Difference between revisions of "Hyper-Assault Gauss Rifle"

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The '''Hyper-Assault Gauss Rifle''' (HAG) is a high rate of fire, low damage per shot variation of the Gauss Rifle used by the Clan. The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.
+
The '''Hyper-Assault Gauss Rifle''' (HAG) is a high rate of fire, low damage per shot variation of the Gauss Rifle used by the [[Clans]]. The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.
  
 
==Overview==  
 
==Overview==  
With a long reach of 1200m, solid [[Damage Types|kinetic damgage]] [[DPS]] and low waste [[heat]], the Hyper-Assault Gauss is a versatile weapon system that performs well in many combat situations that pilots may encounter. The HAG comes in 3 sizes (20, 30 and 40) each having the same ammo cost per ton. Projectile spread increases the further out the target is and up close HAG is capable of outputting impressive pinpoint damage.
+
With a long reach of 1200m, solid [[Damage Types|kinetic damage]] [[DPS]] and low waste [[heat]], the Hyper-Assault Gauss is a versatile weapon system that performs well in many combat situations. The HAG comes in 3 sizes (20, 30, and 40) each having the same ammo cost per ton. Projectile spread increases the further out the target is, and up close HAG is capable of outputting impressive pinpoint damage.
  
Contrary to other similar weapons, the weapon bar (usually indicationg weapon heat) represents the charge level of the capacitor bank. Larger HAGs have more capacitors in the bank, thus more charge meaning longer burst times.
+
Contrary to other similar weapons, the weapon bar (usually indicating weapon heat) represents the charge level of the capacitor bank. Larger HAGs have more capacitors in the bank and thus more charge, meaning longer burst times.
  
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px; white-space:normal"
+
|- style="height:70px;"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Speed<br>(m/s)'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" style="width: 70px" | '''Charging<br>Duration'''
 
! data-sort-type="number" style="width: 70px" | '''Charging<br>Duration'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HAG20'''
+
! data-sort-value="1" | '''HAG20'''
 
| rowspan="3" | 1200m
 
| rowspan="3" | 1200m
 
| rowspan="3" | 1200m
 
| rowspan="3" | 1200m
Line 45: Line 45:
 
|-
 
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HAG30'''
+
! data-sort-value="2" | '''HAG30'''
 
| 180 (900)*
 
| 180 (900)*
 
| 295
 
| 295
Line 51: Line 51:
 
|-
 
|-
  
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HAG40'''
+
! data-sort-value="3" | '''HAG40'''
 
| 189 (900)*
 
| 189 (900)*
 
| 310
 
| 310
Line 59: Line 59:
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1540px | Footnote1= *Max rate of fire | Version= 0.11.3}}
+
{{Version tag | Width = 1540px | Footnote1= *Max rate of fire | Version149=0.14.9}}
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==
*HAGs are used most efficiently by shooting full bursts until the capacitators go empty (full weapon bar) and waiting for the recharge.
+
*HAGs are used most efficiently by shooting full bursts until the capacitors go empty (full weapon bar) and waiting for the recharge. Unlike [[Ultra AutoCannons]], that lose [[DPS]] for jamming, HAGs maximize their DPS by [[jamming]].
 +
*Projectile spread widens significantly beyond 500m. Keep this in mind when attempting to target individual components at longer ranges.
 
*[[Damage types| Kinetic damage]] offers some bonus damage to air units.
 
*[[Damage types| Kinetic damage]] offers some bonus damage to air units.
 
*Rapid fire and decent projectile damage can be useful against enemy [[Battle Armor]]s.
 
*Rapid fire and decent projectile damage can be useful against enemy [[Battle Armor]]s.
 
  
 
==Canon==
 
==Canon==
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOL and Aero.
+
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOLs and Aerospace Fighters.
  
 
[http://www.sarna.net/wiki/Hyper-Assault_Gauss_Rifle_20 BattleTech Reference]
 
[http://www.sarna.net/wiki/Hyper-Assault_Gauss_Rifle_20 BattleTech Reference]
Line 76: Line 76:
 
The following Clan assets equip HAGs:
 
The following Clan assets equip HAGs:
  
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:700px">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space:nowrap"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
+
|- style="height:70px;"
! style="width: 175px" | HAG20
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! style="width: 175px" | HAG30
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
! style="width: 175px" | HAG40
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
|- style="vertical-align:top"
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HAG20'''
*[[Black_Lanner#Variant E |Black&nbsp;Lanner (E)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HAG30'''
*[[Hellhound#Variant G |Hellhound (G)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HAG40'''
*[[Cauldron-Born#Variant F |Cauldron&#8209;Born&nbsp;(F)]]
+
|-
*[[Madcat_MKII#Variant G |Madcat&nbsp;MKII (G)]]
+
![[Shadowcat|Shadowcat F ]]
*[[Mithras#Variant G |Mithras (G)]]
+
||Mech||CL||45||||1||
*[[Epona#Variant E |Epona (E)]]
+
|-
*[[Oro#Variant F |Oro (F)]]
+
![[Hellhound|Hellhound G]]
*[[Morrigu#Variant B |Morrigu (B)]]
+
||Mech||CL||50||1||||
*[[Xerxes#Variant G |Xerxes (G)]]
+
|-
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
+
![[Blacklanner|Blacklanner E ]]
*[[Shadowcat#Variant F |Shadowcat (F)]]
+
||Mech||CL||55||1||||
*[[Cauldron-Born#Variant C |Cauldron&#8209;Born&nbsp;(C)]]
+
|-
*[[Thor#Variant B |Thor (B)]]
+
![[Cauldronborn|Cauldronborn C ]]
*[[Masakari#Variant A |Masakari (A)]]
+
||Mech||CL||65||||1||
*[[Visigoth#Variant D |Visigoth (D)]]
+
|-
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
+
![[Cauldronborn|Cauldronborn F ]]
*[[Daishi#Variant E |Daishi (E)]]
+
||Mech||CL||65||1||||
*[[Huitzilopochtli#Variant E |Huit (E)]]
+
|-
 +
![[Novacat|Novacat E ]]
 +
||Mech||CL||70||||1||
 +
|-
 +
![[Thor|Thor B ]]
 +
||Mech||CL||70||||1||
 +
|-
 +
![[Masakari|Masakari A ]]
 +
||Mech||CL||85||||1||
 +
|-
 +
![[MadCatMKII|MadCatMKII G ]]
 +
||Mech||CL||90||2||||
 +
|-
 +
![[Daishi|Daishi E ]]
 +
||Mech||CL||100||||||1
 +
|-
 +
![[Kodiak|Kodiak C ]]
 +
||Mech||CL||100||1||||
 +
|-
 +
![[Kodiak|Kodiak F ]]
 +
||Mech||CL||100||||||1
 +
|-
 +
![[Mithras|Mithras G ]]
 +
||Vehicle||CL||25||1||||
 +
|-
 +
![[Epona|Epona E ]]
 +
||Vehicle||CL||50||1||||
 +
|-
 +
![[Oro|Oro F ]]
 +
||Vehicle||CL||60||1||||
 +
|-
 +
![[Shoden|Shoden E]]
 +
||Vehicle||CL||70||||1||
 +
|-
 +
![[Morrigu|Morrigu B ]]
 +
||Vehicle||CL||80||2||||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli E ]]
 +
||Vehicle||CL||85||||||1
 +
|-
 +
![[Mars|Mars D ]]
 +
||Vehicle||CL||100||||2||
 +
|-
 +
![[Avar|Avar G ]]
 +
||ASF||CL||35||1||||
 +
|-
 +
![[Visigoth|Visigoth D ]]
 +
||ASF||CL||60||||1||
 +
|-
 +
![[Xerxes|Xerxes G ]]
 +
||ASF||CL||85||2||||
 +
|-
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 540px | What = lists}}
+
{{Version tag | Width = 690px | Version149=0.14.9}}
 +
 
  
 +
----
  
<br>{{Navbox Weapons}}
 
  
 +
{{Navbox Weapons}}
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Ballistic Weapons]]
 
[[Category:Ballistic Weapons]]

Latest revision as of 06:24, 17 February 2024

The Hyper-Assault Gauss Rifle (HAG) is a high rate of fire, low damage per shot variation of the Gauss Rifle used by the Clans. The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.

Overview

With a long reach of 1200m, solid kinetic damage DPS and low waste heat, the Hyper-Assault Gauss is a versatile weapon system that performs well in many combat situations. The HAG comes in 3 sizes (20, 30, and 40) each having the same ammo cost per ton. Projectile spread increases the further out the target is, and up close HAG is capable of outputting impressive pinpoint damage.

Contrary to other similar weapons, the weapon bar (usually indicating weapon heat) represents the charge level of the capacitor bank. Larger HAGs have more capacitors in the bank and thus more charge, meaning longer burst times.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Charging
Duration
Ammo
/ton
Ammo cost
/ton
HAG20 1200m 1200m 40 82 Kinetic 163 (900)* 267 1476 3300 3.2 16s 6s 240 1500
HAG30 180 (900)* 295 8s
HAG40 189 (900)* 310 10s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

  • HAGs are used most efficiently by shooting full bursts until the capacitors go empty (full weapon bar) and waiting for the recharge. Unlike Ultra AutoCannons, that lose DPS for jamming, HAGs maximize their DPS by jamming.
  • Projectile spread widens significantly beyond 500m. Keep this in mind when attempting to target individual components at longer ranges.
  • Kinetic damage offers some bonus damage to air units.
  • Rapid fire and decent projectile damage can be useful against enemy Battle Armors.

Canon

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOLs and Aerospace Fighters.

BattleTech Reference


Usage

The following Clan assets equip HAGs:

Asset Type Faction Tons HAG20 HAG30 HAG40
Shadowcat F Mech CL 45 1
Hellhound G Mech CL 50 1
Blacklanner E Mech CL 55 1
Cauldronborn C Mech CL 65 1
Cauldronborn F Mech CL 65 1
Novacat E Mech CL 70 1
Thor B Mech CL 70 1
Masakari A Mech CL 85 1
MadCatMKII G Mech CL 90 2
Daishi E Mech CL 100 1
Kodiak C Mech CL 100 1
Kodiak F Mech CL 100 1
Mithras G Vehicle CL 25 1
Epona E Vehicle CL 50 1
Oro F Vehicle CL 60 1
Shoden E Vehicle CL 70 1
Morrigu B Vehicle CL 80 2
Huitzilopochtli E Vehicle CL 85 1
Mars D Vehicle CL 100 2
Avar G ASF CL 35 1
Visigoth D ASF CL 60 1
Xerxes G ASF CL 85 2
All stats are current as of release 0.14.10