Difference between revisions of "Partisan"
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===Variant D - ''"Redbeard MK-IV"''=== | ===Variant D - ''"Redbeard MK-IV"''=== | ||
− | + | Partisan D lays down the hurt at medium range with it's [[AC10]] while the two [[MPL]]s kick in at 500m. The [[MRM30]] functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 675m. The unit has 1 [[free tons|tons to spare]]. It also has an extra 2 tons of [[armor]] for increased protection. Zero added [[HS|Heat Sinks]] so keep your eye on your temperture due to the heat generated MRM's, extra coolant will be required while in heavy battle. [[EOptics]] aids in surveying the battlefield before an engagement. [[PDS|Point Defense System]] will deter Battle Armor while giving you the oppertunity to finish them off. | |
− | Partisan D lays down the hurt at medium range | ||
===Variant E - ''"Hooptie"''=== | ===Variant E - ''"Hooptie"''=== |
Revision as of 11:09, 31 October 2020
Partisan | ||
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Class: | Tank | |
Faction | Inner Sphere | |
Ticket cost: | 5 upon destruction | |
Tier: | 6 | |
Tonnage: | 80 tons | |
Speed: |
60 km/h | |
Turret rotation: | 360° | |
Turret pitch: | -5° to +90° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 63 000 CBills Total armor: 37 681 Engine: GM SuperLoad 240 I.C.E. |
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A: Price: 60 000 CBills Total armor: 28 480 Engine: GM SuperLoad 240 I.C.E. |
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B: Price: 63 100 CBills Total armor: 28 480 Engine: GM SuperLoad 240 I.C.E. |
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C: Price: 58 100 CBills Total armor: 30 320 Engine: GM SuperLoad 240 I.C.E. |
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D: Price: 57 700 CBills Total armor: 35 840 Engine: GM SuperLoad 240 I.C.E. |
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E: Price: 58 500 CBills Total armor: 26 640 Engine: GM SuperLoad 240 I.C.E. |
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F: Price: 69 800 CBills Total armor: 37 681 Engine: Fusion 275 Speed: 76 km/h Boost Speed: 76 km/h |
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G: Price: 62 100 CBills Total armor: 28 480 Engine: GM SuperLoad 240 I.C.E. |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
The Partisan is an Inner Sphere tank, specialized for anti-aircraft roles. It is lightly armored and moves slowly, but its weapons allow it to sit behind the main battle line to perform its main function exceptionally well. With great turret rotation range and equipment, it excels at taking down aircraft. Its secondary roll is to provide an inexpensive but quite effective fire support platform. While its boost does not add any speed, it does give the Partisan a little more torque helping it get up hills and over uneven terrain.
Contents
Roles and Gameplay Hints
Prime
The Partisan Prime's AC5s allow it to rip into aircraft and at fairly long range, while its enhanced optics aid in aiming. It is also highly effective against other ground light to medium assets. GECM and LAMS equipment gives the Prime much needed protection from enemy radar and missiles. 2 aditional tons of armor greatly helps with survivability. Prime is a force to be reckoned with.
Variant A
This variant carries 4 LBX5s which reach up to 800m range. It is very dangerous to hostile aircraft and tanks that wander within it's striking range. Furthermore, it'll fill the air with buckshot while staying hidden from enemy radar by its GECM equipment. This tank shines at destroying light and medium Mechs: two shots of all cannons, if all projectiles connect, will destroy the rear armor of any of these Mechs. One particularly devious tactic is to drive in the path of an enemy Mech circling another in a brawl- this may stop it entirely, allowing you to get a good shot at a component as well as helping your teammate.
Variant B
This variant mounts 4 RAC2s, giving it a frightening rate of fire. It will devastate any BA that it encounters, and once in range it can take down most aircraft easily (there is a lot of spread, so it will burn through ammo quickly when firing at distant targets) as well as some light Mechs. When an enemy is distracted by other attackers, the Partisan's low profile and the RAC2's deceptively low, but constant damage, can allow the Partisan B to whittle away armor almost unnoticed. Even assault Mechs can find themselves missing an arm or side torso because of the otherwise meek-looking Partisan B.
Variant C
This is a simple but effective extreme range missile boat, with no close combat abilities. EOptics allow it to pick targets from a good distance. While more expensive than other early- to mid-game assets with ELRMs, it packs more punch with its ELRM20s and much needed 6 free tons of ammo.
Variant D - "Redbeard MK-IV"
Partisan D lays down the hurt at medium range with it's AC10 while the two MPLs kick in at 500m. The MRM30 functions as a versatile take-down weapon, able to dish out serious damage at close range in a shotgun-esque manner, or land blows on slow, immobile or oblivious targets out to 675m. The unit has 1 tons to spare. It also has an extra 2 tons of armor for increased protection. Zero added Heat Sinks so keep your eye on your temperture due to the heat generated MRM's, extra coolant will be required while in heavy battle. EOptics aids in surveying the battlefield before an engagement. Point Defense System will deter Battle Armor while giving you the oppertunity to finish them off.
Variant E - "Hooptie"
The variant E, is a long-range fire support unit as the cheapest of all Partisans with only 7 tons of Armor and EOptics it excel's as a sniper. Mounting 4 HVAC2s give it a high damage potential and an extreme long range. The E has the ability to rip holes in any Aero wings, whittle down opponents from afar and picking off stragglers heading back to base. Partisan E is a support vehicle so try to keep your distance at all times. LAMS is mounted to assist you, should missiles come flying your way. Stay with a group when piloting this unit.
Variant F - "Manteuffel"
At 76 km/h the Manteuffel is the fastest and most pricey partisan, the F is suited for close to medium range battles. Mounting the Rotary AutoCannon 5 and 3 X-Pulse Lasers, this Partisan can chew into opponent's armor quickly with sustained firepower supported by a good 13 Heatsinks. Both weapons will reach up to 500m, but the RAC5's will be best used at closer range to tear off specific components. 1 ton of ammo is insufficient for extended battles though, potentially hindering its deployment range. This close range beast has a full 2 tons of extra armor which allows it to tank far longer than expected, surprising many enemy pilots.
Variant G
A pure brawler, the Partisan G mounts twin Dual SSRM6 launchers as its only weapons. Within 350m, enemies can expect either an alphastrike wall of 24 tracking missiles or a constant screen-shaking barrage of 12 tracking missiles launching every 2 seconds. With 6 free tons of ammo, the G will be able to stay in the battle for quite a while. Pilots should be wary of its limited engagement range as it is too slow to chase down all but the slowest opponents.
Canon
Designed as a counterpart to Clan air superiority, Partisan was dedicated air defense tank. This 80 ton tank was deployed in 3057 as a first unit in Federated Commonwealth to incorporate C3 computer. This allowed tanks to concentrate firepower quickly and efficiently, while all tanks had best available targeting data, making an efficient mobile anti-air defense. In between many successes of these tanks one can count crippling the Blakist Triumph-class Troop Carrier of total weight 5,600 tons. Typical Partisan is armed with twin LBX10 and two AC2 which could take advantage of precision-guided or armor-piercing rounds. 4 spare tons of ammunition were devoted mostly to LBX rounds. Maximum speed of tank was 54 km/h, while it's armor protection reached 8 tons
Date Introduced 2791 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Sniper