Difference between revisions of "Flamer"

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'''Flamers''' are short range flamethrower weapons causing [[heat]] buildup on the target.
 +
 
==Overview==
 
==Overview==
[[File:Flamer.gif|right]]
+
[[File:Flamer.gif|frame|[[Battle Armor| Longinus BA]] heating up the night air]]
The '''Flamer''' is essentially a flamethrower that uses the reactor exhaust of [[Mechs]] or [[Tanks]] as a flame projector with extremely short range. It fires a stream of superheated exhaust that causes moderate damage, but it's main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. It also makes for a wonderful Anti-[[Battle Armor]] weapon, and never runs out of ammo, though it cannot be fired continuously.
+
Flamer is essentially a flamethrower that uses the reactor exhaust of [[Mechs]] or [[Tanks]] as a flame projector with extremely short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. Continuous stream of fire and splash damage of the flamers can also be effective against [[Battle Armor]]s.
 +
 
 +
The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting units. It has unlimited ammo, and similarly to the [[machine guns]], only weapon and unit heat buildup limits the shooting.
 +
 
 +
The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive.
  
It should be noted that the actual damage impacts after the flame animation, which forces the user to aim a little further ahead then seems intuitive.
+
For the kind of flamers mounted on [[Mars]] and [[Behemoth]] assault tanks, see [[AutoFlamer]].
  
 +
 +
{{Clear}}
  
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.10.3.
 
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_red" style="height:50px; text-align:center"
+
{| class= "sortable hoverTable statTable stickyCol"
! style="width: 10%" | '''Weapon'''
+
|- style="height:70px;"
! '''Listed Range'''
+
! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! '''Heat'''
+
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
+
! data-sort-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! data-sort-type="number" style="width: 85px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! '''Secondary Damage'''
+
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
! '''Splash Radius'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! '''Shots/min'''
+
! data-sort-type="number" style="width: 70px" | '''Heat Damage<br>/Shot'''
! '''Overheat'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Cooldown'''
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Mech Damage/sec'''
+
! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Mech Damage/Heat'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! '''Heat/sec'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! class="unsortable" | '''Notes'''
+
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 +
! data-sort-type="number" style="width: 70px" | '''Overheat<br>Duration'''
 
|-
 
|-
  
<!-- Use this template when adding new energy weapons. It should match the column format above.
+
! data-sort-value="1" | '''[[Battle_Armor_Weapons#Flamer| BA Flamer]]'''
| [[Weapon]]
+
| 100m
| Listed Range
+
| Data-sort-value="40" | 40
| Heat
+
| Data-sort-value="40" | 40
| Damage
+
| rowspan="2" | Flame
| Damage Type
+
| 15
| Secondary Damage
+
| rowspan="2" | Flame
| Secondary Damage Type
+
| 8m / 10m
| Splash Radius
+
| 20
| Beam Duration
+
| 185 (300)*
| Shots/min
+
| 129
| Overheat
+
| 193
| Cooldown
+
| 184
| Mech Damage/sec
 
| Mech Damage/Heat
 
| Heat/sec
 
| Notes
 
|-
 
-->
 
 
 
 
 
| [[Battle Armor Weapons#Flamer|BA Flamer]]
 
| 75m
 
| ---
 
| 34.2
 
| Flame
 
| ---
 
 
| ---
 
| ---
| 6m
 
| ---
 
| 300
 
| 8s
 
 
| 4s
 
| 4s
| 1.14
+
| 6s
| ---
 
| ---
 
| 15 Heat on target
 
 
|-
 
|-
  
| Flamer
+
! data-sort-value="2" | '''Flamer'''
| 100m
+
| 150m
 +
| Data-sort-value="10" | 20
 +
| Data-sort-value="10" | 20
 +
| 45
 +
| 6m / 8m
 +
| 10
 +
| 68 (150)*
 +
| 40
 +
| 88
 +
| 300
 
| 5
 
| 5
| 10
 
| Flame
 
| 30
 
| Flame
 
| 6m / 8m
 
| ---
 
| 150
 
| 9s
 
 
| 6s
 
| 6s
| 0.15
+
| 8s
| 0.012
 
| 12.5
 
| 6.5 Heat on target
 
 
|-
 
|-
 +
 
|}
 
|}
<br>
+
</div>
 +
{{Version tag | Width = 1750px | Footnote1 = *Max rate of fire | Version145=0.14.5}}
  
===[[Battle Armor Weapons#Flamer|BA Flamer]]===
+
==Gameplay & Hints==
The '''[[Battle Armor Weapons#Flamer|BA Flamer]]''' is one of the rarer BA weapons. A single [[Battle Armor]] with a '''flamer''' is seldom able to cause enough heat on a target to impair their combat ability, and the splash is likely to kill the user if the weapon is used carelessly.<br>
+
*A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps ([[TC_Inferno|Inferno]], [[TC_Phlegeton|Phlegeton]], [[TC_Scorched|Scorched]]), overheating the enemy units becomes more effective tactic.
Nonetheless the flamer can be extremely effective if used by a coordinated pair of BA, often enabling them to kill a target faster or more effective then with the more common weapons.<br>
+
 
It is also able to kill other BA that are hiding behind cover or around corners where they would be safe from other BA weapons.  
+
*Decent anti-[[Battle Armor]] weapon due to its splash damage and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons.
  
===Flamer===
 
The '''Flamer''' is often mounted on mechs and tanks as a backup weapon. It is only moderately useful against most armored targets, as a single '''flamer''' or even a pair can rarely produce enough heat to endanger armored units, but it makes a good anti-[[Battle Armor]] weapon due to its splash and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons like [[MG]]s or lasers.
 
  
 
==Canon==
 
==Canon==
Line 103: Line 88:
  
 
==Usage==
 
==Usage==
The following vehicles equip this weapon:
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The following vehicles equip Flamers:
  
 
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:550px">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
+
|- style="height:70px;"
! colspan="2" style="width: 100%;" | Flamer
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! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
|- style="vertical-align:top;"
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
| style="width: 50%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
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! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
*[[Anubis#Variant E |Anubis (E)]]
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! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Raven#Variant E |Raven (E)]]
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! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Flamer'''
*[[Hollander_II#Variant F |Hollander&nbsp;II (F)]]
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|-
*[[Bushwacker#Variant G |Bushwacker&nbsp;(G)]]
+
![[Solitaire|Solitaire C ]]
*[[Warhammer#Variant F |Warhammer (F)]]
+
||Mech||CL||25||4
*[[Fafnir#Variant D |Fafnir (D)]]
+
|-
*[[Harasser#Variant D |Harasser (D)]]
+
![[Anubis|Anubis E ]]
*[[Goblin#Variant E |Goblin (E)]]
+
||Mech||IS||30||4
*[[Rommel#Variant C |Rommel (C)]]
+
|-
| style="width: 50%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
+
![[Osiris|Osiris B ]]
*[[Solitaire#Variant C |Solitaire&nbsp;(C)]]
+
||Mech||IS||30||2
*[[Puma#Prime |Puma (Pr]],[[Puma#Variant A |A]],[[Puma#Variant B |B]],[[Puma#Variant C |C]],[[Puma#Variant D |D]],[[Puma#Variant E |E]],[[Puma#Variant F |F]],[[Puma#Variant G |G)]]
+
|-
*[[Loki#Variant D |Loki (D)]]
+
![[Puma|Puma Prime ]]
*[[Madcat#Variant F |Madcat (F)]]
+
||Mech||CL||35||2
*[[Mithras#Variant A |Mithras (A)]]
+
|-
*[[Epona#Variant G |Epona (G)]]
+
![[Puma|Puma A ]]
*[[Oro#Variant C |Oro (C)]]
+
||Mech||CL||35||1
 +
|-
 +
![[Puma|Puma B ]]
 +
||Mech||CL||35||1
 +
|-
 +
![[Puma|Puma C ]]
 +
||Mech||CL||35||1
 +
|-
 +
![[Puma|Puma D ]]
 +
||Mech||CL||35||2
 +
|-
 +
![[Puma|Puma E ]]
 +
||Mech||CL||35||1
 +
|-
 +
![[Puma|Puma F ]]
 +
||Mech||CL||35||1
 +
|-
 +
![[Puma|Puma G ]]
 +
||Mech||CL||35||2
 +
|-
 +
![[Raven|Raven E ]]
 +
||Mech||IS||35||1
 +
|-
 +
![[Chimera|Chimera D ]]
 +
||Mech||IS||40||2
 +
|-
 +
![[HollanderII|HollanderII B ]]
 +
||Mech||IS||45||2
 +
|-
 +
![[Blacklanner|Blacklanner G ]]
 +
||Mech||CL||55||3
 +
|-
 +
![[Bushwacker|Bushwacker G ]]
 +
||Mech||IS||55||2
 +
|-
 +
![[Loki|Loki D ]]
 +
||Mech||CL||65||2
 +
|-
 +
![[Warhammer|Warhammer F ]]
 +
||Mech||IS||70||3
 +
|-
 +
![[Madcat|Madcat F ]]
 +
||Mech||CL||75||4
 +
|-
 +
![[Marauder|Marauder C ]]
 +
||Mech||IS||75||2
 +
|-
 +
![[Fafnir|Fafnir D ]]
 +
||Mech||IS||100||3
 +
|-
 +
![[Harasser|Harasser D ]]
 +
||Vehicle||IS||25||4
 +
|-
 +
![[Mithras|Mithras A ]]
 +
||Vehicle||CL||25||2
 +
|-
 +
![[Goblin|Goblin E ]]
 +
||Vehicle||IS||45||2
 +
|-
 +
![[Oro|Oro C ]]
 +
||Vehicle||CL||60||2
 +
|-
 +
![[Rommel|Rommel C ]]
 +
||Vehicle||IS||65||2
 +
|-
 +
![[Shoden|Shoden G]]
 +
||Vehicle||CL||70||3
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 540px | Version1410=0.14.10}}
  
  
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{{Navbox Weapons}}
 
[[Category:Battle Armor Weapons]]
 
[[Category:Battle Armor Weapons]]
 
[[Category:Energy weapons]]
 
[[Category:Energy weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]
<br>{{Navbox Weapons}}
 

Latest revision as of 16:03, 8 November 2021

Flamers are short range flamethrower weapons causing heat buildup on the target.

Overview

Longinus BA heating up the night air

Flamer is essentially a flamethrower that uses the reactor exhaust of Mechs or Tanks as a flame projector with extremely short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. Continuous stream of fire and splash damage of the flamers can also be effective against Battle Armors.

The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting units. It has unlimited ammo, and similarly to the machine guns, only weapon and unit heat buildup limits the shooting.

The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive.

For the kind of flamers mounted on Mars and Behemoth assault tanks, see AutoFlamer.



Weapon Stats

Weapon Max
Range
Hit Damage/Shot Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Heat Damage
/Shot
Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Overheat
Duration
BA Flamer 100m 40 40 Flame 15 Flame 8m / 10m 20 185 (300)* 129 193 184 --- 4s 6s
Flamer 150m 20 20 45 6m / 8m 10 68 (150)* 40 88 300 5 6s 8s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

  • A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps (Inferno, Phlegeton, Scorched), overheating the enemy units becomes more effective tactic.
  • Decent anti-Battle Armor weapon due to its splash damage and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons.


Canon

Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. An extremely short-ranged weapon, the Flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels.

BattleTech reference


Usage

The following vehicles equip Flamers:

Asset Type Faction Tons Flamer
Solitaire C Mech CL 25 4
Anubis E Mech IS 30 4
Osiris B Mech IS 30 2
Puma Prime Mech CL 35 2
Puma A Mech CL 35 1
Puma B Mech CL 35 1
Puma C Mech CL 35 1
Puma D Mech CL 35 2
Puma E Mech CL 35 1
Puma F Mech CL 35 1
Puma G Mech CL 35 2
Raven E Mech IS 35 1
Chimera D Mech IS 40 2
HollanderII B Mech IS 45 2
Blacklanner G Mech CL 55 3
Bushwacker G Mech IS 55 2
Loki D Mech CL 65 2
Warhammer F Mech IS 70 3
Madcat F Mech CL 75 4
Marauder C Mech IS 75 2
Fafnir D Mech IS 100 3
Harasser D Vehicle IS 25 4
Mithras A Vehicle CL 25 2
Goblin E Vehicle IS 45 2
Oro C Vehicle CL 60 2
Rommel C Vehicle IS 65 2
Shoden G Vehicle CL 70 3
All stats are current as of release 0.14.10