Difference between revisions of "Damage Types"
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Damage has a type to indicate if it is coming from small cannon fire, large cannon fire, explosions, etc. Some damage types are better than others against different types of vehicles, such as [[Mechs]], [[Vehicles#Tracked|tanks]], [[Vehicles#Hovercraft|light ground vehicles]], different types of [[Aerospace]] and [[VTOL]]. | Damage has a type to indicate if it is coming from small cannon fire, large cannon fire, explosions, etc. Some damage types are better than others against different types of vehicles, such as [[Mechs]], [[Vehicles#Tracked|tanks]], [[Vehicles#Hovercraft|light ground vehicles]], different types of [[Aerospace]] and [[VTOL]]. | ||
==Table== | ==Table== | ||
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+ | The following table lists the damage multiplier for a given damage type against an armor class. The first number is used for primary damage (for example, the impact of a shell against a component), and the second number (in brackets) is used for secondary damage (for example, the splash damage from a shell explosion). | ||
− | {| | + | <br> |
− | |- style=" | + | |
− | ! rowspan=2 | Damage Type | + | {| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable mw-collapsible" style="text-align:center; font-size:13px; margin:auto;" |
− | ! colspan= | + | |- style="text-align:center;" |
− | |- style=" | + | ! style="vertical-align:top; width: 100px;" class="unsortable" rowspan ="2" | <div class="mw-collapsible-toggle" style="color:hotpink; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 0.5em;">[Show/Hide]</div><br><br>'''Damage Type''' |
− | ! Mech || | + | ! colspan="10" | '''Armor Type''' |
+ | |- style="height:50px;" | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ Mechs | '''Mech''']] | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ Mechs | '''Mech Head''']] | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ Vehicles#Tanks | '''Tank''']]<sup>[[ #note1 |[1]]]</sup> | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ Vehicles#Hovercraft | '''Hovercraft''']] | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ APC | '''APC''']] | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ Mobile_Long_Tom | '''Long Tom''']] | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ ASF | '''ASF''']] | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ VTOL | '''VTOL''']] | ||
+ | ! data-sort-type="number" style="width: 100px;" | [[ Battle_Armor | '''BA''']] | ||
|- | |- | ||
− | ! Mgun | + | |
− | | 0.7 | + | ! style="color:#e69710;" | '''Mgun''' |
+ | | 0.7 (0.1) | ||
+ | | 0.7 (0.1) | ||
+ | | 0.7 (0.1) | ||
+ | | 0.7 (0.1) | ||
+ | | 0.7 (0.1) | ||
+ | | 0.7 (0.1) | ||
+ | | 4.0 (1.0) | ||
+ | | 4.5 (1.0) | ||
+ | | 5.0 | ||
|- | |- | ||
− | ! Light Kinetic | + | |
− | | 1.0 | + | ! style="color:#e69710;" | '''Light Kinetic''' |
+ | | 1.0 (1.0) | ||
+ | | 1.0 (0.1) | ||
+ | | 1.15<sup>[[ #note2 |[2]]]</sup> (1.0) <!-- 1.3 hull, except Rommel and Huit--> | ||
+ | | 1.3 (0.1) | ||
+ | | 1.5 (0.3) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.95<sup>[[ #note3 |[3]]]</sup> (1.0) <!-- average value ; 1.85(Xerx,Shiva)-1.95(Rusalka,Visi)-2.05(Rest) --> | ||
+ | | 1.6 (1.0) | ||
+ | | 1.6 | ||
|- | |- | ||
− | ! Kinetic | + | |
− | | | + | ! style="color:#e69710;" | '''Kinetic''' |
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0)<sup>[[ #note4 |[4]]]</sup> <!-- 0.8 (0.8) for Hollander--> | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 0.8 (0.8) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.8<sup>[[ #note5 |[5]]]</sup> (1.0) <!-- average value ; 1.75(Xerx,Shiva)-1.8(Rusalka,Visi)-1.85(Rest) --> | ||
+ | | 1.2 (1.0) | ||
+ | | 1.8 | ||
|- | |- | ||
− | ! Kinetic | + | |
− | | 1.0 | + | ! style="color:#e69710;" | '''Heavy Kinetic''' |
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.6 (1.0) | ||
+ | | 1.2 (1.0) | ||
+ | | 0.8 | ||
|- | |- | ||
− | ! | + | |
− | | 1.0 | + | ! style="color:#e69710;" | '''Kinetic‑air''' |
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.2 (1.0) | ||
+ | | 1.2 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.4<sup>[[ #note6 |[6]]]</sup> (1.0) <!-- average value ; 1.3(Xerx,Shiva)-1.4(Avar,SparrowH)-1.5(Rest) --> | ||
+ | | 1.2 (1.0) | ||
+ | | 1.5 | ||
|- | |- | ||
− | ! Flak | + | |
− | | | + | ! style="color:#e69710;" | '''Flak''' |
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0)<sup>[[ #note7 |[7]]]</sup> <!-- 0.03 (0.03) for some mechs (C-B,Cougar,Buma,Awesome,Bushy,Cata,Chimmy,Raven,Whammer)--> | ||
+ | | 1.75<sup>[[ #note8 |[8]]]</sup> (1.0) <!-- average value; 2.25 Sides, 3.0 Back, 1.5 Turret, 1.0 Front and Hull (Huit,Mithras,Chevy use hovercraft values)--> | ||
+ | | 1.2<sup>[[ #note9 |[9]]]</sup> (1.0) <!-- average value; 1.3 Sides, 1.6 Back, 1.15 Turret, 1.0 Front and Hull (0.1 Heph, 0.2 Chevy Front, Regulator all values 0.1 --> | ||
+ | | 0.1 (0.1) | ||
+ | | 1.2<sup>[[ #note10 |[10]]]</sup> (1.0) <!-- average value; 1.3 Sides, 1.6 Back, 1.15 Turret, 1.0 Front and Hull --> | ||
+ | | 2.12<sup>[[ #note11 |[11]]]</sup> (1.0) <!-- average value ; SparrowH: 1.75 (1.0), Avar: 1.75 (0), Corsair 2.0 (0.5), Sulla 2.0 (1.0), Rusalka 2.25 (0), Visgoth 2.25 (1.0), Xerx & Shiva 2.5 (1.0) --> | ||
+ | | 1.6 (0.5) <!-- Bonar 1.0 splash, HMoth 0.0 --> | ||
+ | | 1.0 | ||
|- | |- | ||
− | ! Missile | + | |
− | | 1.0 | + | ! style="color:#e69710;" | '''Missile''' |
+ | | 1.0 (1.0) | ||
+ | | 0.5 (0.6)<sup>[[ #note12 |[12]]]</sup> <!-- 0.4 (0.4) Masakari, 0.8 (0.6) HollanderII --> | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 0.8 (0.8) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 0.8 (0.8) | ||
+ | | 1.0 | ||
|- | |- | ||
− | ! | + | |
− | | | + | ! style="color:#e69710;" | '''Frag''' |
+ | | 0.05 (0.05) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.05 (0.05)<sup>[[ #note13 |[13]]]</sup> <!-- 0.025 (0.015) Hull --> | ||
+ | | 0.05 (0.05) | ||
+ | | 0.1 (0.1) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.7 | ||
|- | |- | ||
− | ! | + | |
− | | 1.0 | + | ! style="color:#e69710;" | '''Energy''' |
+ | | 1.0 (1.0) | ||
+ | | 0.5 (0.4) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 0.8 (0.8) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.26<sup>[[ #note14 |[14]]]</sup> (1.0) <!-- average value ; 1.1(Xerx,Shiva)-1.2(Visi,Rusalka,SparrowH)-1.3(Avar)-1.5(Corsair,Sulla) --> | ||
+ | | 1.0 (1.0) | ||
+ | | 0.8 | ||
|- | |- | ||
− | ! | + | |
− | | | + | ! style="color:#e69710;" | '''Energy‑air''' |
+ | | 1.0 (1.0) | ||
+ | | 0.5 (0.4) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.6 (1.0) | ||
+ | | 1.4 (1.0) | ||
+ | | 1.0 | ||
|- | |- | ||
− | ! | + | |
− | | | + | ! style="color:#e69710;" | '''EMP''' |
+ | | 1.0 (1.0) | ||
+ | | 0.5 (0.4)<sup>[[ #note15 |[15]]]</sup> <!-- 1.0 (1.0) Solitaire and Anubis --> | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.4 (1.4) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 | ||
|- | |- | ||
− | ! | + | |
− | | | + | ! style="color:#e69710;" | '''Flame''' |
+ | | 0.01 (0.01) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.01 (0.01) | ||
+ | | 0.01 (0.01) | ||
+ | | 1.0 (1.0) | ||
+ | | 0.01 (0.01) | ||
+ | | 1.0 (1.0) | ||
+ | | 1.0 (1.0) | ||
+ | | 2.0 | ||
|- | |- | ||
− | ! | + | |
− | | 1.0 | + | ! style="color:#e69710;" | '''Collision''' |
+ | | 0.05 (0.05) | ||
+ | | 1.0 (1.0) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.05 (0.05) | ||
+ | | 0.05 (0.05) | ||
+ | | 1.25 (1.0)<sup>[[ #note16 |[16]]]</sup> <!-- average value ;0.75 (0.5) Xerx,Shiva - 1.0 (1.0)[25 wings] Visi,Rusalka - 1.25 (1.0) Corsair,Sulla - 2.0 (1.0) Avar, SparrowH --> | ||
+ | | 1.0 (1.5) <!-- average; HawkMoth 1.0, Bonar 2.0 --> | ||
+ | | 0.8 | ||
|- | |- | ||
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|} | |} | ||
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==EMP Effect== | ==EMP Effect== | ||
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*[[Battle Armor]] powered suit "shield" will be reduced to zero for the duration | *[[Battle Armor]] powered suit "shield" will be reduced to zero for the duration | ||
*A [[NARC]] will deactivate if the unit it is attached to is hit by EMP damage. This works on any [[NARC]], it does not mater if the [[NARC]] or the [[PPC|source of damage]] was friendly, an enemy or whatever. (So yes, you can ruin you own teams missile barrages with a careless [[PPC]] shot.) | *A [[NARC]] will deactivate if the unit it is attached to is hit by EMP damage. This works on any [[NARC]], it does not mater if the [[NARC]] or the [[PPC|source of damage]] was friendly, an enemy or whatever. (So yes, you can ruin you own teams missile barrages with a careless [[PPC]] shot.) | ||
+ | |||
+ | <br> | ||
+ | ==Footnotes== | ||
+ | <span id="note1">[[ #Table | '''[1]''']] For [[Chevalier#Damage_Type_Modifiers | Chevalier]] and [[Mithras#Damage_Type_Modifiers | Mithras]] modifers, see their respective pages</span><br> | ||
+ | <span id="note2">[[ #Table | '''[2]''']] 1.3 Hull, except [[Rommel]] and [[Huit]] </span><br> | ||
+ | <span id="note3">[[ #Table | '''[3]''']] Average modifier ; 1.85 [[Xerxes]], [[Shiva]] - 1.95 [[Rusalka]], [[Visigoth]] - 2.05 [[Avar]], [[Sparrowhawk]], [[Corsair]], [[Sulla]]</span><br> | ||
+ | <span id="note4">[[ #Table | '''[4]''']] 0.8 (0.8) [[Hollander_II | Hollander II]]</span><br> | ||
+ | <span id="note5">[[ #Table | '''[5]''']] Average modifier ; 1.75 [[Xerxes]], [[Shiva]] - 1.8 [[Rusalka]], [[Visigoth]] - 1.85 [[Avar]], [[Sparrowhawk]], [[Corsair]], [[Sulla]]</span><br> | ||
+ | <span id="note6">[[ #Table | '''[6]''']] Average modifier ; 1.3 [[Xerxes]], [[Shiva]] - 1.4 [[Avar]], [[Sparrowhawk]] - 1.5 [[Rusalka]],[[Visigoth]], [[Corsair]], [[Sulla]]</span><br> | ||
+ | <span id="note7">[[ #Table | '''[7]''']] 0.03 (0.03) [[Cauldron-Born]], [[Cougar]], [[Puma]], [[Awesome]], [[Bushwacker]], [[Catapult]], [[Chimera]], [[Raven]], [[Warhammer]]</span><br> | ||
+ | <span id="note8">[[ #Table | '''[8]''']] Average modifier ; 2.25 Sides - 3.0 Back - 1.5 Turret - 1.0 Front and Hull ; Hovercraft modifiers for [[Huit]]</span><br> | ||
+ | <span id="note9">[[ #Table | '''[9]''']] Average modifier ; 1.3 Sides - 1.6 Back - 1.15 Turret - 1.0 Front and Hull ; [[Hephaestus]] Front 0.1 ; [[Regulator]] all modifiers 0.1</span><br> | ||
+ | <span id="note10">[[ #Table | '''[10]''']] Average modifier ; 1.3 Sides - 1.6 Back - 1.15 Turret - 1.0 Front and Hull</span><br> | ||
+ | <span id="note11">[[ #Table | '''[11]''']] Average modifier ; 1.75 [[Avar]], [[Sparrowhawk]] - 2.0 [[Corsair]], [[Sulla]] - 2.25 [[Rusalka]], [[Visigoth]] - 2.5 [[Xerxes]], [[Shiva]]</span><br> | ||
+ | <span id="note12">[[ #Table | '''[12]''']] 0.4 (0.4) [[Masakari]] - 0.8 (0.6) [[Hollander_II | Hollander II]]</span><br> | ||
+ | <span id="note13">[[ #Table | '''[13]''']] 0.025 (0.015) Hull</span><br> | ||
+ | <span id="note14">[[ #Table | '''[14]''']] Average modifier ; 1.1 [[Xerxes]], [[Shiva]] - 1.2 [[Rusalka]], [[Visigoth]], [[Sparrowhawk]] - 1.3 [[Avar]] - 1.5 [[Corsair]], [[Sulla]]</span><br> | ||
+ | <span id="note15">[[ #Table | '''[15]''']] 1.0 (1.0) [[Solitaire]], [[Anubis]]</span><br> | ||
+ | <span id="note16">[[ #Table | '''[16]''']] Average modifier ; 0.75 (0.5) [[Xerxes]], [[Shiva]] - 1.0 (1.0) [[Rusalka]], [[Visigoth]] [25 for wings] - 1.25 (1.0) [[Corsair]], [[Sulla]] - 2.0 (1.0) [[Avar]], [[Sparrowhawk]]</span><br> | ||
+ | |||
+ | <br> | ||
{{Navbox Gameplay Concepts}} | {{Navbox Gameplay Concepts}} | ||
[[Category:Gameplay Concepts]] | [[Category:Gameplay Concepts]] |
Revision as of 13:33, 26 April 2019
Damage has a type to indicate if it is coming from small cannon fire, large cannon fire, explosions, etc. Some damage types are better than others against different types of vehicles, such as Mechs, tanks, light ground vehicles, different types of Aerospace and VTOL.
Table
The following table lists the damage multiplier for a given damage type against an armor class. The first number is used for primary damage (for example, the impact of a shell against a component), and the second number (in brackets) is used for secondary damage (for example, the splash damage from a shell explosion).
[Show/Hide] Damage Type |
Armor Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mech | Mech Head | Tank[1] | Hovercraft | APC | Long Tom | ASF | VTOL | BA | ||
Mgun | 0.7 (0.1) | 0.7 (0.1) | 0.7 (0.1) | 0.7 (0.1) | 0.7 (0.1) | 0.7 (0.1) | 4.0 (1.0) | 4.5 (1.0) | 5.0 | |
Light Kinetic | 1.0 (1.0) | 1.0 (0.1) | 1.15[2] (1.0) | 1.3 (0.1) | 1.5 (0.3) | 1.0 (1.0) | 1.95[3] (1.0) | 1.6 (1.0) | 1.6 | |
Kinetic | 1.0 (1.0) | 1.0 (1.0)[4] | 1.0 (1.0) | 1.0 (1.0) | 0.8 (0.8) | 1.0 (1.0) | 1.8[5] (1.0) | 1.2 (1.0) | 1.8 | |
Heavy Kinetic | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.6 (1.0) | 1.2 (1.0) | 0.8 | |
Kinetic‑air | 1.0 (1.0) | 1.0 (1.0) | 1.2 (1.0) | 1.2 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.4[6] (1.0) | 1.2 (1.0) | 1.5 | |
Flak | 1.0 (1.0) | 1.0 (1.0)[7] | 1.75[8] (1.0) | 1.2[9] (1.0) | 0.1 (0.1) | 1.2[10] (1.0) | 2.12[11] (1.0) | 1.6 (0.5) | 1.0 | |
Missile | 1.0 (1.0) | 0.5 (0.6)[12] | 1.0 (1.0) | 1.0 (1.0) | 0.8 (0.8) | 1.0 (1.0) | 1.0 (1.0) | 0.8 (0.8) | 1.0 | |
Frag | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05)[13] | 0.05 (0.05) | 0.1 (0.1) | 0.05 (0.05) | 0.7 | |
Energy | 1.0 (1.0) | 0.5 (0.4) | 1.0 (1.0) | 1.0 (1.0) | 0.8 (0.8) | 1.0 (1.0) | 1.26[14] (1.0) | 1.0 (1.0) | 0.8 | |
Energy‑air | 1.0 (1.0) | 0.5 (0.4) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.6 (1.0) | 1.4 (1.0) | 1.0 | |
EMP | 1.0 (1.0) | 0.5 (0.4)[15] | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.0 (1.0) | 1.4 (1.4) | 1.0 (1.0) | 1.0 | |
Flame | 0.01 (0.01) | 0.05 (0.05) | 0.01 (0.01) | 0.01 (0.01) | 1.0 (1.0) | 0.01 (0.01) | 1.0 (1.0) | 1.0 (1.0) | 2.0 | |
Collision | 0.05 (0.05) | 1.0 (1.0) | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) | 0.05 (0.05) | 1.25 (1.0)[16] | 1.0 (1.5) | 0.8 |
EMP Effect
In general, effects such as heating a target or causing cockpit shake on impact are determined independently of damage type. However, EMP damage causes an EMP "condition" that lasts for about 15 seconds and has at least three associated effects:
- Night vision will be disabled
- Battle Armor powered suit "shield" will be reduced to zero for the duration
- A NARC will deactivate if the unit it is attached to is hit by EMP damage. This works on any NARC, it does not mater if the NARC or the source of damage was friendly, an enemy or whatever. (So yes, you can ruin you own teams missile barrages with a careless PPC shot.)
Footnotes
[1] For Chevalier and Mithras modifers, see their respective pages
[2] 1.3 Hull, except Rommel and Huit
[3] Average modifier ; 1.85 Xerxes, Shiva - 1.95 Rusalka, Visigoth - 2.05 Avar, Sparrowhawk, Corsair, Sulla
[4] 0.8 (0.8) Hollander II
[5] Average modifier ; 1.75 Xerxes, Shiva - 1.8 Rusalka, Visigoth - 1.85 Avar, Sparrowhawk, Corsair, Sulla
[6] Average modifier ; 1.3 Xerxes, Shiva - 1.4 Avar, Sparrowhawk - 1.5 Rusalka,Visigoth, Corsair, Sulla
[7] 0.03 (0.03) Cauldron-Born, Cougar, Puma, Awesome, Bushwacker, Catapult, Chimera, Raven, Warhammer
[8] Average modifier ; 2.25 Sides - 3.0 Back - 1.5 Turret - 1.0 Front and Hull ; Hovercraft modifiers for Huit
[9] Average modifier ; 1.3 Sides - 1.6 Back - 1.15 Turret - 1.0 Front and Hull ; Hephaestus Front 0.1 ; Regulator all modifiers 0.1
[10] Average modifier ; 1.3 Sides - 1.6 Back - 1.15 Turret - 1.0 Front and Hull
[11] Average modifier ; 1.75 Avar, Sparrowhawk - 2.0 Corsair, Sulla - 2.25 Rusalka, Visigoth - 2.5 Xerxes, Shiva
[12] 0.4 (0.4) Masakari - 0.8 (0.6) Hollander II
[13] 0.025 (0.015) Hull
[14] Average modifier ; 1.1 Xerxes, Shiva - 1.2 Rusalka, Visigoth, Sparrowhawk - 1.3 Avar - 1.5 Corsair, Sulla
[15] 1.0 (1.0) Solitaire, Anubis
[16] Average modifier ; 0.75 (0.5) Xerxes, Shiva - 1.0 (1.0) Rusalka, Visigoth [25 for wings] - 1.25 (1.0) Corsair, Sulla - 2.0 (1.0) Avar, Sparrowhawk
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