Morrigu

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Morrigu
[[Morrigu.jpg | 350px]]
[[Morrigu.jpg | 350px]]
Class: Tank
Faction Clan
Ticket cost: 12 upon destruction
Tier: {{{Tier}}}
Speed:

65 km/h

Turret rotation: 360°
Turret pitch: -5° to +45°
Variant Armament
Variant Weapons Equipment
Prime:
Price: {{{Price Prime}}} CBills
Total armor: 46 480
{{{Weapons Prime}}} {{{Equip Prime}}}
Armor Points Distribution
H
L
R
F
T
B
6000
7040
7040
9778
11733
4889

All stats current as of release 0.15.3

The Morrigu is a Clan main battle tank released in version 0.4.0. It focuses primarily on heavy long-range energy weapons. It possesses a limited field of view and shares the maneuverability issues of the Demolisher, which can make piloting over rough terrain a challenge. Nonetheless, its potent armament makes it a force to be reckoned with on the battlefield. All the Morrigus variants mount the same type of electronics package as well for plenty of protection against missiles and the ability to pick targets from range while remaining undetected thanks to its GECM.

Morrigus are also unique as they are the only tanks that carry dual LAMS, and outside of select Daishi and Atlas variants, the only assets in the game with such a setup.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.5. You may help MWLL Wiki by logging in and updating it.

Prime

The Prime variant of the Morrigu is a potent long-range fire support vehicle. 3 CERLBLs and 2 CLRM15s provide ample firepower against slower-moving targets while 2 LAMS units keep it and nearby friendlies safe from enemy missile barrages.

Variant A

Trading down for 3 CLPLs and 2 CLRM10s, this variant has the fastest fire rate out of any other Morrigu and is very well suited to keeping constant fire on all kinds of targets. Its CLRM10s let it touch out to long range but once the target is with in 700ms the tank can unleash its rapid fire arsenal of 3 CLPLs which can make short work out of any lightly armored unit as long as the driver keeps the beam steady. It also packs around the same electronics as the prime so it is able to acquire a target at long range safely before moving closer to fire.

Variant B

Known as the "Scalpel" and mounting only 3 CHLLs as armament, this variant packs an impressive punch at up to 600 meters. Alpha Strikes, while extremely powerful, are generally ill-advised due to sudden and extreme heat buildup. The 19 DHS units offer very quick dissipation, however, with chain-firing producing excellent results if the beam can be held on target. Least expensive variant, but quite possibly the most dangerous in the right hands.

Variant C

The C variant packs more burst then the prime but still keeps the same range and has ATM3s mounted instead of CLRMs making it a bit of a hassle to use some times as they have a shorter range then the CLRMS but they do the job of keeping lighter units away nicely and can soften up a target while the CERPPCs are recharging. Heat can be a issue on this variant so volley fire is recommended because if the three cannons are fired at once they will damage the tank.

Variant D

This Morrigu is the cheapest of the bunch, and brings respectable firepower in the form of a trio of CUAC10s, backed by a pair of CSSRM2 launchers. It is quite capable of standing toe-to-toe with similarly-priced 'Mechs and beating them into scrap with sheer brute force. Like all Morrigus, the D packs GECM to maintain concealment on the battlefield, which is absolutely essential for the D given its maximum range bracket of 600m. The D also burns through ammo quickly and being a slow asset, returning to base for reloads is a tedious process. It also does not carry the dual LAMS setup found on other Morrigu variants.

Variant E

A more medium-ranged focused twist on the D, the Morrigu E's firepower is based around its dual ATM9 array, with the three CUAC5s providing consistent damage over time. The E can suppress a hostile target by chainfiring the missiles and using the autocannons to carefully pick a hole in their armor. This version works best as a fire support, battering the most dangerous enemy in a fight while swatting hostile missiles with the dual LAMS. Five tons of extra space give it good staying power in extended conflicts.

Although its loadout can be dangerous to aerospace fighters and VTOLs, the Morrigu's restricted field of view can make spotting air assets challenging, along with its maximum turret pitch of only 45 degrees.


Variant Evaluations

Section Out of Date
This section contains out-of-date information since the release of version 0.8.5. You may help MWLL Wiki by logging in and updating it.

These charts are supposed to give a rough evaluation on how useful the Variant in question is in different situations, and to show a more visible impression of its strengths and weaknesses.
For an explanation of the terms used visit the Evaluation Charts help page.

Variant vs. Ground vs. Air vs. BA Short Range Med. Range Long Range Extreme Range Support Efficiency
Prime
A
B
C
D
E

Canon

The Morrígú was designed as an 80 ton fire support tank by Clan Blood Spirit after the Absorption War on the order of Khan Karianna Schmitt. Its main purpose is to deliver as much damage from as long a range as possible. Being in each Clan Blood Spirit Galaxy, Morrígú Tanks can be found in ranks of Fire Mandrill as well.

The Morrígú is armed with 2 ERLBLs and 2 LRM15s for long-range fire support, 2 SRM2 for close-range defense, and a GECM for additional protection. An alternate variant has only 3 ERLBLs, at the cost of all of its missile launchers, and 2 of its 13 tons of armor.

Its namesake is a Celtic goddess of war.
BattleTech Reference