech]] that uses the latest in Inner Sphere technology to create the ultimate defense Mech. On the surface, with a typical armament similar to a Mech half its size, a slow max speed of 54 km/h, and an extremely wide profile, the Archangel looks to be a poor contender for its price and tonnage. However, the Archangel's secret lies within it's unique technology to create an ultra-specialised "zombie" mech that refuses to be destroyed. A Compact Fusion Engine reduces damage transfer from destroyed side and back torso plates even more so than the Standard Engine used by the [[Atlas]]. Combined with carrying the maximum amount of armor for its tonnage, a pilot can use [[damage spreading]] to absorb a tremendous amount of punishment while suffering less penalties when taking hits on destroyed components. Typically mounting [[GECM]] or even [[Stealth Armor]], the Archangel has the potential to avoid damage entirely by remaining undetected on radar and frustrating attempts to lock on with [[Missile Weapons]]. Finally, for when a situation gets too dangerous even for such a tough Mech, the Archangel mounts [[IJJ|Improved Jump Jets]] allowing it to vault out of harm's way and into covered positions, greatly extending its survivability. With all of these elements in concert, the Archangel makes the ultimate base defender and contester, able to easily absorb or frustrate any attempt to damage it, making up for its poor weapons compliment simply by outlasting the competition. |
==Roles and Gameplay Hints== | ==Roles and Gameplay Hints== | ||
===Prime=== | ===Prime=== |
Revision as of 11:49, 4 April 2021
Archangel | ||
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Class: | Assault Mech | |
Faction: | Inner Sphere | |
Ticket cost: | 15 upon destruction | |
Tier: | 15 | |
Tonnage: | 100 tons | |
Speed: | 54 km/h | |
Torso yaw: | 360° | |
Torso pitch: | -30° to +40° while standing -30° to +50° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 122 800 CBills Total armor: 94 360 Engine Size: Immortus 300 Compact Fusion |
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A: Price: 118 900 CBills Total armor: 92 754 Engine Size: Immortus 300 Compact Fusion |
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B: Price: 116 500 CBills Total armor: 94 360 Engine Size: Immortus 300 Compact Fusion |
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C: Price: 112 700 CBills Total armor: 94 360 Engine Size: Immortus 300 Compact Fusion |
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D: Price: 126 300 CBills Total armor: 94 360 Engine Size: Immortus 300 Compact Fusion |
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E: Price: 127 100 CBills Total armor: 92 754 Engine Size: Immortus 300 Compact Fusion |
| |
Armor Points Distribution | ||
|
All stats current as of release 0.15.3
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The Archangel is an unconventional 100t Inner Sphere Assault Mech that uses the latest in Inner Sphere technology to create the ultimate defense Mech. On the surface, with a typical armament similar to a Mech half its size, a slow max speed of 54 km/h, and an extremely wide profile, the Archangel looks to be a poor contender for its price and tonnage. However, the Archangel's secret lies within it's unique technology to create an ultra-specialised "zombie" mech that refuses to be destroyed. A Compact Fusion Engine reduces damage transfer from destroyed side and back torso plates even more so than the Standard Engine used by the Atlas. Combined with carrying the maximum amount of armor for its tonnage, a pilot can use damage spreading to absorb a tremendous amount of punishment while suffering less penalties when taking hits on destroyed components. Typically mounting GECM or even Stealth Armor, the Archangel has the potential to avoid damage entirely by remaining undetected on radar and frustrating attempts to lock on with Missile Weapons. Finally, for when a situation gets too dangerous even for such a tough Mech, the Archangel mounts Improved Jump Jets allowing it to vault out of harm's way and into covered positions, greatly extending its survivability. With all of these elements in concert, the Archangel makes the ultimate base defender and contester, able to easily absorb or frustrate any attempt to damage it, making up for its poor weapons compliment simply by outlasting the competition.
Contents
Roles and Gameplay Hints
Prime
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Variant A
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Variant B
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Variant C
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Variant D - "Deimos"
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Variant E - "Phobos"
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Canon
The 100-ton Archangel represents the pinnacle of Cortland/Vapula’s Celestial series, yet its design departs quite radically from others in the line. Intended as a command unit or an anchor for assault and defense formations, this beast sports a compact engine, gyro, and cockpit—sacrificing tonnage for sheer survivability. An endo-steel chassis helps alleviate the weight costs, but only slightly, leaving this machine with only 36 tons of pod space for weapons—a pittance compared to most OmniMechs in its tonnage. However, with this design approach, the Archangel becomes a virtual zombie on the battlefield, often standing through withering fire that would crush or cripple any other assault ’Mech in production today.
Date Introduced 3069 during the Era known as "Jihad" (3068 - 3085) - Unit Role: OmniMech Assault