Chevalier
Chevalier | ||
---|---|---|
Class: | Tank | |
Faction | Inner Sphere | |
Ticket cost: | 2 upon destruction | |
Tier: | {{{Tier}}} | |
Speed: |
112 km/h | |
Turret rotation: | 360° | |
Turret pitch: | -12° to +40° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 35 300 CBills Total armor: 30 225 |
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A: Price: 37 800 CBills Total armor: 30 225 |
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B: Price: 47 200 CBills Total armor: 26 550 |
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C: Price: 35 850 CBills Total armor: 30 225 |
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D: Price: 40 500 CBills Total armor: 26 550 |
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E: Price: 31 100 CBills Total armor: 26 550 |
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F: Price: 31 100 CBills Total armor: 30 225 |
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G: Price: 31 100 CBills Total armor: 26 550 |
All stats current as of release 0.15.3
The Chevalier is an Inner Sphere tank introduced with MWLL 0.6.0. It is notable because it is the first non-hover light tank, as well as the first wheeled tank.
It is very nimble and mounts good armor for such a light vehicle. It is only lightly armed, having only slightly better weapons then the Harasser hovercraft, but it makes up for it by mounting a BHP as well as a C3 on every variant, giving it immense scouting capabilities.
Note that it is not able to turn on its own axis like other tracked or hover vehicles due to its wheeled nature.
Contents
Roles and Gameplay hints
Prime
A fast and cheap all-around unit, the Chevalier prime can punch holes with the PPC and then exploit them with the SRM-4 launcher. A good ECM suit helps increase survivability.
Variant A
This is a rather powerful fire-support unit for its price tag. The Light Gauss has extreme range and excels as a sniper weapon on the right hands. The LRM-5 dishes additional damage. The Bloodhound Active Probe helps in finding both threats and targets.
Variant B
A prime scout variant. The LBX and the Small Beam Lasers provide impressive short-range