SM1

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SM1
SM1 spin.gif
360v2.png
SM1.png
360v2.png
Class: Hovercraft
Faction Clan
Ticket cost: 6 upon destruction
Tier: 6
Tonnage: 50 tons
Speed:

86 km/h (127 km/h with boost)

Turret rotation: 15°
Turret pitch: -8° to +35°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 61 200 CBills
Total armor: 26 584
Engine: I.C.E
A:
Price: 64 700 CBills
Total armor: 26 584
Engine: I.C.E
B:
Price: 63 600 CBills
Total armor: 26 584
Engine: I.C.E
C:
Price: 57 600 CBills
Total armor: 26 584
Engine: I.C.E
Armor Points Distribution
H
L
R
F
T
B
3125
4291
4291
5722
4864
4291

All stats current as of release 0.18.2

The SM1 Tank Destroyer is a Clan medium hovercraft.


Roles and Gameplay Hints

Prime

Variant A

Variant B

Variant C

Canon

The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production. To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site. The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.


Date Introduced 3068 during the Era known as "Clan Invasion" (Jihad (3068 - 3080)) - Unit Role: Striker

Battletech Reference