Difference between revisions of "Hyper-Assault Gauss Rifle"

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The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle a ballistic weapon used by the Clan and Inner Sphere.<br>
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The '''Hyper-Assault Gauss Rifle''' (HAG) is a high rate of fire, low damage per shot variation of the Gauss Rifle used by the [[Clans]]. The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.
The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.
 
  
==Overview==
+
==Overview==  
The Hyper-Assault Gauss Rifle (HAG) is a high rate of fire, low damage per shot variation on the Gauss Rifle. <br>
+
With a long reach of 1200m, solid [[Damage Types|kinetic damage]] [[DPS]] and low waste [[heat]], the Hyper-Assault Gauss is a versatile weapon system that performs well in many combat situations. The HAG comes in 3 sizes (20, 30, and 40) each having the same ammo cost per ton. Projectile spread increases the further out the target is, and up close HAG is capable of outputting impressive pinpoint damage.
With long reach 1250m, massive kinetic damage and low waste heat, the Hyper-Assault Gauss weapon is everything a warrior could want—but heavy. The weapon is especially effective against Vehicles, Battle Armor and Aircraft showering them with 900 shots per minute. Firing multiple projectiles of far lighter caliber though a battery of capacitors, it makes up for the lack of punch with an extremely high rate of fire. <br> The HAG comes in 3 sizes each having the same ammo cost per ton of 1500 cbills. Smaller HAGs have less spread, though all are exceptionally accurate at maximum range.<br> 
+
 
Somewhat counter-intuitively, it is always best to fire the HAG until it's energy is expelled.  Remember the projectiles increased there spread, the further out the target is. Up close they are capable of sheering of arms. <br>
+
Contrary to other similar weapons, the weapon bar (usually indicating weapon heat) represents the charge level of the capacitor bank. Larger HAGs have more capacitors in the bank and thus more charge, meaning longer burst times.
The HAG 20 is the smallest, lightest, and most accurate of the HAG series. <br>
 
The HAG 30 is the middle class of the HAG series. <br>
 
The HAG 40 is the largest and most deadly of the HAG series.
 
<br><br>
 
  
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px;"
+
|- style="height:70px;"
! data-sort-type="number" style="width: 90px" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
 +
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration'''
+
! data-sort-type="number" style="width: 70px" | '''Charging<br>Duration'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" | [[HAG20 | HAG20]]
+
! data-sort-value="1" | '''HAG20'''
 
| rowspan="3" | 1200m
 
| rowspan="3" | 1200m
 
| rowspan="3" | 1200m
 
| rowspan="3" | 1200m
Line 38: Line 34:
 
| rowspan="3" Data-sort-value="82" | 82
 
| rowspan="3" Data-sort-value="82" | 82
 
| rowspan="3" | Kinetic
 
| rowspan="3" | Kinetic
| 97&nbsp;(900)*
+
| 163 (900)*
| 159
+
| 267
 
| rowspan="3" | 1476
 
| rowspan="3" | 1476
| rowspan="3" | 3
+
| rowspan="3" | 3300
 +
| rowspan="3" | 3.2
 
| rowspan="3" | 16s
 
| rowspan="3" | 16s
 
| 6s
 
| 6s
Line 48: Line 45:
 
|-
 
|-
  
| data-sort-value="2" | [[HAG30 | HAG30]]
+
! data-sort-value="2" | '''HAG30'''
| 129&nbsp;(900)*
+
| 180 (900)*
| 211
+
| 295
 
| 8s
 
| 8s
 
|-
 
|-
  
| data-sort-value="3" | [[HAG40 | HAG40]]
+
! data-sort-value="3" | '''HAG40'''
| 153&nbsp;(900)*
+
| 189 (900)*
| 251
+
| 310
 
| 10s
 
| 10s
 
|-
 
|-
Line 62: Line 59:
 
|}
 
|}
 
</div>
 
</div>
{| style="font-size:12px; margin:auto; width:100%; max-width: 1420px; margin-bottom: 30px"
+
{{Version tag | Width = 1540px | Footnote1= *Max rate of fire | Version149=0.14.9}}
|-
 
| style=" width: 50%; text-align:left;" | *Max rate of fire
 
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
 
|}
 
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==
For best DPS, keep firing continuously until the HAG Rifle jams.
+
*HAGs are used most efficiently by shooting full bursts until the capacitors go empty (full weapon bar) and waiting for the recharge. Unlike [[Ultra AutoCannons]], that lose [[DPS]] for jamming, HAGs maximize their DPS by [[jamming]].
 
+
*Projectile spread widens significantly beyond 500m. Keep this in mind when attempting to target individual components at longer ranges.
<!-- ==MWLL History== -->
+
*[[Damage types| Kinetic damage]] offers some bonus damage to air units.
 +
*Rapid fire and decent projectile damage can be useful against enemy [[Battle Armor]]s.
  
 
==Canon==
 
==Canon==
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOL and Aero.
+
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOLs and Aerospace Fighters.
  
 
[http://www.sarna.net/wiki/Hyper-Assault_Gauss_Rifle_20 BattleTech Reference]
 
[http://www.sarna.net/wiki/Hyper-Assault_Gauss_Rifle_20 BattleTech Reference]
  
<br>
 
  
 
==Usage==
 
==Usage==
 
The following Clan assets equip HAGs:
 
The following Clan assets equip HAGs:
  
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;">
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:700px">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:5px; white-space:nowrap"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
+
|- style="height:70px;"
! style="width: 175px" | HAG20
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! style="width: 175px" | HAG30
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
! style="width: 175px" | HAG40
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
|- style="vertical-align:top"
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HAG20'''
*[[Black_Lanner#Variant E |Black&nbsp;Lanner (E)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HAG30'''
*[[Cauldron-Born#Variant F |Cauldron&#8209;Born&nbsp;(F)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''HAG40'''
*[[Madcat_MKII#Variant G |Madcat&nbsp;MKII (G)]]
+
|-
*[[Mithras#Variant G |Mithras (G)]]
+
![[Shadowcat|Shadowcat F ]]
*[[Epona#Variant E |Epona (E)]]
+
||Mech||CL||45||||1||
*[[Oro#Variant F |Oro (F)]]
+
|-
*[[Morrigu#Variant B |Morrigu (B)]]
+
![[Hellhound|Hellhound G]]
*[[Xerxes#Variant G |Xerxes (G)]]
+
||Mech||CL||50||1||||
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
+
|-
*[[Shadowcat#Variant F |Shadowcat (F)]]
+
![[Blacklanner|Blacklanner E ]]
*[[Cauldron-Born#Variant C |Cauldron&#8209;Born&nbsp;(C)]]
+
||Mech||CL||55||1||||
*[[Thor#Variant B |Thor (B)]]
+
|-
*[[Masakari#Variant A |Masakari (A)]]
+
![[Cauldronborn|Cauldronborn C ]]
*[[Visigoth#Variant D |Visigoth (D)]]
+
||Mech||CL||65||||1||
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
+
|-
*[[Daishi#Variant E |<span style="color:#FF69B4">Daishi (E)</span>]]
+
![[Cauldronborn|Cauldronborn F ]]
*[[Huitzilopochtli#Variant E |Huit (E)]]
+
||Mech||CL||65||1||||
 +
|-
 +
![[Novacat|Novacat E ]]
 +
||Mech||CL||70||||1||
 +
|-
 +
![[Thor|Thor B ]]
 +
||Mech||CL||70||||1||
 +
|-
 +
![[Masakari|Masakari A ]]
 +
||Mech||CL||85||||1||
 +
|-
 +
![[MadCatMKII|MadCatMKII G ]]
 +
||Mech||CL||90||2||||
 +
|-
 +
![[Daishi|Daishi E ]]
 +
||Mech||CL||100||||||1
 +
|-
 +
![[Kodiak|Kodiak C ]]
 +
||Mech||CL||100||1||||
 +
|-
 +
![[Kodiak|Kodiak F ]]
 +
||Mech||CL||100||||||1
 +
|-
 +
![[Mithras|Mithras G ]]
 +
||Vehicle||CL||25||1||||
 +
|-
 +
![[Epona|Epona E ]]
 +
||Vehicle||CL||50||1||||
 +
|-
 +
![[Oro|Oro F ]]
 +
||Vehicle||CL||60||1||||
 +
|-
 +
![[Shoden|Shoden E]]
 +
||Vehicle||CL||70||||1||
 +
|-
 +
![[Morrigu|Morrigu B ]]
 +
||Vehicle||CL||80||2||||
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli E ]]
 +
||Vehicle||CL||85||||||1
 +
|-
 +
![[Mars|Mars D ]]
 +
||Vehicle||CL||100||||2||
 +
|-
 +
![[Avar|Avar G ]]
 +
||ASF||CL||35||1||||
 +
|-
 +
![[Visigoth|Visigoth D ]]
 +
||ASF||CL||60||||1||
 +
|-
 +
![[Xerxes|Xerxes G ]]
 +
||ASF||CL||85||2||||
 +
|-
 
|}
 
|}
 
</div>
 
</div>
 +
{{Version tag | Width = 690px | Version149=0.14.9}}
 +
  
==See Also==
+
----
*[[Standard AutoCannons]]
 
*[[Lubalin Ballistics-X AutoCannons]]
 
*[[Ultra AutoCannons]]
 
*[[Rotary AutoCannons]]
 
*[[Hyper-Velocity AutoCannons]]
 
*[[Particle Projection Cannons]]
 
  
<br>{{Navbox Weapons}}
 
  
 +
{{Navbox Weapons}}
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Ballistic Weapons]]
 
[[Category:Ballistic Weapons]]

Latest revision as of 06:24, 17 February 2024

The Hyper-Assault Gauss Rifle (HAG) is a high rate of fire, low damage per shot variation of the Gauss Rifle used by the Clans. The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.

Overview

With a long reach of 1200m, solid kinetic damage DPS and low waste heat, the Hyper-Assault Gauss is a versatile weapon system that performs well in many combat situations. The HAG comes in 3 sizes (20, 30, and 40) each having the same ammo cost per ton. Projectile spread increases the further out the target is, and up close HAG is capable of outputting impressive pinpoint damage.

Contrary to other similar weapons, the weapon bar (usually indicating weapon heat) represents the charge level of the capacitor bank. Larger HAGs have more capacitors in the bank and thus more charge, meaning longer burst times.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Burst
DPS
Speed
(m/s)
Heat
/Shot
Cooldown
Time
Charging
Duration
Ammo
/ton
Ammo cost
/ton
HAG20 1200m 1200m 40 82 Kinetic 163 (900)* 267 1476 3300 3.2 16s 6s 240 1500
HAG30 180 (900)* 295 8s
HAG40 189 (900)* 310 10s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

  • HAGs are used most efficiently by shooting full bursts until the capacitors go empty (full weapon bar) and waiting for the recharge. Unlike Ultra AutoCannons, that lose DPS for jamming, HAGs maximize their DPS by jamming.
  • Projectile spread widens significantly beyond 500m. Keep this in mind when attempting to target individual components at longer ranges.
  • Kinetic damage offers some bonus damage to air units.
  • Rapid fire and decent projectile damage can be useful against enemy Battle Armors.

Canon

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOLs and Aerospace Fighters.

BattleTech Reference


Usage

The following Clan assets equip HAGs:

Asset Type Faction Tons HAG20 HAG30 HAG40
Shadowcat F Mech CL 45 1
Hellhound G Mech CL 50 1
Blacklanner E Mech CL 55 1
Cauldronborn C Mech CL 65 1
Cauldronborn F Mech CL 65 1
Novacat E Mech CL 70 1
Thor B Mech CL 70 1
Masakari A Mech CL 85 1
MadCatMKII G Mech CL 90 2
Daishi E Mech CL 100 1
Kodiak C Mech CL 100 1
Kodiak F Mech CL 100 1
Mithras G Vehicle CL 25 1
Epona E Vehicle CL 50 1
Oro F Vehicle CL 60 1
Shoden E Vehicle CL 70 1
Morrigu B Vehicle CL 80 2
Huitzilopochtli E Vehicle CL 85 1
Mars D Vehicle CL 100 2
Avar G ASF CL 35 1
Visigoth D ASF CL 60 1
Xerxes G ASF CL 85 2
All stats are current as of release 0.14.10