Difference between revisions of "Harasser"

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(Added battletech reference)
(Variant D - "Mr. Toast & Go")
 
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{{Vehicle|
 
{{Vehicle|
| Image = File:Harasser.jpg
+
| Image = File:Harasser.png
 +
| ImageGif = File:Harasser_spin.gif
 
| Class = Hovercraft
 
| Class = Hovercraft
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
 
| Tickets = 1
 
| Tickets = 1
 +
| Tier = 2
 +
| Tonnage = 25
 
| Speed = 109
 
| Speed = 109
 +
| BoostSpeed = 163
 
| Rotation = 360
 
| Rotation = 360
 
| Pitch = -10° to +70°
 
| Pitch = -10° to +70°
  
 
| Price Prime = 42 200
 
| Price Prime = 42 200
| ArmorT Prime = 15 049
+
| ArmorT Prime = 15 364
 +
| Engine Prime = GM 120 Classic II I.C.E
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>2x [[SSRM6]]
 
<li>2x [[SSRM6]]
Line 17: Line 22:
 
<li>0 [[HS]]
 
<li>0 [[HS]]
 
<li>2 [[Free tons]]
 
<li>2 [[Free tons]]
 +
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price A = 39 500
 
| Price A = 39 500
| ArmorT A = 15 049
+
| ArmorT A = 15 364
 +
| Engine A = GM 120 Classic II I.C.E
 
| Weapons A = <ul>
 
| Weapons A = <ul>
 
<li>2x [[LRM10]]
 
<li>2x [[LRM10]]
Line 29: Line 36:
 
<li>0 [[HS]]
 
<li>0 [[HS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
 +
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price B = 35 800
 
| Price B = 35 800
| ArmorT B = 15 049
+
| ArmorT B = 15 364
 +
| Engine B = GM 120 Classic II I.C.E
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>2x [[MBL]]
+
<li>2x [[ML]]
 
<li>2x [[MXPL]]
 
<li>2x [[MXPL]]
 
</ul>
 
</ul>
Line 41: Line 50:
 
<li>3 [[HS]]
 
<li>3 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 +
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 45 150
+
| Price C = 41 000
| ArmorT C = 17 809
+
| ArmorT C = 15 364
 +
| Engine C = GM 120 Classic II I.C.E
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>6x [[SXPL]]
+
<li>3x [[TBolt5]]
 +
<li>1x [[NARC]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
<li>[[EOptics]]
+
<li>0 [[HS]]
<li>[[BAP]]
+
<li>2 [[free ton]]
<li>[[GECM]]
+
<li>5t [[Armor]]
<li>4 [[HS]]
 
<li>0 [[free tons]]
 
<li>+1t Armor
 
 
</ul>
 
</ul>
  
| Price D = 37 100
+
| Price D = 39 600
| ArmorT D = 16 430
+
| ArmorT D = 19 506
 +
| Engine D = GM 120 Classic II I.C.E
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>6x [[Flamers]]
+
<li>4x [[Flamer]]
 +
<li>3x [[SRM2]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>[[GECM]]
 
<li>[[GECM]]
<li>6 [[HS]]
+
<li>2 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 +
<li>6.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price E = 33 500
+
| Price E = 38 000
| ArmorT E = 15 049
+
| ArmorT E = 15 364
 +
| Engine E = GM 120 Classic II I.C.E
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>2x [[AC2]]
+
<li>1x [[LXPL]]
 
<li>1x [[LBX5]]
 
<li>1x [[LBX5]]
 
</ul>
 
</ul>
Line 78: Line 91:
 
<li>0 [[HS]]
 
<li>0 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
 +
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price F = 44 000
+
| Price F = 36 200
| ArmorT F = 15 049
+
| ArmorT F = 15 364
 +
| Engine F = GM 120 Classic II I.C.E
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[TBolt5]]
+
<li>4x [[LPPC]]
<li>1x [[NARC]]
 
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[GECM]]
+
<li>2 [[HS]]
<li>0 [[HS]]
+
<li>0 [[free tons]]
<li>2 [[free tons]]
+
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price G = 37 500
+
| Price G = 45 000
| ArmorT G = 15 049
+
| ArmorT G = 13 985
 +
| Engine G = GM 205 Classic II I.C.E
 +
| AltSpeed G = 144
 +
| AltBoost G = 216
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>2x [[RAC2]]
+
<li>2x [[SRM6]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
<li>[[EOptics]]
 
 
<li>0 [[HS]]
 
<li>0 [[HS]]
 
<li>2 [[free tons]]
 
<li>2 [[free tons]]
 +
<li>4.5t [[Armor]]
 +
</ul>
  
<!--Commenting out due to armour display being unavailable currently
+
| Hull = 1565
| Hull = 1250
 
| Armor T = 2861
 
 
| Armor F = 3366
 
| Armor F = 3366
 
| Armor S = 2524
 
| Armor S = 2524
 
| Armor B = 2524
 
| Armor B = 2524
-->
+
| Armor T = 2861
 +
 
 +
| Version153 - 0.16.1
 
}}
 
}}
<!--Stats current for 0.8.6
 
Fluff current for 0.7.0-->
 
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. It has weak armor but helps compensate for this with a [[GECM]] to mask its movements, and a [[BAP]] to locate foes at a distance. When an enemy is detected the Harasser may outrun enemy thanks to its high speed and acceleration. A Harasser is the fastest ground unit available, giving it a chance to choose when and how to fight - by the time it is noticed, it may have already fired and flitted away. The Harasser combines its speed with very nimble handling, capable of out-turning the [[Owens]]. However, it suffers greatly on rough terrain, as the Harasser's high center of mass causes it to behave erratically and flip over easily.
 
  
The unique feature of Harasser is it's speed - unlike any other unit Harasser "boost" function does not create additional heat, giving it one additional ''gear''. This was made for easier control of this speed beast, as players were known to have difficult times controlling Harasser with its speed set to current boost level. Because of this player can move up to 116km/h of regular speed, and up to 163km/h with the ''6th gear'' for the cost of reduced turning rate. Careful use of the boost function can allow Harasser pilots to drive up extremely steep terrain.
+
The '''Harasser''' is an [[Inner Sphere]] light [[hovercraft]]. Very low [[tier|tier 2]] helps earn [[C-Bills]] quickly. Weak armor, extremely fast, flips over easily (use [[suspension kick]], reverse throttle, and wiggling the turret into the ground to flip back over). Let go of the '''[Left Shift]''' [[boost]] to regain stability and make tighter turns. Typically a great [[backcapper]]. Can climb very steep terrain.
 +
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
===Prime===
 
===Prime===
The Prime variant is used for Mech support, packing twin [[SSRM6]] launchers backed up with a [[GECM]] package. Well suited for open terrain, this variant works best at circling the enemy, pumping SSRM fire into the enemy to shake them up. A skilled pilot can arc the SSRMs over cover, fire on the retreat, and use the Harasser's body itself to set up optimal firing solutions. As with all Harassers, it is an fragile asset and will melt under return fire; pilots should strive to be unnoticed.
+
{{Starter}}
 +
A [[skirmisher]], fairly good at [[hit-and-run]] attacks and disrupting enemies using [[chain-fired]] [[SSRM6]]s.
  
 
===Variant A===
 
===Variant A===
The A variant is used for long range support. It's double [[LRM10]]s are able to inflict damage at significant range, while its very high speed protects it from nearly any attempt of an attack. The best method to destroy it is to approach stealthily on passive radar until 900m, and then to attack with long-range direct-fire weapons such as [[Gauss]] or [[ERPPC]].
+
{{Starter}}
 +
Poor choice in the [[early game]] on most maps. Helpless in [[close combat]]. Good [[fire-support]] [[starter]] in the [[mid game]] when there are active [[TAG]] or [[NARC]]s.
  
 
===Variant B===
 
===Variant B===
Featuring 2 [[MXPL]] and 2 [[MBL]], this variant is suited to sitting on the sidelines, slicing off limbs. Damage drops off when mobile, however, as the Harasser is exceptionally difficult to keep steady.
+
{{Starter}}
 
+
Amazing [[medium range]] [[fire-support]] asset. Excellent at [[arming]] enemies. Easy [[heat management]].
  
 
===Variant C===
 
===Variant C===
The new Harasser C, 'Sparkle', is essentially a poor man's [[Epona]]. Surpassing some of the more expensive Clan hovercraft in raw firepower, 6 [[SXPL]]s firing continuously will easily core the most heavily armored of enemies. Sparkle will readily toe it with any light, most mediums, and, in the hands of an experienced pilot, is entirely capable of feeling any Heavy or Assault mech. This, combined with GECM(?), and enough heat sinks to fire for a good half a minute without pause, the Harasser C spells shiny red doom for its enemies. It is a significant improvement over the old Harasser C, which had a [[LtGauss|Light Gauss]] and twin [[MGun|Machine Guns]].
+
{{Starter}}
 +
Great [[self-NARCing]] [[fire-support]] [[asset]]. [[TBolt5]]s struggle to track fast moving targets in the [[early game]]. Becomes a better [[starter]] choice in the [[mid game]] when more allies can take advantage of [[NARC]]s. Group fire the TBolts if the enemy has [[LAMS]].
  
===Variant D===
+
===Variant D - ''"Mr. Toast & Go"''===
The [[Harasser]] D (nicknamed Toast&Go for obvious reasons) comes with more high-risk than other variants because it mounts 6 extremely close range [[flamers]] which can easily shut down any mech that does not have plenty of heat sinks, and can even cause mechs to overheat and explode. Traveling in pairs enables them to completely shut down a mech. These units are hyper-lethal and should be focus-fired from extreme range, though its [[GECM]] often leaves precious little warning of its approach.
+
{{Starter}}
 +
Poor [[starter]] choice in the [[early game]]. Flamers don't make many [[C-bills]], so the D Works better in the [[late game]] when killing enemies for [[tickets]] and saving one's own tickets is more important. [[Overheat]] enemies with the flamers so that allies can kill them more easily. Take advantage of [[power down|powered down]] enemies and shoot them in the [[back torso]] with the [[SRM2]]s.
  
 
===Variant E===
 
===Variant E===
A budget anti-air tank. A pair of [[AC2]]s and a single [[LBX5]] allows it to reach out and touch enemies from extreme range, and it can swat battlearmor out of the sky. The unit's speed allows it to chase after fleeing [[VTOL]]s. As with other precision Harassers, it often needs to deploy to get a steady shot.
+
{{Starter}}
 +
Amazing [[long range]] [[fire-support]] [[starter]].
  
 
===Variant F===
 
===Variant F===
One of the earliest NARC assets that you can bring into the field, it's potential is only limited by the lack of [[LRM]]s in the early game. However, with a bit of coordination, this can turn into a more or less viable tactic. During the later parts of the battle, it is still a viable choice for NARCing target; however, by then, there are better vehicles available to offer guidance support for you LRM boats.
+
{{Starter}}
Ironically, [[TBolt5]] cannot make use of the NARC, making this a rather odd choice of weapons.
+
Great [[skirmisher]]. [[Chain fire|Chain firing]] helps maximize [[screen shake]] and manage [[heat]] while [[group fire]] works better for [[hit-and-run]] tactics.
  
 
===Variant G===
 
===Variant G===
2 [[RAC2]]s bring a lot of firepower to the field, especially early on. Held back by only one free ton of ammunition, and demanding of strict weapon management, this variant can still lay down serious pain over a long range. Especially early light mechs react allergic to a constant stream of AC2s fired at them; those that are otherwise distracted will often meet the fate of a destroyed CT. You will, however, need to return to base often for resupplies and repairs.
+
Excellent [[mid game]] [[backcapper]] and somewhat capable [[skirmisher]]. Lower [[armor]] and higher speed than other Harssers ('''144 km/h''', 216 km/h while [[boosting]]).
  
 
==Canon==
 
==Canon==
<br>[http://www.sarna.net/wiki/Harasser Battletech Reference]
+
The Harassers were extremely cheap to manufacture, and were produced in large numbers, as they were incorporated into the Galleon Light Tank units within the Free World League. Its best defensive strategy is to use its speed. Harasser can run circles around heavier BattleMechs and making it a much harder target to hit. Notable Pilots -  BloodRaven - MERC, firestorm - MERC, AutumnCelery - MERC, [W-R] b0b - MERC, Kell - MERC
 +
 
 +
Date Introduced 2811 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Striker
 +
 
 +
[http://www.sarna.net/wiki/Harasser Battletech Reference]
  
 
{{Template:Navbox_Assets_IS}}
 
{{Template:Navbox_Assets_IS}}

Latest revision as of 06:54, 12 September 2023

Harasser
Harasser spin.gif
360v2.png
Harasser.png
360v2.png
Class: Hovercraft
Faction Inner Sphere
Ticket cost: 1 upon destruction
Tier: 2
Tonnage: 25 tons
Speed:

109 km/h (163 km/h with boost)

Turret rotation: 360°
Turret pitch: -10° to +70°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 42 200 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
A:
Price: 39 500 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
B:
Price: 35 800 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
C:
Price: 41 000 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
D:
Price: 39 600 CBills
Total armor: 19 506
Engine: GM 120 Classic II I.C.E
E:
Price: 38 000 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
F:
Price: 36 200 CBills
Total armor: 15 364
Engine: GM 120 Classic II I.C.E
G:
Price: 45 000 CBills
Total armor: 13 985
Engine: GM 205 Classic II I.C.E
Speed: 144 km/h
Boost Speed: 216 km/h
Armor Points Distribution
H
L
R
F
T
B
1565
2524
2524
3366
2861
2524

All stats current as of release 0.15.3

The Harasser is an Inner Sphere light hovercraft. Very low tier 2 helps earn C-Bills quickly. Weak armor, extremely fast, flips over easily (use suspension kick, reverse throttle, and wiggling the turret into the ground to flip back over). Let go of the [Left Shift] boost to regain stability and make tighter turns. Typically a great backcapper. Can climb very steep terrain.


Roles and Gameplay Hints

Prime

Starter Asset

A skirmisher, fairly good at hit-and-run attacks and disrupting enemies using chain-fired SSRM6s.

Variant A

Starter Asset

Poor choice in the early game on most maps. Helpless in close combat. Good fire-support starter in the mid game when there are active TAG or NARCs.

Variant B

Starter Asset

Amazing medium range fire-support asset. Excellent at arming enemies. Easy heat management.

Variant C

Starter Asset

Great self-NARCing fire-support asset. TBolt5s struggle to track fast moving targets in the early game. Becomes a better starter choice in the mid game when more allies can take advantage of NARCs. Group fire the TBolts if the enemy has LAMS.

Variant D - "Mr. Toast & Go"

Starter Asset

Poor starter choice in the early game. Flamers don't make many C-bills, so the D Works better in the late game when killing enemies for tickets and saving one's own tickets is more important. Overheat enemies with the flamers so that allies can kill them more easily. Take advantage of powered down enemies and shoot them in the back torso with the SRM2s.

Variant E

Starter Asset

Amazing long range fire-support starter.

Variant F

Starter Asset

Great skirmisher. Chain firing helps maximize screen shake and manage heat while group fire works better for hit-and-run tactics.

Variant G

Excellent mid game backcapper and somewhat capable skirmisher. Lower armor and higher speed than other Harssers (144 km/h, 216 km/h while boosting).

Canon

The Harassers were extremely cheap to manufacture, and were produced in large numbers, as they were incorporated into the Galleon Light Tank units within the Free World League. Its best defensive strategy is to use its speed. Harasser can run circles around heavier BattleMechs and making it a much harder target to hit. Notable Pilots - BloodRaven - MERC, firestorm - MERC, AutumnCelery - MERC, [W-R] b0b - MERC, Kell - MERC

Date Introduced 2811 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Striker

Battletech Reference