Difference between revisions of "Rotary AutoCannons"
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− | '''Rotary AutoCannons''', or '''RACs''', are | + | '''Rotary AutoCannons''', or '''RACs''', are ballistic weapon systems capable of producing high rates of fire and [[DPS]]. |
+ | |||
==Overview== | ==Overview== | ||
[[File:Rac2.jpg|thumb|250px|A pre-0.6.0 [[Uziel#Variant B|Uziel B]] shows off the RAC2.]] | [[File:Rac2.jpg|thumb|250px|A pre-0.6.0 [[Uziel#Variant B|Uziel B]] shows off the RAC2.]] | ||
− | The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a | + | The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their [[Standard AutoCannons|Standard AutoCannon]] or [[Ultra_AutoCannons|Ultra AutoCannon]] counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing. |
− | Only Inner Sphere | + | Only [[Inner Sphere]] assets and the [[Lobo#Variant_C_-_.22Loco.22|Lobo C]] use Rotary AutoCannons. |
− | + | {{Clear}} | |
==Weapon Stats== | ==Weapon Stats== | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' | ||
− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
+ | ! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | ||
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius''' | ! data-sort-type="number" style="width: 100px" | '''Splash Radius''' | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)''' |
+ | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | ! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | ||
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration''' | ! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration''' | ||
− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | + | ! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
− | ! style="width: 70px" | '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton''' |
|- | |- | ||
− | + | ! data-sort-value="1" | '''RAC2''' | |
| 1000m | | 1000m | ||
| 800m | | 800m | ||
| 0.05 | | 0.05 | ||
| Data-sort-value="19" | 19 | | Data-sort-value="19" | 19 | ||
+ | | rowspan="2" | --- | ||
| rowspan="2" | Kinetic | | rowspan="2" | Kinetic | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
− | | | + | | 648 (1080)* |
− | | | + | | 246 |
| 410 | | 410 | ||
+ | | 2000 | ||
| 1.1 | | 1.1 | ||
| rowspan="2" | 4s | | rowspan="2" | 4s | ||
Line 48: | Line 53: | ||
|- | |- | ||
− | + | ! data-sort-value="2" | '''RAC5''' | |
| 700m | | 700m | ||
| 650m | | 650m | ||
| 0.43 | | 0.43 | ||
| Data-sort-value="65" | 65 | | Data-sort-value="65" | 65 | ||
− | | | + | | 333 (600)* |
− | | | + | | 433 |
| 780 | | 780 | ||
+ | | 1400 | ||
| 2.6 | | 2.6 | ||
| 5s | | 5s | ||
Line 62: | Line 68: | ||
|- | |- | ||
− | + | ! data-sort-value="3" | '''Air RAC2''' | |
| 1000m | | 1000m | ||
| 800m | | 800m | ||
| 0.05 | | 0.05 | ||
| Data-sort-value="19" | 19 | | Data-sort-value="19" | 19 | ||
− | |||
| --- | | --- | ||
− | | | + | | Light Kinetic |
− | | | + | | --- |
− | | | + | | 648 (1080)* |
+ | | 283 | ||
+ | | 472 | ||
+ | | rowspan="3" | 2000 | ||
| 1.3 | | 1.3 | ||
− | | rowspan=" | + | | rowspan="3" | 4s |
| 6s | | 6s | ||
| 600 | | 600 | ||
Line 79: | Line 87: | ||
|- | |- | ||
− | + | ! data-sort-value="4" | '''Air RAC5''' | |
| 860m | | 860m | ||
− | | --- | + | | rowspan="2" | --- |
− | | --- | + | | rowspan="2" | --- |
− | | Data-sort-value=" | + | | rowspan="2" Data-sort-value="40" | 40 |
− | | Kinetic | + | | rowspan="2" Data-sort-value="40" | 40 |
− | | 1.5m | + | | rowspan="2" | Kinetic-air |
− | | | + | | rowspan="2" | 1.5m |
− | | | + | | rowspan="2" | 318 (600)* |
− | | 960 | + | | rowspan="2" | 508 |
− | | 3 | + | | rowspan="2" | 960 |
− | | 9s | + | | rowspan="2" | 3 |
− | | 200 | + | | rowspan="2" | 9s |
− | | 450 | + | | rowspan="2" | 200 |
+ | | rowspan="2" | 450 | ||
+ | |- | ||
+ | |||
+ | |||
+ | ! data-sort-value="5" | '''VTOL RAC5''' | ||
+ | | 600m | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 1780px | Footnote1 = *Max rate of fire |Version149=0.14.9}} |
− | | | ||
− | |||
− | | | ||
− | |||
+ | ==Gameplay & Hints== | ||
+ | <!-- WIP --> | ||
===RAC2 and RAC5=== | ===RAC2 and RAC5=== | ||
− | + | *RAC2 and RAC5 both have a short [[spin up time]] (about 1 second) before the bullets start fying. The weapon also cools during the spin-up. | |
− | + | *[[Damage types| Kinetic damage]] does some bonus damage to air units. | |
− | |||
==Canon== | ==Canon== | ||
Line 112: | Line 123: | ||
The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons. In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers. Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon. While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle. | The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons. In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers. Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon. While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle. | ||
− | Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. | + | Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own. |
[http://www.sarna.net/wiki/Rotary_Autocannon BattleTech reference] | [http://www.sarna.net/wiki/Rotary_Autocannon BattleTech reference] | ||
− | + | ||
+ | {{Clear}} | ||
==Usage== | ==Usage== | ||
The following Inner Sphere assets equip Rotary AutoCannons: | The following Inner Sphere assets equip Rotary AutoCannons: | ||
− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:785px"> |
− | {| | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
− | |- style=" | + | |- style="height:70px;" |
− | ! style="width: | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> |
− | ! | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''RAC2''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''RAC5''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air RAC2''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air RAC5''' | |
− | | | + | |- |
− | + | ![[Osiris|Osiris D ]] | |
− | + | ||Mech||IS||30||2|||||| | |
− | + | |- | |
− | + | ![[Raven|Raven G ]] | |
− | + | ||Mech||IS||35||||1|||| | |
− | | | + | |- |
− | + | ![[Uziel|Uziel D ]] | |
− | + | ||Mech||IS||50||3|||||| | |
− | + | |- | |
− | | | + | ![[Bushwacker|Bushwacker A ]] |
− | + | ||Mech||IS||55||||2|||| | |
− | + | |- | |
− | + | ![[Bushwacker|Bushwacker F ]] | |
− | + | ||Mech||IS||55||1|||||| | |
− | + | |- | |
− | + | ![[Argus|Argus Prime ]] | |
− | + | ||Mech||IS||60||||1|||| | |
− | + | |- | |
− | + | ![[Rifleman|Rifleman D ]] | |
− | + | ||Mech||IS||60||4|||||| | |
− | + | |- | |
+ | ![[Catapult|Catapult G ]] | ||
+ | ||Mech||IS||65||||2|||| | ||
+ | |- | ||
+ | ![[Warhammer|Warhammer F ]] | ||
+ | ||Mech||IS||70||||2|||| | ||
+ | |- | ||
+ | ![[Marauder|Marauder B ]] | ||
+ | ||Mech||IS||75||3|||||| | ||
+ | |- | ||
+ | ![[Awesome|Awesome F ]] | ||
+ | ||Mech||IS||80||4|||||| | ||
+ | |- | ||
+ | ![[Awesome|Awesome G ]] | ||
+ | ||Mech||IS||80||||2|||| | ||
+ | |- | ||
+ | ![[Atlas|Atlas A ]] | ||
+ | ||Mech||IS||100||||3|||| | ||
+ | |- | ||
+ | ![[Fafnir|Fafnir F ]] | ||
+ | ||Mech||IS||100||||2|||| | ||
+ | |- | ||
+ | ![[Goblin|Goblin E ]] | ||
+ | ||Vehicle||IS||45||||1|||| | ||
+ | |- | ||
+ | ![[Regulator|Regulator A ]] | ||
+ | ||Vehicle||IS||45||||1|||| | ||
+ | |- | ||
+ | ![[Rommel|Rommel B ]] | ||
+ | ||Vehicle||IS||65||||1|||| | ||
+ | |- | ||
+ | ![[Demolisher|Demolisher G ]] | ||
+ | ||Vehicle||IS||80||||2|||| | ||
+ | |- | ||
+ | ![[Partisan|Partisan B ]] | ||
+ | ||Vehicle||IS||80||4|||||| | ||
+ | |- | ||
+ | ![[Partisan|Partisan F ]] | ||
+ | ||Vehicle||IS||80||||1|||| | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth B ]] | ||
+ | ||Vehicle||IS||100||4|||||| | ||
+ | |- | ||
+ | ![[Hawkmoth|Hawkmoth G ]] | ||
+ | ||VTOL||IS||25||||||||1 | ||
+ | |- | ||
+ | ![[Corsair|Corsair A ]] | ||
+ | ||ASF||IS||50||||||2|| | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka C ]] | ||
+ | ||ASF||IS||65||||||3|| | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka E ]] | ||
+ | ||ASF||IS||65||||||||1 | ||
+ | |- | ||
+ | ![[Shiva|Shiva B ]] | ||
+ | ||ASF||IS||85||||||||2 | ||
+ | |- | ||
+ | ![[Shiva|Shiva E ]] | ||
+ | ||ASF||IS||85||||||||2 | ||
+ | |- | ||
+ | ![[Lobo|Lobo C ]] | ||
+ | ||Mech||Clan||40||||1|||| | ||
+ | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 775px | Version149=0.14.9}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ---- | |
− | |||
+ | {{Navbox Weapons}} | ||
[[Category:Ballistic weapons]] | [[Category:Ballistic weapons]] | ||
[[Category:Battle Armor Weapons]] | [[Category:Battle Armor Weapons]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− |
Latest revision as of 05:41, 23 October 2024
Rotary AutoCannons, or RACs, are ballistic weapon systems capable of producing high rates of fire and DPS.
Overview
The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their Standard AutoCannon or Ultra AutoCannon counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing.
Only Inner Sphere assets and the Lobo C use Rotary AutoCannons.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Hit Damage |
Splash Damage |
Damage Type |
Splash Radius | Shots /min |
Sustained DPS |
Burst DPS |
Speed (m/s) |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RAC2 | 1000m | 800m | 0.05 | 19 | --- | Kinetic | --- | 648 (1080)* | 246 | 410 | 2000 | 1.1 | 4s | 6s | 600 | 250 |
RAC5 | 700m | 650m | 0.43 | 65 | 333 (600)* | 433 | 780 | 1400 | 2.6 | 5s | 200 | 450 | ||||
Air RAC2 | 1000m | 800m | 0.05 | 19 | --- | Light Kinetic | --- | 648 (1080)* | 283 | 472 | 2000 | 1.3 | 4s | 6s | 600 | 250 |
Air RAC5 | 860m | --- | --- | 40 | 40 | Kinetic-air | 1.5m | 318 (600)* | 508 | 960 | 3 | 9s | 200 | 450 | ||
VTOL RAC5 | 600m |
*Max rate of fire | All stats are current as of release 0.14.10 |
Gameplay & Hints
RAC2 and RAC5
- RAC2 and RAC5 both have a short spin up time (about 1 second) before the bullets start fying. The weapon also cools during the spin-up.
- Kinetic damage does some bonus damage to air units.
Canon
The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons. In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers. Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon. While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle.
Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own.
Usage
The following Inner Sphere assets equip Rotary AutoCannons:
Asset | Type | Faction | Tons | RAC2 | RAC5 | Air RAC2 | Air RAC5 |
---|---|---|---|---|---|---|---|
Osiris D | Mech | IS | 30 | 2 | |||
Raven G | Mech | IS | 35 | 1 | |||
Uziel D | Mech | IS | 50 | 3 | |||
Bushwacker A | Mech | IS | 55 | 2 | |||
Bushwacker F | Mech | IS | 55 | 1 | |||
Argus Prime | Mech | IS | 60 | 1 | |||
Rifleman D | Mech | IS | 60 | 4 | |||
Catapult G | Mech | IS | 65 | 2 | |||
Warhammer F | Mech | IS | 70 | 2 | |||
Marauder B | Mech | IS | 75 | 3 | |||
Awesome F | Mech | IS | 80 | 4 | |||
Awesome G | Mech | IS | 80 | 2 | |||
Atlas A | Mech | IS | 100 | 3 | |||
Fafnir F | Mech | IS | 100 | 2 | |||
Goblin E | Vehicle | IS | 45 | 1 | |||
Regulator A | Vehicle | IS | 45 | 1 | |||
Rommel B | Vehicle | IS | 65 | 1 | |||
Demolisher G | Vehicle | IS | 80 | 2 | |||
Partisan B | Vehicle | IS | 80 | 4 | |||
Partisan F | Vehicle | IS | 80 | 1 | |||
Behemoth B | Vehicle | IS | 100 | 4 | |||
Hawkmoth G | VTOL | IS | 25 | 1 | |||
Corsair A | ASF | IS | 50 | 2 | |||
Rusalka C | ASF | IS | 65 | 3 | |||
Rusalka E | ASF | IS | 65 | 1 | |||
Shiva B | ASF | IS | 85 | 2 | |||
Shiva E | ASF | IS | 85 | 2 | |||
Lobo C | Mech | Clan | 40 | 1 |
All stats are current as of release 0.14.10 | |