Difference between revisions of "Flamer"

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m (tweaked the weapon table width)
(Weapon Stats: table upgrade)
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<br><br><br><br><br>
 
<br><br><br><br><br>
 
==Weapon Stats==
 
==Weapon Stats==
<br>
 
  
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
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{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- style="text-align:center; height:40px;"
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|- style="text-align:center; height:70px;"
! data-sort-type="number" | '''Weapon'''
+
! data-sort-type="number" style="width: 100px" | '''Weapon'''
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
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! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
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! style="width: 85px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! '''Secondary<br>Damage<wbr/>/Shot'''
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! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
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! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
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! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! '''Heat Dmg<br>/Shot'''
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! data-sort-type="number" style="width: 70px" | '''Heat Damage<br>/Shot'''
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
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! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
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! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''[[Heat]]<wbr/>/Shot'''
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! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
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! style="width: 70px" | '''[[Heat]]<br>/Shot'''
! data-sort-type="number" | '''Overheat<br>Duration'''
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! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 +
! data-sort-type="number" style="width: 70px" | '''Overheat<br>Duration'''
 
|-
 
|-
  
 
| data-sort-value="1" | [[Battle_Armor_Weapons#Flamer| BA&nbsp;Flamer]]
 
| data-sort-value="1" | [[Battle_Armor_Weapons#Flamer| BA&nbsp;Flamer]]
 
| 100m
 
| 100m
| Data-sort-value="40" | 40
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| Data-sort-value="80" | 80
 
| rowspan="2" | Flame
 
| rowspan="2" | Flame
 
| 15
 
| 15
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| 8m / 10m
 
| 8m / 10m
 
| 20
 
| 20
| 200&nbsp;(300)
+
| 185&nbsp;(300)*
| 183
+
| 119
 +
| 193
 
| ---
 
| ---
 
| 4s
 
| 4s
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| data-sort-value="2" | [[Flamers | Flamer]]
 
| data-sort-value="2" | [[Flamers | Flamer]]
 
| 100m
 
| 100m
| Data-sort-value="10" | 10
+
| Data-sort-value="20" | 20
 
| 30
 
| 30
 
| 6m / 8m
 
| 6m / 8m
 
| 6.5
 
| 6.5
| 90&nbsp;(150)
+
| 79&nbsp;(150)*
| 60
+
| 27
 +
| 51
 
| 5
 
| 5
 
| 6s
 
| 6s
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|}
 
|}
<br>
+
</div>
 +
{| style="font-size:12px; margin:auto; width:100%; max-width: 1510px; margin-bottom: 30px"
 +
|-
 +
| style=" width: 50%; text-align:left;" | *Max rate of fire
 +
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
 +
|}
  
 
===[[Battle Armor Weapons#Flamer|BA Flamer]]===
 
===[[Battle Armor Weapons#Flamer|BA Flamer]]===

Revision as of 21:22, 30 May 2019

Overview

Flamer.gif

The Flamer is essentially a flamethrower that uses the reactor exhaust of Mechs or Tanks as a flame projector with extremely short range. It fires a stream of superheated exhaust that causes moderate damage, but it's main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. It also makes for a wonderful Anti-Battle Armor weapon, and never runs out of ammo, though it cannot be fired continuously.

It should be noted that the actual damage impacts after the flame animation, which forces the user to aim a little further ahead then seems intuitive.






Weapon Stats

Weapon Max
Range
Damage/Shot Damage
Type
Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Heat Damage
/Shot
Shots
/min
Sustained
DPS
Burst
DPS
Heat
/Shot
Cooldown
Time
Overheat
Duration
BA Flamer 100m 80 Flame 15 Flame 8m / 10m 20 185 (300)* 119 193 --- 4s 6s
Flamer 100m 20 30 6m / 8m 6.5 79 (150)* 27 51 5 6s 10s
*Max rate of fire All stats are current as of release 0.10.3

BA Flamer

The BA Flamer is one of the rarer BA weapons. A single Battle Armor with a flamer is seldom able to cause enough heat on a target to impair their combat ability, and the splash is likely to kill the user if the weapon is used carelessly.
Nonetheless the flamer can be extremely effective if used by a coordinated pair of BA, often enabling them to kill a target faster or more effective then with the more common weapons.
It is also able to kill other BA that are hiding behind cover or around corners where they would be safe from other BA weapons.

Flamer

The Flamer is often mounted on mechs and tanks as a backup weapon. It is only moderately useful against most armored targets, as a single flamer or even a pair can rarely produce enough heat to endanger armored units, but it makes a good anti-Battle Armor weapon due to its splash and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons like MGs or lasers.

Canon

Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. An extremely short-ranged weapon, the Flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels.

BattleTech reference


Usage

The following vehicles equip Flamers:


Flamer
  Inner Sphere
  Clan