Difference between revisions of "Flamer"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (Usage)
(Weapon Stats: 0.14.4 update)
Line 63: Line 63:
 
| 10
 
| 10
 
| 68 (150)*
 
| 68 (150)*
| 39
+
| 40
| 86
+
| 88
 
| 300
 
| 300
 
| 6
 
| 6
Line 73: Line 73:
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1750px | Footnote1 = *Max rate of fire | Version143=0.14.3}}
+
{{Version tag | Width = 1750px | Footnote1 = *Max rate of fire | Version144=0.14.4}}
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==

Revision as of 19:51, 2 August 2021

Flamers are short range flamethrower weapons causing heat buildup on the target.

Overview

Longinus BA heating up the night air

Flamer is essentially a flamethrower that uses the reactor exhaust of Mechs or Tanks as a flame projector with extremely short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. Continuous stream of fire and splash damage of the flamers can also be effective against Battle Armors.

The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting units. It has unlimited ammo, and similarly to the machine guns, only weapon and unit heat buildup limits the shooting.

The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive.

For the kind of flamers mounted on Mars and Behemoth assault tanks, see AutoFlamer.



Weapon Stats

Weapon Max
Range
Hit Damage/Shot Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Heat Damage
/Shot
Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Overheat
Duration
BA Flamer 100m 40 40 Flame 15 Flame 8m / 10m 20 185 (300)* 129 193 184 --- 4s 6s
Flamer 150m 20 20 45 6m / 8m 10 68 (150)* 40 88 300 6 6s 8s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

  • A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps (Inferno, Phlegeton, Scorched), overheating the enemy units becomes more effective tactic.
  • Decent anti-Battle Armor weapon due to its splash damage and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons.


Canon

Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. An extremely short-ranged weapon, the Flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels.

BattleTech reference


Usage

The following vehicles equip Flamers:

Asset Type Faction Tons Flamer
Solitaire C Mech CL 25 4
Anubis E Mech IS 30 4
Puma Prime Mech CL 35 2
Puma A Mech CL 35 1
Puma B Mech CL 35 1
Puma C Mech CL 35 1
Puma D Mech CL 35 2
Puma E Mech CL 35 1
Puma F Mech CL 35 1
Puma G Mech CL 35 2
Raven E Mech IS 35 1
Chimera D Mech IS 40 2
HollanderII B Mech IS 45 2
Blacklanner G Mech CL 55 3
Bushwacker G Mech IS 55 2
Loki D Mech CL 65 2
Warhammer F Mech IS 70 3
Madcat F Mech CL 75 4
Marauder C Mech IS 75 2
Fafnir D Mech IS 100 3
Harasser D Vehicle IS 25 4
Mithras A Vehicle CL 25 2
Goblin E Vehicle IS 45 2
Oro C Vehicle CL 60 2
Rommel C Vehicle IS 65 2
Shoden G Vehicle CL 70 3
All stats are current as of release 0.14.10