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Class: Tank
Faction Inner Sphere
Ticket cost: 9 upon destruction
Tier: {{{Tier}}}

60 km/h

Turret rotation: 360°
Turret pitch: -7° to +30°
Variant Armament
Variant Weapons Equipment
Price: 88 000 CBills
Total base armor: 48 320
Price: 79 500 CBills
Total base armor: 37 281
Price: 91 000 CBills
Total base armor: 48 320
Price: 75 200 CBills
Total base armor: 37 281
Price: 83 500 CBills
Total base armor: 44 640
Price: 91 500 CBills
Total base armor: 44 640
Price: 91900 CBills
Total base armor:
Price: 100 700 CBills
Total base armor:

The Demolisher is an Inner Sphere main battle tank. It is the most durable vehicle available, and all variants have plenty of free space for extra ammunition, giving it excellent staying power on the battlefield. All variants come with a duo hard-hitting weapons, allowing it to rip through the armor of any mech foolish enough to overlook it.

Demolisher is known to have numerous maneuverability problems, notably it's nearly impossible to stay still on a slope without constantly holding a break [x] or turn quickly while accelerating.

Roles and Gameplay Hints

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The Demolisher Prime is potent frontline tank mixing high damage with decent range and nice pack of additional equipment. LAMS allows it to cover nearby units from enemy, while GECM let it surprise the enemy, especially while performing the escort duty. While the AC20 isn't most dangerous weapon, it still is a significant threat to slow moving targets kept under fire for a longer while. Unlike the LBX20 Demolisher, the Prime has range up to 550meters and much higher rate of fire making it very suitable for light vehicle hunting. However, the Prime suffers greatly when fighting Battle Armor, as the AC/20s require a direct hit to damage them.

Variant A

The A variant is best used a sniper. It can be very hard to detect if running with Passive Radar, because its low profile and dark color allow it to blend in nicely with its surroundings, especially on maps such as TSA Marshes and TC Inferno. Eoptics allow it to snipe targets at maximum possible range. Variant A on some maps might be used for anti-air duty, notably on TSA Sandblasted where while standing on the dune edge it can very efficiently aim at ASF flying above.

Variant B

This variant is more limited in function than the others: twin LBX20s have a small limited range and they are most effective up close. It is best used by following a brawler mech into battle, then crippling its opponent, which will more than likely choose the mech as the priority target. By staying out of the brawl, the Demolisher B can fire accurately at parts of the mech, making it more likely for teammate to survive. Twin LBX20 have significant firepower making this tank one of most respectable opponents in brawling range.

Variant C

This variant goes away from the demolisher norm of having slow-firing weapons, and mounts a pair of high rate-of-fire RAC5s. These weapons will chew through ammo and overheat quickly, so care must be taken when firing them for sustained periods; however, the output a huge amount of damage if fired accurately and consistently. The high rate of fire also makes this tank strong against Battle Armor and light vehicles, which will suffer significant damage from RAC5s.

Variant D

Variant E

Variant F

Variant G


Demolisher, also called the "Mech Slayer", was designed as a unit powerful enough to destroy any Mech it'd face, and it successfully earn it's reputation since 2803. Through the Succession Wars Demolishes served in various duties, from front-line combat to defense of a worlds that could not invest in BattleMech forces. Being most effective in urban environment the Demolishers earn their fame in between many during the Rim Worlds Republic assault on Draconis Combine world of Kessel, when four Demos destroyed two Rampage Assault-class Mechs, and scare off rest of two BattleMech lances.

80 ton Demolisher is armed only with two 185mm AC20 giving it immense firepower against heavy targets, though leaving defenseless against any infantry or light vehicles. Still though 10 tons of armor provide enough protection for allies to come in time with support. Maximum speed of 54 km/h and 4 tons of spare ammunition make it more than capable for leading longer battles.
Battletech Reference