Difference between revisions of "B-Pod"

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(Usage: 0.14.4 update)
 
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<!--[[File:bpod.gif|480px|thumb|right|concept by: Ouch]]-->
 
<!--[[File:bpod.gif|480px|thumb|right|concept by: Ouch]]-->
 
The ''Anti-Battle Armor Pod'' (or ''B-Pod'') is a single-use explosive that detonates in two omnidirectional blasts with a range of 20 meters. <br>
 
The ''Anti-Battle Armor Pod'' (or ''B-Pod'') is a single-use explosive that detonates in two omnidirectional blasts with a range of 20 meters. <br>
While easily ignored by any mech or vehicle, the blast damages any nearby [[Battle Armor]] by up to 80% of its armor and health. It is perfect for finishing off any lightly wounded [[Battle Armor]] dancing below your field of view. As the B-Pod be used only once, it can't take field reloads off spare [[free tons]], and thus can only be replenished during repairs or when in a buy zone.
+
While easily ignored by any mech or vehicle, the blast damages any nearby [[Battle Armor]] by up to 80% of its armor and health. It is perfect for finishing off any lightly wounded [[Battle Armor]] dancing below your field of view. As the B-Pod can be used only once, it can't take field reloads off spare [[free tons]], and thus can only be replenished when in a ammo buy zone. It takes about 20 seconds to reload.
  
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px;"
+
|- style="height:70px;"
! data-sort-type="number" style="width: 90px" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 85px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
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! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| [[BPod | B-Pod]]
+
! '''B-Pod'''
 
| Data-sort-value="280" | 280
 
| Data-sort-value="280" | 280
 
| Frag
 
| Frag
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|}
 
|}
 
</div>
 
</div>
{| style="font-size:12px; margin:auto; width:100%; max-width: 990px; margin-bottom: 30px"
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{{Version tag | Width = 1000px | Version143=0.14.3}}
|-
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| style=" width: 100%; text-align:right;" | All stats are current as of release 0.11.1
 
|}
 
  
  
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<div style="display:table; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;">
 
<div style="display:table; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 30px;">
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 0px; margin-bottom: 0px;">
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:500px">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; white-space: nowrap; margin-bottom:5px"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
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|- style="height:70px;"
! colspan="2" style="width: 450px" | B&#8209;Pod
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! class="unfilterable" style="width: 160px; left:0; z-index:99999" | '''Asset'''
|- style="vertical-align:top;"
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! class="unsortable" style="white-space:nowrap; width:100px" | '''Type''' <!-- filter instead of sorting-->
| style="width: 50%;; padding-left:40px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
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! class="unsortable" style="white-space:nowrap; width:100px" | '''Faction''' <!-- filter instead of sorting-->
*[[Chimera#Variant C |Chimera (C]],[[Chimera#Variant F |F)]]
+
! class="unfilterable" data-sort-type="number" style="width: 70px;" |'''Tons'''
*[[Bushwacker#Variant D |Bushwacker&nbsp;(D]],[[Bushwacker#Variant E |E)]]
+
|-
*[[Argus#Prime |Argus (Pr]],[[Argus#Variant D |D)]]
+
![[Uller|Uller A ]]
*[[Rifleman#Variant D |Rifleman (D]],[[Rifleman#Variant F |F)]]
+
||Mech||CL||30
*[[Catapult#Prime |Catapult (Pr]],[[Catapult#Variant F |F)]]
+
|-
*[[Avatar#Prime |Avatar (Pr]],[[Avatar#Variant F |F)]]
+
![[Uller|Uller G ]]
*[[Warhammer#Variant B |Warhammer&nbsp;(B]],[[Warhammer#Variant G |G)]]
+
||Mech||CL||30
*[[Awesome#Prime |Awesome (Pr]],[[Awesome#Variant G |G)]]
+
|-
*[[Mauler#Variant A |Mauler (A]],[[Mauler#Variant C |C)]]
+
![[Cougar|Cougar Prime ]]
*[[Atlas#Prime |Atlas (Pr]],[[Atlas#Variant B |B)]]
+
||Mech||CL||35
*[[Fafnir#Prime |Fafnir (Pr]],[[Fafnir#Variant E |E)]]
+
|-
| style="width: 50%;; padding-left:40px; padding-right:40px;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
+
![[Cougar|Cougar D ]]
*[[Uller#Variant A |Uller (A]],[[Uller#Variant G |G)]]
+
||Mech||CL||35
*[[Cougar#Prime |Cougar (Pr]],[[Cougar#Variant D |D)]]
+
|-
*[[Ryoken#Variant D |Ryoken (D]],[[Ryoken#Variant E |E)]]
+
![[Chimera|Chimera C ]]
*[[Vulture#Variant B |Vulture (B)]]
+
||Mech||IS||40
*[[Cauldron-Born#Prime |Cauldron&#8209;Born&nbsp;(Pr)]]
+
|-
*[[Loki#Prime |Loki (Pr]],[[Loki#Variant F |F)]]
+
![[Chimera|Chimera F ]]
*[[Novacat#Variant E |Novacat (E]],[[Novacat#Variant F |F)]]
+
||Mech||IS||40
*[[Thor#Variant C |Thor (C]],[[Thor#Variant D |D)]]
+
|-
*[[Masakari#Variant G |Masakari (G)]]
+
![[Bushwacker|Bushwacker D ]]
*[[Madcat_MKII#Variant B |Madcat&nbsp;MKII (B]],[[Madcat_MKII#Variant E |E)]]
+
||Mech||IS||55
*[[Daishi#Variant B |Daishi (B]],[[Daishi#Variant G |G)]]
+
|-
 +
![[Bushwacker|Bushwacker E ]]
 +
||Mech||IS||55
 +
|-
 +
![[Stormcrow|Stormcrow D ]]
 +
||Mech||CL||55
 +
|-
 +
![[Stormcrow|Stormcrow E ]]
 +
||Mech||CL||55
 +
|-
 +
![[Argus|Argus Prime ]]
 +
||Mech||IS||60
 +
|-
 +
![[Argus|Argus D ]]
 +
||Mech||IS||60
 +
|-
 +
![[Rifleman|Rifleman D ]]
 +
||Mech||IS||60
 +
|-
 +
![[Rifleman|Rifleman F ]]
 +
||Mech||IS||60
 +
|-
 +
![[Vulture|Vulture B ]]
 +
||Mech||CL||60
 +
|-
 +
![[Catapult|Catapult Prime ]]
 +
||Mech||IS||65
 +
|-
 +
![[Catapult|Catapult F ]]
 +
||Mech||IS||65
 +
|-
 +
![[Cauldronborn|Cauldronborn Prime ]]
 +
||Mech||CL||65
 +
|-
 +
![[Loki|Loki Prime ]]
 +
||Mech||CL||65
 +
|-
 +
![[Loki|Loki F ]]
 +
||Mech||CL||65
 +
|-
 +
![[Avatar|Avatar Prime ]]
 +
||Mech||IS||70
 +
|-
 +
![[Avatar|Avatar F ]]
 +
||Mech||IS||70
 +
|-
 +
![[Novacat|Novacat E ]]
 +
||Mech||CL||70
 +
|-
 +
![[Novacat|Novacat F ]]
 +
||Mech||CL||70
 +
|-
 +
![[Thor|Thor C ]]
 +
||Mech||CL||70
 +
|-
 +
![[Thor|Thor D ]]
 +
||Mech||CL||70
 +
|-
 +
![[Warhammer|Warhammer B ]]
 +
||Mech||IS||70
 +
|-
 +
![[Warhammer|Warhammer G ]]
 +
||Mech||IS||70
 +
|-
 +
![[Awesome|Awesome Prime ]]
 +
||Mech||IS||80
 +
|-
 +
![[Awesome|Awesome G ]]
 +
||Mech||IS||80
 +
|-
 +
![[Masakari|Masakari G ]]
 +
||Mech||CL||85
 +
|-
 +
![[MadCatMKII|MadCatMKII B ]]
 +
||Mech||CL||90
 +
|-
 +
![[MadCatMKII|MadCatMKII E ]]
 +
||Mech||CL||90
 +
|-
 +
![[Mauler|Mauler A ]]
 +
||Mech||IS||90
 +
|-
 +
![[Mauler|Mauler C ]]
 +
||Mech||IS||90
 +
|-
 +
![[Sunder|Sunder Prime ]]
 +
||Mech||IS||90
 +
|-
 +
![[Sunder|Sunder F ]]
 +
||Mech||IS||90
 +
|-
 +
![[Atlas|Atlas Prime ]]
 +
||Mech||IS||100
 +
|-
 +
![[Atlas|Atlas B ]]
 +
||Mech||IS||100
 +
|-
 +
![[Daishi|Daishi B ]]
 +
||Mech||CL||100
 +
|-
 +
![[Fafnir|Fafnir Prime ]]
 +
||Mech||IS||100
 +
|-
 +
![[Fafnir|Fafnir E ]]
 +
||Mech||IS||100
 +
|-
 +
![[Kodiak|Kodiak Prime ]]
 +
||Mech||CL||100
 +
|-
 +
![[Kodiak|Kodiak C ]]
 +
||Mech||CL||100
 +
|-
 
|}
 
|}
 
</div>
 
</div>
{| style="font-size:12px; margin:auto; width:100%;"
+
{{Version tag | Width = 490px | Version1443=0.14.4}}
|-
 
| style=" width: 100%; text-align:right;" | Lists are current as of release 0.11.1
 
|}
 
 
</div>
 
</div>
  

Latest revision as of 14:25, 4 August 2021

Overview

The Anti-Battle Armor Pod (or B-Pod) is a single-use explosive that detonates in two omnidirectional blasts with a range of 20 meters.
While easily ignored by any mech or vehicle, the blast damages any nearby Battle Armor by up to 80% of its armor and health. It is perfect for finishing off any lightly wounded Battle Armor dancing below your field of view. As the B-Pod can be used only once, it can't take field reloads off spare free tons, and thus can only be replenished when in a ammo buy zone. It takes about 20 seconds to reload.

Weapon Stats

Weapon Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
B-Pod 280 Frag 280 Frag 20m / 20m --- 1 1000
All stats are current as of release 0.14.10


concept by: Drakuba

Canon

With battle armor designs growing in number and diversity on all sides, various factions attempted adaptation of the Anti-Infantry explosive A-Pods for use against battle armored-troops. Clan Wolf-in-Exile succeeded in 3068, followed shortly thereafter by the Jade Falcons. Now spreading throughout Inner Sphere and Clan technical circles (Spheroid makers include Skobel on Terra, Defiance of Furillo and IrTech), this defensive armament — available to BattleMechs and vehicles — works like A-Pods, but hurls a cloud of explosive bomblets rather than shrapnel to blast through the more hardened armor of swarming battlesuits.

BattleTech reference


Usage

The following mechs equip B-Pod:

Asset Type Faction Tons
Uller A Mech CL 30
Uller G Mech CL 30
Cougar Prime Mech CL 35
Cougar D Mech CL 35
Chimera C Mech IS 40
Chimera F Mech IS 40
Bushwacker D Mech IS 55
Bushwacker E Mech IS 55
Stormcrow D Mech CL 55
Stormcrow E Mech CL 55
Argus Prime Mech IS 60
Argus D Mech IS 60
Rifleman D Mech IS 60
Rifleman F Mech IS 60
Vulture B Mech CL 60
Catapult Prime Mech IS 65
Catapult F Mech IS 65
Cauldronborn Prime Mech CL 65
Loki Prime Mech CL 65
Loki F Mech CL 65
Avatar Prime Mech IS 70
Avatar F Mech IS 70
Novacat E Mech CL 70
Novacat F Mech CL 70
Thor C Mech CL 70
Thor D Mech CL 70
Warhammer B Mech IS 70
Warhammer G Mech IS 70
Awesome Prime Mech IS 80
Awesome G Mech IS 80
Masakari G Mech CL 85
MadCatMKII B Mech CL 90
MadCatMKII E Mech CL 90
Mauler A Mech IS 90
Mauler C Mech IS 90
Sunder Prime Mech IS 90
Sunder F Mech IS 90
Atlas Prime Mech IS 100
Atlas B Mech IS 100
Daishi B Mech CL 100
Fafnir Prime Mech IS 100
Fafnir E Mech IS 100
Kodiak Prime Mech CL 100
Kodiak C Mech CL 100
All stats are current as of release 0.14.10