Avar

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Avar
[[400px | 350px]]
[[400px | 350px]]
Faction Clan
Ticket cost: 5 upon destruction
Tier: {{{Tier}}}
Variant Armament
Variant Weapons Equipment
Prime:
Class: {{{Class Prime}}}
Price: {{{Price Prime}}} CBills
Total Armor: 16 000
Maneuverability: {{{Maneuver Prime}}}
Max Speed:
Opt. Turning:
{{{Weapons Prime}}} {{{Equip Prime}}}
Armor Points Distribution
B
LW
RW
E
T
5647
2353
2353
3294
2353

All stats current as of release 0.15.3

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The Avar was a planned Clan Aerospace fighter and became a playable asset in the 0.8.3 patch. It is the Clan equivalent to the Sparrowhawk - a fast, cheap and light aerospace asset that can fill a variety of roles depending on which variant is used.


Roles and Gameplay Hints

Prime

A solid Prime variant, this Avar Fighter packs a heavy punch with a versatile loadout. Main weaponry is a single CERLBL and two Air CERMBL, providing highly accurate fire out to long range. Additionally, this variant carries two Air SSRM2 launchers, which lock on out to 600m. This armament is also surprisingly powerful against ground assets, making this a versatile fighter for many situations. Air GECM keeps radar presence low, but 4 DHS can struggle to keep up with weapon and after-burner use.

Variant A

A far simpler Fighter than the Prime, this Avar is a dedicated anti-air platform. The primary punch is provided by a CLBX5, providing bursts of damage out to long range. Supplementing this is a pair of Air UAC2 in the wings, reaching out to extreme distances with rapid fire. Combined with the Avar's excellent handling and BAP, this variant is an excellent hunter in the skies. These weapons are lacking in Air to Ground performance however. In addition, the Air UAC2 are mounted far outboard on the wings, sometimes preventing both guns from hitting the target. As well, zero free tonnes can result in running dry over long engagements.

Variant B

The B variant of the Avar is a different flavour of Fighter from the A and Prime, and carries a heavy armament with tricky usage. The primary weapons are a Air CMPL and two Air CSPL, providing heavy rapid fire under 400m. The trick is the weapons supporting this array are a pair of Air ATM6 (ER) launchers, reaching out to 1200m. This results in a very narrow bracket between the max range of the Air CSPL, and the 200m deadzone with the missiles, where all weapons can be used effectively. Chasing down wounded targets is easy however with the long range and excellent tracking on Air ATM6 (ER). Air to Ground performance is fairly minimal on this variant however.

Variant C

Variant D

Variant E

Variant F

Variant G

The final variant of the Avar, this Bomber packs a devastating direct fire punch for its weight class. Primary weapons are one CERPPC and a pair of CLBX5's. In an alpha strike, this can deal major pain to ground targets, while the CLBX5's are very lethal to other air assets if opportunity arises. Filling out the Bomber criteria, a Bomb (CL) dispenser and 3 free tons allows for repeated bombing runs while out on sorties. A slight reduction in total armor is required however, and zero DHS means heat from the CERPPC is very difficult to mitigate.


Canon

The Avar is a Clan light-class omnifighter. Although an old design, it has nevertheless remained among the Clans' arsenal due to its highly flexible and adaptable nature. The design lacks the maneuverability of many other aircraft in its weight class, and carries average armor, but makes for its shortcomings with fourteen tons of pod space. Its Prime configuration mounts a single Streak SRM-6, an ER Large Laser, and three Medium Pulse Lasers.
BattleTech Reference