Difference between revisions of "Flamer"
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+ | '''Flamers''' are short range flamethrower weapons causing [[heat]] buildup on the target. | ||
+ | |||
==Overview== | ==Overview== | ||
− | [[File:Flamer.gif| | + | [[File:Flamer.gif|frame|[[Battle Armor| Longinus BA]] heating up the night air]] |
− | + | Flamer is essentially a flamethrower that uses the reactor exhaust of [[Mechs]] or [[Tanks]] as a flame projector with extremely short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. Continuous stream of fire and splash damage of the flamers can also be effective against [[Battle Armor]]s. | |
+ | |||
+ | The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting units. It has unlimited ammo, and similarly to the [[machine guns]], only weapon and unit heat buildup limits the shooting. | ||
+ | |||
+ | The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive. | ||
+ | |||
+ | For the kind of flamers mounted on [[Mars]] and [[Behemoth]] assault tanks, see [[AutoFlamer]]. | ||
+ | |||
− | + | {{Clear}} | |
− | |||
==Weapon Stats== | ==Weapon Stats== | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
− | ! data-sort-type="number" style="width: 100px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' |
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
− | ! style="width: 85px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
+ | ! data-sort-type="number" style="width: 85px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | ||
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | ''' | + | ! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' |
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 70px" | '''Heat Damage<br>/Shot''' | ! data-sort-type="number" style="width: 70px" | '''Heat Damage<br>/Shot''' | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)''' |
+ | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | ! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | ||
! data-sort-type="number" style="width: 70px" | '''Overheat<br>Duration''' | ! data-sort-type="number" style="width: 70px" | '''Overheat<br>Duration''' | ||
|- | |- | ||
− | + | ! data-sort-value="1" | '''[[Battle_Armor_Weapons#Flamer| BA Flamer]]''' | |
| 100m | | 100m | ||
− | | Data-sort-value=" | + | | Data-sort-value="40" | 40 |
+ | | Data-sort-value="40" | 40 | ||
| rowspan="2" | Flame | | rowspan="2" | Flame | ||
| 15 | | 15 | ||
Line 35: | Line 46: | ||
| 8m / 10m | | 8m / 10m | ||
| 20 | | 20 | ||
− | | 185 | + | | 185 (300)* |
− | | | + | | 129 |
| 193 | | 193 | ||
+ | | 184 | ||
| --- | | --- | ||
| 4s | | 4s | ||
Line 43: | Line 55: | ||
|- | |- | ||
− | + | ! data-sort-value="2" | '''Flamer''' | |
− | | | + | | 150m |
− | | Data-sort-value="20" | 20 | + | | Data-sort-value="10" | 20 |
− | | | + | | Data-sort-value="10" | 20 |
+ | | 45 | ||
| 6m / 8m | | 6m / 8m | ||
− | | | + | | 10 |
− | | | + | | 68 (150)* |
− | | | + | | 40 |
− | | | + | | 88 |
+ | | 300 | ||
| 5 | | 5 | ||
| 6s | | 6s | ||
− | | | + | | 8s |
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 1750px | Footnote1 = *Max rate of fire | Version145=0.14.5}} |
− | + | ||
− | | | + | ==Gameplay & Hints== |
− | | | + | *A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps ([[TC_Inferno|Inferno]], [[TC_Phlegeton|Phlegeton]], [[TC_Scorched|Scorched]]), overheating the enemy units becomes more effective tactic. |
− | | | ||
− | + | *Decent anti-[[Battle Armor]] weapon due to its splash damage and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons. | |
− | |||
− | |||
− | |||
− | |||
− | |||
==Canon== | ==Canon== | ||
Line 82: | Line 90: | ||
The following vehicles equip Flamers: | The following vehicles equip Flamers: | ||
− | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:550px"> | |
− | {| | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
− | + | |- style="height:70px;" | |
− | ! | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' |
− | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> | |
− | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Flamer''' | |
− | + | |- | |
− | + | ![[Solitaire|Solitaire C ]] | |
− | + | ||Mech||CL||25||4 | |
− | + | |- | |
− | + | ![[Anubis|Anubis E ]] | |
− | + | ||Mech||IS||30||4 | |
− | + | |- | |
− | | | + | ![[Osiris|Osiris B ]] |
− | + | ||Mech||IS||30||2 | |
− | + | |- | |
− | + | ![[Puma|Puma Prime ]] | |
− | + | ||Mech||CL||35||2 | |
− | + | |- | |
− | + | ![[Puma|Puma A ]] | |
− | + | ||Mech||CL||35||1 | |
+ | |- | ||
+ | ![[Puma|Puma B ]] | ||
+ | ||Mech||CL||35||1 | ||
+ | |- | ||
+ | ![[Puma|Puma C ]] | ||
+ | ||Mech||CL||35||1 | ||
+ | |- | ||
+ | ![[Puma|Puma D ]] | ||
+ | ||Mech||CL||35||2 | ||
+ | |- | ||
+ | ![[Puma|Puma E ]] | ||
+ | ||Mech||CL||35||1 | ||
+ | |- | ||
+ | ![[Puma|Puma F ]] | ||
+ | ||Mech||CL||35||1 | ||
+ | |- | ||
+ | ![[Puma|Puma G ]] | ||
+ | ||Mech||CL||35||2 | ||
+ | |- | ||
+ | ![[Raven|Raven E ]] | ||
+ | ||Mech||IS||35||1 | ||
+ | |- | ||
+ | ![[Chimera|Chimera D ]] | ||
+ | ||Mech||IS||40||2 | ||
+ | |- | ||
+ | ![[HollanderII|HollanderII B ]] | ||
+ | ||Mech||IS||45||2 | ||
+ | |- | ||
+ | ![[Blacklanner|Blacklanner G ]] | ||
+ | ||Mech||CL||55||3 | ||
+ | |- | ||
+ | ![[Bushwacker|Bushwacker G ]] | ||
+ | ||Mech||IS||55||2 | ||
+ | |- | ||
+ | ![[Loki|Loki D ]] | ||
+ | ||Mech||CL||65||2 | ||
+ | |- | ||
+ | ![[Warhammer|Warhammer F ]] | ||
+ | ||Mech||IS||70||3 | ||
+ | |- | ||
+ | ![[Madcat|Madcat F ]] | ||
+ | ||Mech||CL||75||4 | ||
+ | |- | ||
+ | ![[Marauder|Marauder C ]] | ||
+ | ||Mech||IS||75||2 | ||
+ | |- | ||
+ | ![[Fafnir|Fafnir D ]] | ||
+ | ||Mech||IS||100||3 | ||
+ | |- | ||
+ | ![[Harasser|Harasser D ]] | ||
+ | ||Vehicle||IS||25||4 | ||
+ | |- | ||
+ | ![[Mithras|Mithras A ]] | ||
+ | ||Vehicle||CL||25||2 | ||
+ | |- | ||
+ | ![[Goblin|Goblin E ]] | ||
+ | ||Vehicle||IS||45||2 | ||
+ | |- | ||
+ | ![[Oro|Oro C ]] | ||
+ | ||Vehicle||CL||60||2 | ||
+ | |- | ||
+ | ![[Rommel|Rommel C ]] | ||
+ | ||Vehicle||IS||65||2 | ||
+ | |- | ||
+ | ![[Shoden|Shoden G]] | ||
+ | ||Vehicle||CL||70||3 | ||
+ | |- | ||
|} | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 540px | Version1410=0.14.10}} | ||
Line 111: | Line 188: | ||
+ | {{Navbox Weapons}} | ||
[[Category:Battle Armor Weapons]] | [[Category:Battle Armor Weapons]] | ||
[[Category:Energy weapons]] | [[Category:Energy weapons]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− |
Latest revision as of 16:03, 8 November 2021
Flamers are short range flamethrower weapons causing heat buildup on the target.
Overview
Flamer is essentially a flamethrower that uses the reactor exhaust of Mechs or Tanks as a flame projector with extremely short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. Continuous stream of fire and splash damage of the flamers can also be effective against Battle Armors.
The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting units. It has unlimited ammo, and similarly to the machine guns, only weapon and unit heat buildup limits the shooting.
The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive.
For the kind of flamers mounted on Mars and Behemoth assault tanks, see AutoFlamer.
Weapon Stats
Weapon | Max Range |
Hit Damage |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Heat Damage /Shot |
Shots /min |
Sustained DPS |
Burst DPS |
Speed (m/s) |
Heat /Shot |
Cooldown Time |
Overheat Duration |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BA Flamer | 100m | 40 | 40 | Flame | 15 | Flame | 8m / 10m | 20 | 185 (300)* | 129 | 193 | 184 | --- | 4s | 6s |
Flamer | 150m | 20 | 20 | 45 | 6m / 8m | 10 | 68 (150)* | 40 | 88 | 300 | 5 | 6s | 8s |
*Max rate of fire | All stats are current as of release 0.14.10 |
Gameplay & Hints
- A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps (Inferno, Phlegeton, Scorched), overheating the enemy units becomes more effective tactic.
- Decent anti-Battle Armor weapon due to its splash damage and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons.
Canon
Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. An extremely short-ranged weapon, the Flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels.
Usage
The following vehicles equip Flamers:
Asset | Type | Faction | Tons | Flamer |
---|---|---|---|---|
Solitaire C | Mech | CL | 25 | 4 |
Anubis E | Mech | IS | 30 | 4 |
Osiris B | Mech | IS | 30 | 2 |
Puma Prime | Mech | CL | 35 | 2 |
Puma A | Mech | CL | 35 | 1 |
Puma B | Mech | CL | 35 | 1 |
Puma C | Mech | CL | 35 | 1 |
Puma D | Mech | CL | 35 | 2 |
Puma E | Mech | CL | 35 | 1 |
Puma F | Mech | CL | 35 | 1 |
Puma G | Mech | CL | 35 | 2 |
Raven E | Mech | IS | 35 | 1 |
Chimera D | Mech | IS | 40 | 2 |
HollanderII B | Mech | IS | 45 | 2 |
Blacklanner G | Mech | CL | 55 | 3 |
Bushwacker G | Mech | IS | 55 | 2 |
Loki D | Mech | CL | 65 | 2 |
Warhammer F | Mech | IS | 70 | 3 |
Madcat F | Mech | CL | 75 | 4 |
Marauder C | Mech | IS | 75 | 2 |
Fafnir D | Mech | IS | 100 | 3 |
Harasser D | Vehicle | IS | 25 | 4 |
Mithras A | Vehicle | CL | 25 | 2 |
Goblin E | Vehicle | IS | 45 | 2 |
Oro C | Vehicle | CL | 60 | 2 |
Rommel C | Vehicle | IS | 65 | 2 |
Shoden G | Vehicle | CL | 70 | 3 |
All stats are current as of release 0.14.10 | |