Difference between revisions of "Schrek"
(added spin image) |
m (Shrek E-LPL to LXPL) |
||
Line 90: | Line 90: | ||
| Weapons E = <ul> | | Weapons E = <ul> | ||
<li>1x [[LBX10]] | <li>1x [[LBX10]] | ||
− | <li>2x [[ | + | <li>2x [[LXPL]] |
</ul> | </ul> | ||
| Equip E = <ul> | | Equip E = <ul> |
Revision as of 19:56, 4 May 2021
Schrek | ||
---|---|---|
Class: | Tank | |
Faction | Inner Sphere | |
Ticket cost: | 8 upon destruction | |
Tier: | 10 | |
Tonnage: | 80 tons | |
Speed: |
76 km/h | |
Turret rotation: | 360° | |
Turret pitch: | -5° to +35° | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 80 000 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
|
|
A: Price: 81 300 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
||
B: Price: 73 900 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
||
C: Price: 79 500 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
||
D: Price: 73 400 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
||
E: Price: 74 000 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
||
F: Price: 80 950 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
||
G: Price: 90 800 CBills Total armor: 37 681 Engine: GoreTex 240 Fusion |
||
Armor Points Distribution | ||
|
All stats current as of release 0.15.3
This page or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well. If this page has not been edited in several days, please remove this template. |
The Schrek is an Inner Sphere tracked assault tank. On the battlefield, the Schrek’s main function is to act as long-range heavy fire support to other vehicles and ’Mechs.
The Schrek has the same total armor as a Rommel, but takes longer to kill through any one part of the tank as it has more hull armor. This also means that each piece of external armor is weaker than the Rommel. Players that are experienced with damage spreading will find the Schrek to be less survivable than the Rommel.
Contents
Roles and Gameplay Hints
Prime
The Schrek Prime is an excellent sniper tank. Normally three ERPPCs would easily overheat an asset. But with its fifteen single heat sinks the Prime can stay cool even while firing all of its weaponry. On most maps, the Prime can fire two alpha strikes in a row before going above the yellow line. After that, the Prime will go above the yellow line only slightly. Players are advised to wait a little extra time before firing a third time, or to chain fire the ERPPCs at that point to avoid showing up on enemy radar. Chain fire can also be useful to increase the duration of screen shake, or to more easily kill Battle Armor.
Variant A - "All-Star"
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Variant B
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Variant C
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Variant D
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Variant E
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Variant F
This Variant's "fluff" text is missing or out of date. Please help us fix it by logging in. |
Variant G - "KV-2813"
The Schrek G, also known as the "KV-2813", doesn't have the fancy dorsal mount, impressive backup weaponry, or solid armor of the Magnum, but it still brings the same Snub-Nose Thumper Artillery Cannon to the battlefield, at a discount. Unlike the Magnum, the KV-2813 benefits from a low profile, making it easier to hide behind terrain while the Thumper Cannon recycles to fire again. The KV-2813 is just as armored as a Rommel A "Howitzer", but lacks the incredible range of the Rommel Thumper. An array of four MPLs help protect the KV-2813 when enemies come in too close for the Thumper to be fired safely.
Canon
Developed by Aldis in 2813 to overcome the heat issues which hampered the effectiveness of their immensely popular Demolisher tank, the company took an entirely different tack, replacing the Demolisher's mammoth autocannons with a trio of PPCs and enough Heat Sinks to fire them continuously. It took 10 years and hundreds of coolant suits to develop the Schrek. Utilizing the latest innovations in particle projector technology, the Schrek is capable of literally vaporizing the armor off any 'Mech with one shot. However many potential buyers were put off by the cost and use of a viable fusion power plant. Notable Pilot - Frederick "Sniper" Jones, a private in Halsten's Brigade, a heavy armor unit, Jones has earned his title of "Sniper" by never missing a critical shot when it is needed most.
Date Introduced 2813 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Combat Vehicle - Tracked - Sniper