Difference between revisions of "Solitaire"

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(Variant E)
m (Properly added comment to variant E)
 
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| Tonnage = 25
 
| Tonnage = 25
 
| Speed = 151.2
 
| Speed = 151.2
| SpeedWithMasc = 216
+
| SpeedWithMasc = 212
 
| Rotation = 190
 
| Rotation = 190
 
| PitchStand =  -29° to +30°
 
| PitchStand =  -29° to +30°
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</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 
<li>[[MASC]]
 
<li>[[MASC]]
<li>[[JJ]]
 
<li>[[EOptics]]
 
 
<li>2 [[DHS]]
 
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
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| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[MASC]]
 
<li>[[MASC]]
<li>2 [[DHS]]
+
<li>3 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 
<li>5t [[Armor]]
 
<li>5t [[Armor]]
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</ul>
 
</ul>
  
| Price E = 41 000
+
| Price E = 40 500
 
| ArmorT E = 23 968
 
| ArmorT E = 23 968
 
| Engine E = Model SF-25 (XL)
 
| Engine E = Model SF-25 (XL)
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</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[GECM]]
 
<li>[[MASC]]
 
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>[[iJJ]]
 
<li>[[iJJ]]
 +
<li>[[MASC]]
 +
<li>[[GECM]]
 
<li>3 [[DHS]]
 
<li>3 [[DHS]]
 
<li>0 [[free ton]]
 
<li>0 [[free ton]]
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| Armor INT = 1773
 
| Armor INT = 1773
  
| Version130 = 0.13.1
+
| Version153 = 0.16.1
 
}}
 
}}
  
The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[MASC]]. It has similar weapon concept to a [[Hollander II]], by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate. Highly survivable & even harder to take down.  
+
The 25 ton '''Solitaire''' is the fastest mech in the game, being able to reach 150 km/h speed without [[MASC]]. It has similar weapon concept to a [[Hollander II]], by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.
  
 
All Solitaire variants have non-standard [[armor]] distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.
 
All Solitaire variants have non-standard [[armor]] distribution for Left and Right Torsos.  Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.
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===Prime===
 
===Prime===
 
{{Starter}}
 
{{Starter}}
The Prime is probably one of the best Solitaires available. Its [[cHLL]] gives it a high-heat, high-exposure, high-damage medium-range punch. The Prime also mounts 3 [[cHSL]]s in its arms and side torso as backup weapons. With four [[DHS]], the highest number of any Solitaire can house, the Prime can only barely handle its heat. Being equipped with only heavy lasers means that the Prime is forced to face its opponent for extended periods of time denying the Prime the ability to [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each volley to conceal it's main gun. The Prime works best when used in concert with other mechs that can soak up damage for it.
+
[[Fire-support]] mech with some ability to [[Skirmisher|skirmish]]. The long refire rate on the [[HLL]] makes [[hit-and-run]] tactics better than a head-to-head brawl.
 +
{{Commentbox
 +
| Comment1=The Prime can only barely handle its heat. [[Gameplay_Tactics#Twisting_and_Damage_Spreading|torso twist]] after each [[alpha strike]] to protect the left torso.
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant A===
 
===Variant A===
 
{{Starter}}
 
{{Starter}}
The A is also a hot-running mech like the Prime. Instead of a [[cHLL]], the A is equipped with a [[cLPL]] giving it a 850m range, far beyond the Prime's 600m range. For short-range the A has 3 [[cSRM2]]s. The pin-point accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration. Clever use of the A's [[iJJ|improved Jump Jets]] enable it to kite slow enemies until support can arrive.
+
Better at [[poking]] than the Prime, this [[Skirmisher]] can also use [[iJJ]]s to find a good place to [[sniper|snipe]].
 +
 
 +
{{Commentbox
 +
| Comment1=The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing [[Battle Armor]] using the SRMs in a chain-fire configuration.
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant B===
 
===Variant B===
 
{{Starter}}
 
{{Starter}}
In effect the most manoeuvrable variant, if not the fastest ground unit, period, Solitaire B augments its blinding speed with [[MASC]] and [[JJ|Jump Jets]]. Using its agility to discreetly get into a spotting vantage point, it's capable of using its [[TAG]] to designate targets for friendly artillery units. Its main armament is a [[cERLL]] capable of pinpoint strikes to 900m out, a range . Backing that up are a pair of [[cSPL]] for point defence and two [[MG|Machineguns]] for long range harassment and increased protection against BA. All in all its weaponry isn't very threatening, but it's the superior choice compared to the C variant, the only other Solitaire equipped with MASC. It's not uncommon to see it as a starter in TC, picked by players hoping to get the first cap. Its two [[DHS]] have no chance of managing the careless use all of its equipment and weaponry.
+
[[Supporter]], one of the best [[backcapper]]s.
 +
 
 +
{{Commentbox
 +
| Comment1=Sip [[coolant]], avoid using [[MASC]], or occasionally hold back on firing the cERLL to avoid dangerous [[heat|overheating]]. After [[backcapping]] if you have good aim and your allies have missiles, use the [[TAG]] to help acquire targets.
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant C===
 
===Variant C===
 
{{Starter}}
 
{{Starter}}
The C variant is the flamer boat of the bunch. One of the three Solitaires equipped with [[MASC]], it is capable of reaching the fastest land speeds in the game (216kph), leading itself well to fast initial caps, or stealthy backcap duty. Its armament consists of four [[Flamers]] meant for overheating heat intensive opponents, making some of the heavier clan assets especially attractive targets if singled out. Pilots should keep in mind that overheating enemies counts as them killing themselves, resulting in no extra points for the flamer boat. This is somewhat alleviated by the variant's [[CMPL]] and [[ATM|ATM3(HE)]] that allow you to lay  your claim on the damage percentage dealt on the enemy, despite not being a straight on threatening weapon. All in all this is a very situational asset, dedicated to annoying enemies by having them frantically reach for the coolant button while covering their line of sight in flames and shaking their screen with missiles. As for pest control, this unit is a [[BA|BAs]] nightmare.
+
[[Supporter|Supports]] allies by distracting enemies and harassing them with [[flamers]]. Excellent [[backcapper]].
 +
 
 +
{{Commentbox
 +
| Comment1=[[overheat|Overheats]] easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn [[C-Bills]] or [[points]] very quickly. Works best when joining in [[late game]].
 +
| Writer1= - Warlord Kentax}}
  
 
===Variant D===
 
===Variant D===
 
{{Starter}}
 
{{Starter}}
What used to be a variant carrying an oversized [[CLBX20]] was scaled down to keep with build rules and common sense. Solitaire D now carries a single [[CLBX10]], not as powerful as its predecessor but always reliable. Three [[CERSL|Small Lasers]] and two [[MG|Machineguns]] provide backup firepower for the mid to close range engagements it will find itself in, and are a collective nightmare for approaching [[BA|Battle Armour]]. Compared to the other Solitaires it generates minimal heat, but at the same time doesn't sport any heatsinks besides those supplied with its reactor. Forgoing flashy weaponry or fancy equipment it is the second cheapest solitaire, allowing the user to donate significant sums to fellow players at game start.
+
[[Skirmisher]] and [[tank hunter]].
  
 
===Variant E===
 
===Variant E===
 
{{Starter}}
 
{{Starter}}
The Solitaire E is one of the best snipers out of all light mechs. The E mounts a [[CERPPC|Clan Extended Range PPC]] and [[Jump_Jets|Standard Jump Jets]], which allow for very long range [[Gameplay Tactics#Poptarting|poptarting]].  It carries on the Solitaire tradition by mounting an array of close range weapons, including some 3 [[cERSL]]s and 2 [[MG|Machine Guns]] for inflicting further pain and hunting down battle armor.
+
Excellent [[sniper]]. Great at [[Gameplay Tactics#Poptarting|poptarting]].
 +
 
 +
{{Commentbox
 +
| Comment1=[[overheat|Overheats]] easily, be careful not to reveal your [[radar signature]] to all your enemies, use some [[coolant]] if you are repeatedly jumping and firing the Clan [[ERPPC]].
 +
| Writer1= - Warlord Kentax
 +
 
 +
| Comment2=Great mech when joining a match late. Most enemies will be in slower assets, so use your speed to backcap and perform hit-and-run attacks. Always try to keep your throttle high—slowing down will likely mean death with your paper-thin armor, slow turn rate, and poor torso twist.
 +
 
 +
The Echo performs well when dashing between pieces of cover. You're exposed for a minimal amount of time, and the cERPPC's [[screenshake]] should mitigate return fire while you cross.
 +
 
 +
If slowly peaking around corners, try to do so next to tall cover. You can use your [[Jump Jets]] to quickly move back behind cover instead of slowly accelerating backwards.
 +
 
 +
| Writer2= - Xcalibur
 +
}}
 +
 
  
<!-- variants removed from game, left here for posterity...
+
<!-- variants removed from game
 
===Variant F===
 
===Variant F===
 
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.
 
This variant of the Solitaire trades direct firepower and armor for an unparalleled movement suite with its [[MASC]] and the [[GECM]] to move unnoticed. Its [[cERSL]]s and [[cMPL]]s allow it to silently remove enemy rear torsos in between bouts of sneaking onto objectives.
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==History==
 
==History==
[[File:Solitaire three views.jpg|thumb|300px|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)]]
 
 
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.
 
The Solitaire released with MWLL Beta 0.7.0. It was first shown in the [http://forum.mechlivinglegends.net/index.php/topic,18931.msg337466.html#msg337466 MWLL 0.7.0 New Assets forum thread] and was a complete surprise.
 +
[[File:Solitaire three views.jpg|thumb|300px|left|Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)]]
  
  

Latest revision as of 07:09, 8 November 2024

Solitaire
Solitaire spin.gif
360.png
Solitaire.png
360.png
Class: Light Mech
Faction: Clan
Ticket cost: 3 upon destruction
Tier: 4
Tonnage: 25 tons
Speed: 151.2 km/h (212 km/h with MASC)
Torso yaw: 190°
Torso pitch: -29° to +30° while standing
-29° to +30° while crouching
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 400 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
A:
Price: 36 900 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
B:
Price: 43 000 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
C:
Price: 35 400 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
D:
Price: 32 500 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
E:
Price: 40 500 CBills
Total armor: 23 968
Engine Size: Model SF-25 (XL)
Armor Points Distribution
BT
HD
LA
LL
LT
CT
RT
RA
RL
INT
1970
1380
1395
1395
2955
2955
3283
2134
1395
2955
1773

All stats current as of release 0.16.1

The 25 ton Solitaire is the fastest mech in the game, being able to reach 150 km/h speed without MASC. It has similar weapon concept to a Hollander II, by typically having one large weapon mounted in its left torso followed by smaller weapons on the arms. Many Solitaire variants can be used as strikers using the speed and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate.

All Solitaire variants have non-standard armor distribution for Left and Right Torsos. Compared to the standard mirror image armor distribution, the Solitaire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.


Roles and Gameplay Hints

Prime

Starter Asset

Fire-support mech with some ability to skirmish. The long refire rate on the HLL makes hit-and-run tactics better than a head-to-head brawl.

Player Comments:
The Prime can only barely handle its heat. torso twist after each alpha strike to protect the left torso.
- Warlord Kentax


Variant A

Starter Asset

Better at poking than the Prime, this Skirmisher can also use iJJs to find a good place to snipe.

Player Comments:
The accuracy of the A's weapons make it excellent for shooting off arms and focusing individual components, or killing Battle Armor using the SRMs in a chain-fire configuration.
- Warlord Kentax


Variant B

Starter Asset

Supporter, one of the best backcappers.

Player Comments:
Sip coolant, avoid using MASC, or occasionally hold back on firing the cERLL to avoid dangerous overheating. After backcapping if you have good aim and your allies have missiles, use the TAG to help acquire targets.
- Warlord Kentax


Variant C

Starter Asset

Supports allies by distracting enemies and harassing them with flamers. Excellent backcapper.

Player Comments:
Overheats easily. Usually has a hard time in 1-on-1 fights, it's often best to run away. Doesn't earn C-Bills or points very quickly. Works best when joining in late game.
- Warlord Kentax


Variant D

Starter Asset

Skirmisher and tank hunter.

Variant E

Starter Asset

Excellent sniper. Great at poptarting.

Player Comments:
Overheats easily, be careful not to reveal your radar signature to all your enemies, use some coolant if you are repeatedly jumping and firing the Clan ERPPC.
- Warlord Kentax
Great mech when joining a match late. Most enemies will be in slower assets, so use your speed to backcap and perform hit-and-run attacks. Always try to keep your throttle high—slowing down will likely mean death with your paper-thin armor, slow turn rate, and poor torso twist.

The Echo performs well when dashing between pieces of cover. You're exposed for a minimal amount of time, and the cERPPC's screenshake should mitigate return fire while you cross.

If slowly peaking around corners, try to do so next to tall cover. You can use your Jump Jets to quickly move back behind cover instead of slowly accelerating backwards.
- Xcalibur



History

The Solitaire released with MWLL Beta 0.7.0. It was first shown in the MWLL 0.7.0 New Assets forum thread and was a complete surprise.

Left, front, and rear views of a Solitaire sporting jungle camo (ca. 0.7.1)


Canon

The Solitaire was a very fast, energy weapon-only 25-ton Mech designed by Clan Diamond Shark in 3067 using every weight-saving measure possible: ferro-fibrous armor, an endo-steel chassis and an extralight (XL) engine. This in of itself was a departure for the Clan in its design philosophies, as the Diamond Sharks were well-known for their frugality in Battlemech designs. The Solitaire made use of heavy laser technology originally developed by Clan Star Adder in 3059, mounting one heavy large laser, two mediums and a small laser. Despite its powerful bite, the Solitaire's ten double heatsinks were wholly unable to dissipate the massive waste heat generated by an alpha strike.

Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Striker

BattleTech Reference