Difference between revisions of "Mithras"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Prime)
Line 112: Line 112:
 
===Prime===
 
===Prime===
 
{{Fluff}}
 
{{Fluff}}
 +
 +
 +
 +
An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armour. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.
  
 
===Variant A===
 
===Variant A===

Revision as of 19:47, 23 March 2018

Mithras
Mithras.png
Mithras.png
Class: Tank
Faction Clan
Ticket cost: 2 upon destruction
Tier: 4
Tonnage: 25 tons
Speed:

74 km/h (104 km/h with boost)

Turret rotation: 360°°
Turret pitch: -24° to +44°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 500 CBills
Total armor: 21 871
A:
Price: 43 200 CBills
Total armor: 21 871
B:
Price: 34 700 CBills
Total armor: 21 871
C:
Price: 40 300 CBills
Total armor: 21 871
D:
Price: 41 000 CBills
Total armor: 21 871
E:
Price: 33 000 CBills
Total armor: 21 871
F:
Price: 38 200 CBills
Total armor: 21 871
G:
Price: 43 000 CBills
Total armor: 21 871
Armor Points Distribution
H
L
R
F
T
B
2000
4504
4504
4239
3974
2650

All stats current as of release 0.15.3

Roles and Gameplay Hints

Prime



An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armour. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.

Variant A


Variant B


Variant C


Variant D


Variant E


Variant F


Variant G


Canon


Battletech Reference