Difference between revisions of "Flamer"
(→Usage: 0.13.1 update) |
(Added to gameplay & hints section) |
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The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive. | The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive. | ||
| + | |||
| + | Heavy Flamers are Clan weapons only, and shoot purple flames. | ||
| + | |||
| + | For the kind of flamers mounted on [[Mars]] and [[Behemoth]] assault tanks, see [[AutoFlamer]]. | ||
{{Clear}} | {{Clear}} | ||
| + | |||
==Weapon Stats== | ==Weapon Stats== | ||
| Line 38: | Line 43: | ||
| Data-sort-value="40" | 40 | | Data-sort-value="40" | 40 | ||
| Data-sort-value="40" | 40 | | Data-sort-value="40" | 40 | ||
| − | | rowspan=" | + | | rowspan="3" | Flame |
| 15 | | 15 | ||
| − | | rowspan=" | + | | rowspan="3" | Flame |
| 8m / 10m | | 8m / 10m | ||
| 20 | | 20 | ||
| Line 60: | Line 65: | ||
| 10 | | 10 | ||
| 68 (150)* | | 68 (150)* | ||
| − | | | + | | 40 |
| − | | | + | | 88 |
| 300 | | 300 | ||
| − | | | + | | 5 |
| + | | 6s | ||
| + | | 8s | ||
| + | |- | ||
| + | |||
| + | ! data-sort-value="3" | '''Heavy Flamer''' | ||
| + | | 200m | ||
| + | | Data-sort-value="10" | 40 | ||
| + | | Data-sort-value="10" | 40 | ||
| + | | 74 | ||
| + | | 6m / 8m | ||
| + | | 12 | ||
| + | | 68 (150)* | ||
| + | | 80 | ||
| + | | 172 | ||
| + | | 300 | ||
| + | | 5 | ||
| 6s | | 6s | ||
| 8s | | 8s | ||
| Line 70: | Line 91: | ||
|} | |} | ||
</div> | </div> | ||
| − | {{Version tag | Width = 1750px | Footnote1 = *Max rate of fire | | + | {{Version tag | Width = 1750px | Footnote1 = *Max rate of fire | Version145=0.14.5}} |
==Gameplay & Hints== | ==Gameplay & Hints== | ||
| − | *A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps ([[TC_Inferno|Inferno]], [[TC_Phlegeton|Phlegeton]], [[TC_Scorched|Scorched]]), overheating the enemy units becomes more effective tactic. | + | *A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps ([[TC_Inferno|Inferno]], [[TC_Phlegeton|Phlegeton]], [[TC_Scorched|Scorched]]), overheating the enemy units becomes a more effective tactic. |
| + | |||
| + | *Heat damage means flamers are effective against assets with low heat sink count, and care less about armor. | ||
| + | **This means light flamer assets can easily "punch up" to heavier assets, though you'll likely want to engage enemies when they are distracted by teammates. | ||
| − | *Decent anti-[[Battle Armor]] weapon due to its splash damage | + | *Typically, flamers will force opponents to dump coolant or hold their fire, reducing their DPS. |
| + | |||
| + | *Decent anti-[[Battle Armor]] weapon due to its splash damage. It is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons. | ||
| Line 95: | Line 121: | ||
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' | ||
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Flamer''' | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Flamer''' | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
![[Solitaire|Solitaire C ]] | ![[Solitaire|Solitaire C ]] | ||
| Line 104: | Line 127: | ||
![[Anubis|Anubis E ]] | ![[Anubis|Anubis E ]] | ||
||Mech||IS||30||4 | ||Mech||IS||30||4 | ||
| + | |- | ||
| + | ![[Osiris|Osiris B ]] | ||
| + | ||Mech||IS||30||2 | ||
|- | |- | ||
![[Puma|Puma Prime ]] | ![[Puma|Puma Prime ]] | ||
| Line 173: | Line 199: | ||
![[Rommel|Rommel C ]] | ![[Rommel|Rommel C ]] | ||
||Vehicle||IS||65||2 | ||Vehicle||IS||65||2 | ||
| + | |- | ||
| + | ![[Shoden|Shoden G]] | ||
| + | ||Vehicle||CL||70||3 | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
| − | {{Version tag | Width = 540px | | + | {{Version tag | Width = 540px | Version1410=0.14.10}} |
Latest revision as of 22:19, 20 November 2025
Flamers are short range flamethrower weapons causing heat buildup on the target.
Overview
Flamer is essentially a flamethrower that uses the reactor exhaust of Mechs or Tanks as a flame projector with extremely short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. Continuous stream of fire and splash damage of the flamers can also be effective against Battle Armors.
The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting units. It has unlimited ammo, and similarly to the machine guns, only weapon and unit heat buildup limits the shooting.
The actual damage impacts after the flame animation, which forces the user to aim a little further ahead than seems intuitive.
Heavy Flamers are Clan weapons only, and shoot purple flames.
For the kind of flamers mounted on Mars and Behemoth assault tanks, see AutoFlamer.
Weapon Stats
| Weapon | Max Range |
Hit Damage |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Heat Damage /Shot |
Shots /min |
Sustained DPS |
Burst DPS |
Speed (m/s) |
Heat /Shot |
Cooldown Time |
Overheat Duration |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BA Flamer | 100m | 40 | 40 | Flame | 15 | Flame | 8m / 10m | 20 | 185 (300)* | 129 | 193 | 184 | --- | 4s | 6s |
| Flamer | 150m | 20 | 20 | 45 | 6m / 8m | 10 | 68 (150)* | 40 | 88 | 300 | 5 | 6s | 8s | ||
| Heavy Flamer | 200m | 40 | 40 | 74 | 6m / 8m | 12 | 68 (150)* | 80 | 172 | 300 | 5 | 6s | 8s |
| *Max rate of fire | All stats are current as of release 0.14.10 |
Gameplay & Hints
- A single flamer or even a pair can rarely produce enough heat to endanger armored ground units on "normal" and cool temperature maps. On hot or low conductivity maps (Inferno, Phlegeton, Scorched), overheating the enemy units becomes a more effective tactic.
- Heat damage means flamers are effective against assets with low heat sink count, and care less about armor.
- This means light flamer assets can easily "punch up" to heavier assets, though you'll likely want to engage enemies when they are distracted by teammates.
- Typically, flamers will force opponents to dump coolant or hold their fire, reducing their DPS.
- Decent anti-Battle Armor weapon due to its splash damage. It is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons.
Canon
Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. An extremely short-ranged weapon, the Flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels.
Usage
The following vehicles equip Flamers:
| Asset | Type | Faction | Tons | Flamer |
|---|---|---|---|---|
| Solitaire C | Mech | CL | 25 | 4 |
| Anubis E | Mech | IS | 30 | 4 |
| Osiris B | Mech | IS | 30 | 2 |
| Puma Prime | Mech | CL | 35 | 2 |
| Puma A | Mech | CL | 35 | 1 |
| Puma B | Mech | CL | 35 | 1 |
| Puma C | Mech | CL | 35 | 1 |
| Puma D | Mech | CL | 35 | 2 |
| Puma E | Mech | CL | 35 | 1 |
| Puma F | Mech | CL | 35 | 1 |
| Puma G | Mech | CL | 35 | 2 |
| Raven E | Mech | IS | 35 | 1 |
| Chimera D | Mech | IS | 40 | 2 |
| HollanderII B | Mech | IS | 45 | 2 |
| Blacklanner G | Mech | CL | 55 | 3 |
| Bushwacker G | Mech | IS | 55 | 2 |
| Loki D | Mech | CL | 65 | 2 |
| Warhammer F | Mech | IS | 70 | 3 |
| Madcat F | Mech | CL | 75 | 4 |
| Marauder C | Mech | IS | 75 | 2 |
| Fafnir D | Mech | IS | 100 | 3 |
| Harasser D | Vehicle | IS | 25 | 4 |
| Mithras A | Vehicle | CL | 25 | 2 |
| Goblin E | Vehicle | IS | 45 | 2 |
| Oro C | Vehicle | CL | 60 | 2 |
| Rommel C | Vehicle | IS | 65 | 2 |
| Shoden G | Vehicle | CL | 70 | 3 |
| All stats are current as of release 0.14.10 | |