Difference between revisions of "Medium Range Missiles"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' | ||
! data-sort-type="number" style="width: 70px" | '''Min Range''' | ! data-sort-type="number" style="width: 70px" | '''Min Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
− | ! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' | + | ! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' |
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''Speed<br>(m/s)''' | + | ! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)''' |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | + | ! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
− | ! style="width: 70px" | '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton''' |
|- | |- | ||
− | + | ! data-sort-value="1" | '''MRM10''' | |
| rowspan="4" | 65m | | rowspan="4" | 65m | ||
| rowspan="4" | 640m | | rowspan="4" | 640m | ||
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|- | |- | ||
− | + | ! data-sort-value="2" | '''MRM20''' | |
| Data-sort-value="1640" | 20 x 82 | | Data-sort-value="1640" | 20 x 82 | ||
| Data-sort-value="1640" | 20 x 82 | | Data-sort-value="1640" | 20 x 82 | ||
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|- | |- | ||
− | + | ! data-sort-value="3" | '''MRM30''' | |
| Data-sort-value="2460" | 30 x 82 | | Data-sort-value="2460" | 30 x 82 | ||
| Data-sort-value="2460" | 30 x 82 | | Data-sort-value="2460" | 30 x 82 | ||
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|- | |- | ||
− | + | ! data-sort-value="4" | '''MRM40''' | |
| Data-sort-value="3280" | 40 x 82 | | Data-sort-value="3280" | 40 x 82 | ||
| Data-sort-value="3280" | 40 x 82 | | Data-sort-value="3280" | 40 x 82 | ||
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|- | |- | ||
− | + | ! data-sort-value="5" | '''Air MRM10''' | |
| rowspan="4" | 20m | | rowspan="4" | 20m | ||
| rowspan="4" | 700m | | rowspan="4" | 700m | ||
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|- | |- | ||
− | + | ! data-sort-value="6" | '''Air MRM20''' | |
| Data-sort-value="1640" | 20 x 82 | | Data-sort-value="1640" | 20 x 82 | ||
| Data-sort-value="1640" | 20 x 82 | | Data-sort-value="1640" | 20 x 82 | ||
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|- | |- | ||
− | + | ! data-sort-value="7" | '''Air MRM30''' | |
| Data-sort-value="2460" | 30 x 82 | | Data-sort-value="2460" | 30 x 82 | ||
| Data-sort-value="2460" | 30 x 82 | | Data-sort-value="2460" | 30 x 82 | ||
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|- | |- | ||
− | + | ! data-sort-value="8" | '''Air MRM40''' | |
| Data-sort-value="3280" | 40 x 82 | | Data-sort-value="3280" | 40 x 82 | ||
| Data-sort-value="3280" | 40 x 82 | | Data-sort-value="3280" | 40 x 82 | ||
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|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = 1500px | + | {{Version tag | Width = 1500px}} |
==Gameplay & Hints== | ==Gameplay & Hints== |
Revision as of 19:12, 30 March 2020
Medium Range Missiles, or MRMs for short, are a unique weapon system capable of saturating an area with unguided missiles.
Overview
Like SRMs, Medium Range Missile rack is unable to lock on targets. Short range effectiveness is significantly reduced due to the missiles firing out in a "shotgun" pattern after initial launch, as well as the 65 meter minimum range.
While the damage dealt by individual missiles is slightly less than that of LRM's, and their unguided nature make aiming more difficult, may give the impression of a sub-par weapon system MRMs make up for it through sheer weight of fire. Even the smallest MRM rack fires off 10 missiles at once and with so many missiles hitting the enemy cockpit will be shaken quite violently. In addition, their tendency to spread when fired enables them to saturate an area, helping to ensure that at least some hits are scored and making the weapon especially effective against targets clustered together closely. These same factors do make the missiles less effective against fast moving targets, or when moving laterally when the missiles launch.
Only Inner Sphere units have access to MRMs.
Weapon Stats
Weapon | Min Range | Max Range | Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MRM10 | 65m | 640m | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 11.3 | 158 | 400 | 46 | 240 | 1050 |
MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | ||||||||
MRM30 | 30 x 82 | 30 x 82 | 6.9 | 288 | 138 | ||||||||
MRM40 | 40 x 82 | 40 x 82 | 6 | 335 | 185 | ||||||||
Air MRM10 | 20m | 700m | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 9.2 | 129 | 500 | 46 | 240 | 250 |
Air MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | ||||||||
Air MRM30 | 30 x 82 | 30 x 82 | 8 | 335 | 138 | ||||||||
Air MRM40 | 40 x 82 | 40 x 82 | 7.5 | 418 | 185 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
Sometimes it can be difficult to find areas that allows a unit to take full advantage of an LRM or ELRM rack's range, in these situations, MRM's can prove to be more suitable choice. Their lack of a ballistic trajectory after launch makes them significantly more effective in close quarters fights while still having a range edge over dedicated short range weapons. Near the maximum range, acceptable effectiveness can be difficult to achieve against faster and smaller targets.
Canon
Medium Range Missiles were introduced by the Draconis Combine's Luthien Armor Works in 3058. Their effort was based around a "dead-fire" concept and were intended to deliver smaller and less expensive missiles aimed at area saturation fire. To this end the missiles completely lacked any sort of guidance system, a huge step backward compared to other systems, which enabled them to make use of lighter missiles and launchers. Initially the weapon was spurned as something for green cadets, however it has since caught on in regular military units among Successor States and mercenaries.
Usage
The following Inner Sphere assets equip MRMs:
Air MRM10 | MRM10 | Air MRM20 | MRM20 | Air MRM30 | MRM30 | Air MRM40 | MRM40 |
---|---|---|---|---|---|---|---|
All lists are current as of release 0.14.10 | |