Harasser
Harasser | ||
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Class: | Hovercraft | |
Faction | Inner Sphere | |
Ticket cost: | 1 upon destruction | |
Tier: | 2 | |
Tonnage: | 25 tons | |
Speed: |
109 km/h (163 km/h with boost) | |
Turret rotation: | 360° | |
Turret pitch: | -10° to +70° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 42 200 CBills Total armor: 15 364 Engine: GM 120 Classic II I.C.E |
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A: Price: 39 500 CBills Total armor: 15 364 Engine: GM 120 Classic II I.C.E |
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B: Price: 35 800 CBills Total armor: 15 364 Engine: GM 120 Classic II I.C.E |
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C: Price: 41 000 CBills Total armor: 15 364 Engine: GM 120 Classic II I.C.E |
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D: Price: 39 600 CBills Total armor: 19 506 Engine: GM 120 Classic II I.C.E |
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E: Price: 38 000 CBills Total armor: 15 364 Engine: GM 120 Classic II I.C.E |
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F: Price: 36 200 CBills Total armor: 15 364 Engine: GM 120 Classic II I.C.E |
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G: Price: 45 000 CBills Total armor: 13 985 Engine: GM 205 Classic II I.C.E Speed: 144 km/h Boost Speed: 216 km/h |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
The Harasser is an Inner Sphere light hovercraft. Very low tier 2 helps earn C-Bills quickly. Weak armor, extremely fast, flips over easily (use suspension kick, reverse throttle, and wiggling the turret into the ground to flip back over). Let go of the [Left Shift] boost to regain stability and make tighter turns. Typically a great backcapper. Can climb very steep terrain.
Contents
Roles and Gameplay Hints
Prime
Starter Asset |
A skirmisher, fairly good at hit-and-run attacks and disrupting enemies using chain-fired SSRM6s.
Variant A
Starter Asset |
Poor choice in the early game on most maps. Helpless in close combat. Good fire-support starter in the mid game when there are active TAG or NARCs.
Variant B
Starter Asset |
Amazing medium range fire-support asset. Excellent at arming enemies. Easy heat management.
Variant C
Starter Asset |
Great self-NARCing fire-support asset. TBolt5s struggle to track fast moving targets in the early game. Becomes a better starter choice in the mid game when more allies can take advantage of NARCs. Group fire the TBolts if the enemy has LAMS.
Variant D - "Mr. Toast & Go"
Starter Asset |
Poor starter choice in the early game. Flamers don't make many C-bills, so the D Works better in the late game when killing enemies for tickets and saving one's own tickets is more important. Overheat enemies with the flamers so that allies can kill them more easily. Take advantage of powered down enemies and shoot them in the back torso with the SRM2s.
Variant E
Starter Asset |
Amazing long range fire-support starter.
Variant F
Starter Asset |
Great skirmisher. Chain firing helps maximize screen shake and manage heat while group fire works better for hit-and-run tactics.
Variant G
Excellent mid game backcapper and somewhat capable skirmisher. Lower armor and higher speed than other Harssers (144 km/h, 216 km/h while boosting).
Canon
The Harassers were extremely cheap to manufacture, and were produced in large numbers, as they were incorporated into the Galleon Light Tank units within the Free World League. Its best defensive strategy is to use its speed. Harasser can run circles around heavier BattleMechs and making it a much harder target to hit. Notable Pilots - BloodRaven - MERC, firestorm - MERC, AutumnCelery - MERC, [W-R] b0b - MERC, Kell - MERC
Date Introduced 2811 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Striker