Difference between revisions of "SM1"

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m (Variant C)
(Variant C: fluff)
 
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{{Stub}}
 
 
{{Vehicle|
 
{{Vehicle|
 
| Image = File:SM1.png
 
| Image = File:SM1.png
Line 14: Line 13:
  
 
| Price Prime = 61 200
 
| Price Prime = 61 200
| ArmorT Prime = 26 584
+
| ArmorT Prime = 26 585
 
| Engine Prime =  I.C.E
 
| Engine Prime =  I.C.E
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
Line 26: Line 25:
 
</ul>
 
</ul>
  
| Price A = 64 700
+
| Price A = 66 100
| ArmorT A = 26 584
+
| ArmorT A = 26 585
 
| Engine A = I.C.E
 
| Engine A = I.C.E
 
| Weapons A = <ul>
 
| Weapons A = <ul>
 
<li>1x [[CGauss]]
 
<li>1x [[CGauss]]
<li>5x [[HSL]]
+
<li>1x [[CERPPC]]
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>2 [[HS]]
+
<li>1 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
 
<li>9t [[Armor]]
 
<li>9t [[Armor]]
Line 41: Line 40:
  
 
| Price B = 63 600
 
| Price B = 63 600
| ArmorT B = 26 584
+
| ArmorT B = 26 585
 
| Engine B = I.C.E
 
| Engine B = I.C.E
 
| Weapons B = <ul>
 
| Weapons B = <ul>
Line 54: Line 53:
 
</ul>
 
</ul>
  
| Price C = 57 600
+
| Price C = 65 300
| ArmorT C = 26 584
+
| ArmorT C = 26 585
 
| Engine C = I.C.E
 
| Engine C = I.C.E
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>2x [[CLBX2]]
+
<li>1x [[CLBX20]]
<li>2x [[CLBX5]]
+
<li>4x [[HSL]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
Line 65: Line 64:
 
<li>[[AECM]]
 
<li>[[AECM]]
 
<li>1 [[HS]]
 
<li>1 [[HS]]
<li>0 [[free tons]]
+
<li>1 [[free ton]]
 
<li>9t [[Armor]]
 
<li>9t [[Armor]]
 
</ul>
 
</ul>
  
 
| Hull = 3125
 
| Hull = 3125
| Armor F = 5722
+
| Armor F = 7439
| Armor S = 4291
+
| Armor S = 3433
 
| Armor B = 4291
 
| Armor B = 4291
 
| Armor T = 4864
 
| Armor T = 4864
  
| Version153 = 0.18.2
+
| Version153 = 0.18.4
 
}}
 
}}
  
 
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.
 
The '''SM1 Tank Destroyer''' is a [[Clan]] medium [[hovercraft]]. The SM1 has speed comparable to other fast hovers, more armor than either the [[Regulator]] or [[Epona]], and is at the same price point. It is flexible and capable of anchoring light or medium assets in the [[early game]] and [[mid game]], contributing significant weaponry and flank potential [[late game]], and at all times able to [[backcap]]. Most variants are built around a single big gun.
  
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to hull through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.
+
Like its patch-mate the [[JES-I]], its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.
  
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
 
+
The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the [[Heavy Flamer]]s from overheating. Take note to buy spare ammo for your voracious [[CUAC20]], remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.
  
 
===Variant A===
 
===Variant A===
 
+
{{Fluff}}
  
 
===Variant B - ''"Bedbug"''===
 
===Variant B - ''"Bedbug"''===
 +
{{Fluff}}
  
  
 
===Variant C===
 
===Variant C===
The cheapest variant and hence the only one that can be bought at spawn with the 59,000 [[C-Bills]] given at the 4th (Sergeant/Point 1) rank. The C is a support asset primarily concerned with keeping allies under its [[AECM]] umbrella. 2 [[LBX2]] and 2 [[LBX5]] have decent DPS against starter assets but require repeated hits to the same component to threaten other assets in its own weight class or higher. Best to stay at a distance and on a defensive posture, unless you are diving in to finish off a critically damaged opponent.
+
An [[AECM|Angel ECM]] carrier and a knife-fighter. Use your low profile and speed to maximize team [[AECM]] coverage or de-narc friendlies while staying alive. It can also be the core of an assault group, potentially surprising opponents that only saw a single armor contact on their radars. Up close, its [[LBX20|LBX20 autocannon]] (fed by a potential extra ton of ammo) and four [[HSL|heavy small lasers]] will inflict heavy burst damage. Using your good mobility this ideally would be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!
  
 
==Canon==
 
==Canon==

Latest revision as of 06:33, 22 December 2025

SM1
SM1 spin.gif
360v2.png
SM1.png
360v2.png
Class: Hovercraft
Faction Clan
Ticket cost: 6 upon destruction
Tier: 6
Tonnage: 50 tons
Speed:

86 km/h (127 km/h with boost)

Turret rotation: 15°
Turret pitch: -8° to +35°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 61 200 CBills
Total armor: 26 585
Engine: I.C.E
A:
Price: 66 100 CBills
Total armor: 26 585
Engine: I.C.E
B:
Price: 63 600 CBills
Total armor: 26 585
Engine: I.C.E
C:
Price: 65 300 CBills
Total armor: 26 585
Engine: I.C.E
Armor Points Distribution
H
L
R
F
T
B
3125
3433
3433
7439
4864
4291

All stats current as of release 0.18.4

The SM1 Tank Destroyer is a Clan medium hovercraft. The SM1 has speed comparable to other fast hovers, more armor than either the Regulator or Epona, and is at the same price point. It is flexible and capable of anchoring light or medium assets in the early game and mid game, contributing significant weaponry and flank potential late game, and at all times able to backcap. Most variants are built around a single big gun.

Like its patch-mate the JES-I, its weapons have extremely limited traverse and so its pilot must turn the entire asset to engage targets. To compensate, the SM1 is allowed less damage transfer to the internals through the turret and front armor sections. In addition, it gains extra speed when backpedalling compared to normal hovercraft and suffers less speed lost when engine damage is taken. In these assets, positioning and situational awareness is more important than ever to employ them effectively.


Roles and Gameplay Hints

Prime

The Prime variant is a terror and capable of 1v1ing most assets in skilled hands. Said hands must ensure a close-range engagement and keep the Heavy Flamers from overheating. Take note to buy spare ammo for your voracious CUAC20, remember that the hit particles of the flamers lag behind the visual effect somewhat (use the hit sounds to ensure good contact and minimize wasting flamer capacity), and resist the temptation to bite off more than you can chew.

Variant A


Variant B - "Bedbug"


Variant C

An Angel ECM carrier and a knife-fighter. Use your low profile and speed to maximize team AECM coverage or de-narc friendlies while staying alive. It can also be the core of an assault group, potentially surprising opponents that only saw a single armor contact on their radars. Up close, its LBX20 autocannon (fed by a potential extra ton of ammo) and four heavy small lasers will inflict heavy burst damage. Using your good mobility this ideally would be delivered to an opponent's back torso as they fight your allies, but be mindful of leaving your own back open!

Canon

The Nova Cats found that their advanced BattleMech manufacturing capacity was lacking and they did not have the time or money to build up as they had done in the past. Instead, they slowly embraced the combined-arms approach that is far more popular in the Inner Sphere than the Clan homeworlds. After the success of their Shoden experiment, the Nova Cats looked to build on this accomplishment with a fast-strike vehicle. The Nova Cats worked with LAW to design an inexpensive but effective hovertank to address the Clan’s limited construction capacity. At the same time, they agreed to retool LAW’s Irece plant in exchange for a share of ownership in that facility and exclusive purchasing rights of the SM1 for the first five years of production. To maintain control over the plant’s operations and avoid the cost of upgrading the plant to the technological level of the Clans, the Nova Cats are supplying the weaponry from their own Irece facilities rather than on-site. The SM1 is easy to manufacture. The chassis of either side is a mirror image of the other while the dual “bubble” cockpits are identical and redundant. The two halves are then sandwiched around the power plant and a large ballistic weapon, while the turret is added on top and the motive system below. Unsure how the final testing would go, designers started out with the intimidating Ultra class-20 autocannon to maximize its chances for success. There was some in-house humor that they had out-blitzkrieged the Blitzkrieg. For anti-infantry and back-up functions, quad light machine guns were mounted in the turret.


Date Introduced 3068 during the Era known as "Clan Invasion" (Jihad (3068 - 3080)) - Unit Role: Striker

Battletech Reference