Difference between revisions of "Mithras"
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===Prime=== | ===Prime=== | ||
{{Fluff}} | {{Fluff}} | ||
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+ | An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armour. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam. | ||
===Variant A=== | ===Variant A=== |
Revision as of 19:47, 23 March 2018
Mithras | ||
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Class: | Tank | |
Faction | Clan | |
Ticket cost: | 2 upon destruction | |
Tier: | 4 | |
Tonnage: | 25 tons | |
Speed: |
74 km/h (104 km/h with boost) | |
Turret rotation: | 360°° | |
Turret pitch: | -24° to +44° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 35 500 CBills Total armor: 21 871 |
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A: Price: 43 200 CBills Total armor: 21 871 |
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B: Price: 34 700 CBills Total armor: 21 871 |
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C: Price: 40 300 CBills Total armor: 21 871 |
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D: Price: 41 000 CBills Total armor: 21 871 |
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E: Price: 33 000 CBills Total armor: 21 871 |
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F: Price: 38 200 CBills Total armor: 21 871 |
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G: Price: 43 000 CBills Total armor: 21 871 |
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Armor Points Distribution | ||
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All stats current as of release 0.15.3
Contents
Roles and Gameplay Hints
Prime
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armour. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.
Variant A
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Variant B
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Variant C
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Variant D
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Variant E
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Variant F
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Variant G
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Canon