Difference between revisions of "Streak Short Range Missiles"
From MechWarrior: Living Legends Wiki
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− | ! Air SSRM2 || (C)SSRM2 || (C)SSRM4 || (C)SSRM6 || (C)DSSRM4 || (C)DSSRM6 | + | ! Air SSRM2 || (C)SSRM2 || Air SSRM4 || (C)SSRM4 || Air SSRM4 || (C)SSRM6 || (C)DSSRM4 || (C)DSSRM6 |
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*[[Morrigu]] | *[[Morrigu]] | ||
*[[Regulator]] | *[[Regulator]] | ||
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*[[Osiris]] | *[[Osiris]] | ||
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*[[Chevalier]] | *[[Chevalier]] | ||
*[[Epona]] | *[[Epona]] | ||
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*[[Hephaestus]] | *[[Hephaestus]] |
Revision as of 00:45, 3 April 2018
Streak SRMs, or SSRMs, are SRMs that have been upgraded with two forms of guidance: they can lock onto a target and autonomously follow it, or they can be guided after launch by moving the Mech's aiming reticule. SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.
Weapon Stats
All stats are current as of release 0.9.1.
Weapon | Lock Range | Max Range | Min Range | Ammo/ton | Heat | Damage | Damage Type | Secondary Damage | Secondary Damage Type | Splash Radius | Shots/min | Mech Damage/sec | Heat/sec | Ammo Cost/ton | Max Damage/ton Ammo | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BA SSRM2 | 300m | 200m | 10m | --- | --- | 2x 375 | Missile | 2x 125 | Frag | 0.8m / 5m | 2x 5 | 31.77 | --- | --- | --- | Each SSRM loads independently Missiles will follow crosshairs when not locked |
Air SSRM2 | --- | 660m | 0m | 48 | 6 | 2x 50 | Missile | 2x 50 | Frag | 0.95m / 2m | 150 | 262.5 | 15 | 250 | 5040 | --- |
(C)SSRM2 | 450m | C 450m IS 349m |
0m | 36 | 16 | 2x 100 | Missile | 2x 100 | Frag | 0.8m / 3m | 15 | 52.5 | 4 | C 225 IS 175 |
3780 | --- |
Air SSRM4 | --- | 660m | 0m | 96 | 6 | 4x 25 | Missile | 4x 25 | Frag | 0.95m / 2m | 150 | 262.5 | 15 | 250 | 10080 | --- |
(C)SSRM4 | 450m | C 450m IS 349m |
0m | 72 | 32 | 4x 100 | Missile | 4x 100 | Frag | 0.8m / 3m | 15 | 105 | 8 | 450 | 7560 | --- |
Air SSRM6 | --- | 660m | 0m | 96 | 6 | 6x 16.67 | Missile | 6x 16.67 | Frag | 0.95m / 2m | 150 | 262.5 | 15 | 250 | 10080 | --- |
(C)SSRM6 | 450m | C 450m IS 349m |
0m | 72 | 48 | 6x 100 | Missile | 6x 100 | Frag | 0.8m / 3m | 15 | 157.5 | 12 | C 450 IS 350 |
7560 | --- |
Weapon | Lock Range | Max Range | Min Range | Ammo/ton | Heat | Damage | Damage Type | Secondary Damage | Secondary Damage Type | Splash Radius | Shots/min | Mech Damage/sec | Heat/sec | Ammo Cost/ton | Max Damage/ton Ammo | Notes |
(C)DSSRM4 | 450m | C 450m IS 349m |
0m | 72 | 64 | 8x 100 | Missile | 8x 100 | Frag | 0.8m / 3m | 15 | 210 | 16 | C 450 IS 350 |
7560 | --- |
(C)DSSRM6 | 450m | C 450m IS 349m |
0m | 72 | 96 | 12x 100 | Missile | 12x 100 | Frag | 0.8m / 3m | 15 | 315 | 24 | C 450 IS 350 |
7560 | --- |
To get a lock on a target it takes 0.3 seconds and is only possible within the range of the launcher.
Usage
The following vehicles equip these weapons.
Air SSRM2 | (C)SSRM2 | Air SSRM4 | (C)SSRM4 | Air SSRM4 | (C)SSRM6 | (C)DSSRM4 | (C)DSSRM6 |
---|---|---|---|---|---|---|---|