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  • ...ee text and voice-chat program that is used as a community hub for players of various games to congregate together and communicate without needing specia ...nswers to questions you may have, receive technical support and keep up-to-date with events in the community. If you're new to using Discord, this primer w
    5 KB (872 words) - 07:20, 29 September 2023
  • ...older low to mid range computer or laptop as Crysis doesn't take advantage of using multiple CPU cores. However, by using the preset performance optimize ...or Intel 12000+ series non-mobile CPU will be able to deliver 60+ FPS most of the time with the default MWLL settings.
    18 KB (2,679 words) - 18:04, 30 April 2024
  • Note: With the exception of the Raven G, all Ravens have both [[C3]] and [[GECM]], meaning there is no ...has only one additional [[HS|Heatsink]] which severely limits liberal use of its MASC while firing its weapons. When in combat, Mechwarriors are advised
    12 KB (1,962 words) - 03:19, 14 September 2023
  • As with any Beta release of software, the [[MWLL]] mod does suffer from a few bugs and infrequent crash This FAQ aims to provide a list of frequently encountered technical problems in MWLL. If you do not find your
    38 KB (6,186 words) - 21:10, 1 May 2024
  • ...rowIV Missiles]] will all lock onto the TAG's location- with the exception of [[MRM]]. When using the TAG laser teammates can see an indicator on their r ...is moved off the target, so long as the target remains the in visual focus of the TAGger, it will continue to be marked for allies.
    7 KB (1,069 words) - 03:49, 12 August 2022
  • ...owhawk]] - a fast, cheap and light aerospace asset that can fill a variety of roles depending on which variant is used. ...lly, this variant carries two [[SSRM2|Air SSRM2]] launchers, which lock on out to 600m. This armament is also surprisingly powerful against ground assets,
    10 KB (1,541 words) - 06:34, 29 July 2023
  • ...or close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered launching pat ...th: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    14 KB (1,642 words) - 22:05, 21 August 2022
  • ...g bases, and delaying enemy advances as they can be very difficult to root out from positions. ...2, and SRM all while using their jump jet fuel sparingly to avoid running out, but enough to avoid getting shot.
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  • ...is now included as part of the [[Mechwarrior: Living Legends]] release as of version 0.3.0 and can be accessed from the MWLL Launcher by pressing the "C [[File:Actionmapper.png|400px|right|thumb|Actionmapper interface as of 2017]]
    12 KB (1,853 words) - 05:28, 21 August 2017
  • ...runtime redistributables/redists. You find them in the installation folder of MWLL, in the <code>Redists</code> folder. Their names are: # Set the MWLL Launcher to 64 bit, DX10 mode and click on "Editor" left of the "Game" button to switch it to Editor mode. Click Launch to start the Sa
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  • ...RM's [[minimum range]]. Good on open [[maps]]. Not good on maps with a lot of [[cover]]. | Comment1=[[Chain-fire]] the SSRMs to spread out [[screen shake]] improving the B's [[tanking]] ability. Can [[self-TAG]] ag
    7 KB (1,066 words) - 04:42, 27 July 2023
  • ...ht can partially blind the pilot due to glare and the light reflecting off of fog. ...g this Mech is to destroy the right torso, thus removing the vast majority of this Mech's firepower. Additionally, one in combat with this Mech may choos
    10 KB (1,559 words) - 21:13, 7 August 2023
  • ...not especially speedy or maneuverable, and possesses very little in terms of [[Equipment]]. ...em at bay. In a 1v1 this mech is hard pressed to stay alive, but by nature of being a Bushwacker it can be hard to pin down, and harder to kill.
    11 KB (1,790 words) - 21:01, 11 February 2024
  • ...ore being forced to retreat, but not by a large margin - The unusual shape of the Mech, with its exaggerated side torso panels, makes the Uziel somewhat ...forced to engage foes from close up, but it's better served by making use of its mobility to maintain skirmishing range.
    14 KB (2,404 words) - 05:23, 31 March 2024
  • {{Out of date|0.16.1}} ...ne's heat is advised, as all of the variant's weapons generate a good deal of heat. Dual [[MG|Machine Guns]] provides some extra defence against [[BA|Bat
    12 KB (1,964 words) - 05:04, 27 July 2023
  • ...take cover or risk suffering debilitating damage. An additional armament of 2 [[ERSL]]s & 2 [[ML]]s allows the Catapult Prime to defend against [[Light ...ility, [[BAP|Beagle Active Probe]] for improved sensor range and extra ton of armor. 2 [[ERPPC]]s provide the primary punch, hitting hard and disorienti
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  • ...hammer''' is a slow, well-[[armor|armored]] heavy 'mech with a diverse set of loadouts including [[brawlers]], [[skirmishers]], [[generalist]]s, and [[sn ...n fire]] PPCs to improve its already decent [[heat capacity]] or to spread out [[screen shake]]. Can operate for a long time without [[rearm|ammo resupply
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  • ...ng it easy to spot from a distance, as well as somewhat limiting the types of cover it can effectively utilize. ...ge over time compared to the other variants so Mechwarriors should be wary of not trying to bite off more than one can chew.
    14 KB (2,257 words) - 09:37, 5 September 2023
  • ...dependent weapons. Its 5 [[DHS]] can somewhat manage to dissipate the heat of its arsenal, but fire discipline is required. ...keeps its gauss rifle fed and 2 [[DHS]] somewhat manage the combined heat of its weapons and jumpjets, as long as minimal fire discipline is practiced.
    11 KB (1,820 words) - 14:07, 24 September 2023
  • ...speed and armor, but it has the best torso [[pitch]] and [[yaw|rotation]] of any mech, as it can look almost straight up while rotating 360 degrees. ...and some heavy [[ASF]]. However, their performance against mechs or tanks of similar weight is poor, and Rifleman pilots might find themselves getting e
    10 KB (1,666 words) - 06:04, 27 July 2023
  • '''Release date:''' 29 March 2024<br> - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying t
    354 KB (59,525 words) - 05:51, 11 April 2024
  • ...allowing it to fill a support role while it takes punishment for the rest of its team. The Atlas Prime is built towards command and control of large areas of the [[Maps|Map]] with its heavy, long-range firepower. 2 [[ERPPC]]s on the
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  • ...to enemy fire before it can fire back due to the relatively low placement of its weapons. ...ith [[B-Pod]], help protect the Awesome against [[Battle Armor]] - A blast of four SRMs at a Battle Armor's feet as it lands are certain to kill it.
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  • ...sh its firepower without being destroyed first. The Mauler does enjoy some of the faster turn speeds, wider torso [[yaw]], higher torso [[pitch]], and on ...f ammo are best used for the long range missile launchers as they will run out far more quickly than the UAC2s. Though packing quite a long range punch, t
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  • ...trikes, all while being able to soak up enemy fire in its large quantities of armor, the Fafnir is an excellent choice for assaulting and defending bases ...intimidating appearance rightfully strikes fear into all on the wrong end of its' muzzles- its characteristicly flat and wide chassis makes it incredibl
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  • ...tackling objectives and finishing off stragglers. The greatest weaknesses of the Hawkmoth is its lackluster damage potential and fragility, both compara ...unique flying capabilities of VTOLs, pilots should be looking for targets of opportunity, back-capping and relaying enemy ground troop movements.
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  • ...unique flying capabilities of VTOLs, pilots should be looking for targets of opportunity, back-capping and relaying enemy ground troop movements. ...d version of the weapon; which behaves almost exactly like a RAC5, instead of the 3-shell burst you'd expect on the ground.
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  • ...od speed and armor. The Sulla is an extremely versatile chassis, with some of the best Air To Air variants in game, and dependable Air To Ground Attacker ...planes, and Alpha Strikes can run a bit hot. It is an Attacker, so be wary of fighters who can easily outturn you.
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  • ...rability and speed. The Visigoth has proven it's worth with over 100 years of front line service. ...en you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your
    10 KB (1,668 words) - 06:05, 29 July 2023
  • ...variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some level of defense against tailgating enemy aircraft. Do to it's immense size and weig ...to make resupply trips quite often, and the exclusively anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat t
    11 KB (1,787 words) - 05:03, 25 March 2024
  • ...compact, without any of the weapons sticking significantly far enough out of it to provide a good tool for flipping oneself upright. ...eturn fire unless the unit can get turned around to face the unit; because of this, this can be exploited by destroying the turret, hampering the typical
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  • ...menu]], the Hephaestus appears as a small blue hexagon spawn point instead of an arrow. ...directing a storm of missiles onto a target, potentially turning the tide of an engagement.
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  • ...factored to fit the MWLL models, the cockpit has been moved from the front of the hull to the turret, and lastly the tracks have been remodeled to avoid ...ow moving assets. While it's four [[SHS|Heatsinks]] can deal with the heat of the occasional burst from the [[CERLL]] and [[CLRM15|missiles]] and two [[f
    8 KB (1,344 words) - 21:29, 29 July 2023
  • ...epresents the epitome of Ghost Bear thinking: mostly defensive but capable of surprising speed and a devastating attack when launched. ...tralight engine, which allows the one-hundred-ton monster to exceed speeds of sixty kilometers an hour.
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  • It is such an advanced, forward-thinking design that hundreds of years after it was first introduced, it can still hold its own against the ...her 'Mechs in its class. Its only known weakness is its legs, and its lack of jump capability.
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  • ...Huey''') is a [[Clan]] fire support [[tank]]. It is one of 3 tanks capable of bearing the [[ArrowIV]] launchers along with additional heavy weaponry. A unique feature of the Huit is that its missile launchers, often the paired Arrow IV launchers
    13 KB (2,156 words) - 00:23, 30 July 2023
  • ...gus variants mount the same type of electronics package as well for plenty of protection against missiles and the ability to pick targets from range whil ...umbrella against enemy missile barrages. This protection will also extend out to friendly nearby teammates.
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  • ...omewhat functional [[skirmisher]] by using [[iJJ]]s. Best [[alpha strike]] of all Commandos. ...ing]], [[group fire]] the [[MXPL]] with the [[Mgun]]s to reduce the number of total weapon groups from four to three. Can [[poke]].
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  • ...wait for it to overheat and break off, then follow behind him keeping out of his poor torso turn. Heavier assets should keep in cover and fire on the th ...ots at range. Like all Pumas, the centre torso [[Flamer]] makes short work of any [[Battle Armor]] foolish enough to attack it from the front.
    10 KB (1,757 words) - 04:01, 28 July 2023
  • ...' are [[fire support]] 'mechs. Cougars have substantial [[armor]] and lots of [[weapons]]. Unfortunately, Cougars have large [[hitboxes]] and slow speed ...]. If the heat gets too bad, don't fire the cMPLs at all. The [[free ton]] of ammo should almost always be for the [[DSRM6]].
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  • ...and hard hitting weapons to deal a blow then quickly fading from the line of sight before enemy has a chance to retaliate. ...taire's right torso has sacrificed 25% of it's armor to shore up the armor of the left torso by the same amount.
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  • ...CMS who encountered it. Because of its versatility through its combination of mobility, armor, and firepower in its various configurations, the Storm Cro ...CERML]]s. 10 [[Double Heat Sinks|double heat sinks]] allow a decent volume of long range accurate fire aided by [[eoptics]].
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  • ...in its weightclass- but that limited firepower is devastating in the hands of a pilot who can leverage this mech's incredible mobility. Being quite fast and sporting a diverse array of weapons, the Prime version is a great harasser unit, damaging enemies from
    12 KB (1,924 words) - 08:54, 11 October 2023
  • ...its only weakness is a lack of jump jets. All the Madcat variants make use of powerful weapons, and while relatively lacking in the [[Equipment]] departm ...variant limited Anti-Air capabilities, and when coupled with the multitude of [[Lasers]] and pulse lasers, make it a frightening [[Battle Armor]] hunter.
    10 KB (1,688 words) - 06:33, 28 July 2023
  • ...lly not found on the front lines, Vultures typically circle at the fringes of the battlefield, utilizing their powerful [[Weapons|Weaponry]] to pick off ...with [[GECM]], allowing them to stalk their prey while enjoying a measure of [[Radar]] invisibility.
    13 KB (2,106 words) - 06:38, 23 March 2024
  • ...rried on its arms, meaning that a few well-aimed shots can rob the Novacat of its offensive power, rendering it a very expensive walking target. ...eat, careful fire disciplined must be maintained despite the large amounts of Double Heat Sinks; [[Coolant]] should be used when appropriate to rapidly d
    9 KB (1,418 words) - 00:45, 14 September 2023
  • ...o [[MG]]s. Its greatest weakness is its lack of armor, which is on a level of medium mech; a Loki can't stand up to sustained fire for long. ...M6]] give it supplementary firepower as enemies close the distance. A pair of [[MGun]]s and single [[B-Pod]] allow the Prime to hunt [[Battle Armor]].
    12 KB (1,886 words) - 23:42, 11 December 2023
  • ...mp Jets]], the Thor's various configurations are well suited for a variety of engagements. While it may mount less overall firepower compared to other he ...decent performance on almost any range. [[GECM]] gives the Prime advantage of operating on its optimal ranges without drawing too much attention. Its 1 [
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  • ...est Assault Mechs on the field, boasting a top speed of 64 kph, and is one of two Clan Assault Class Mechs with Jump Jets, which provide it surprising ma ...ubt, remove its guns! Unlike the Canon variant, it also packs 2 spare tons of ammo to provide some endurance on the field.
    12 KB (1,925 words) - 09:39, 5 September 2023
  • ...mech, allowing long range assaults while only exposing a small percentage of its body, greatly reducing effective counter-fire. ...ectronics package on each variant minimal. In addition, the large variety of weaponry on each Blood Asp presents a high skill ceiling.
    11 KB (1,836 words) - 04:18, 25 March 2024

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