Difference between revisions of "Shiva"

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===Variant B===
 
===Variant B===
{{Fluff}}
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The '''''Agent Orange''''' is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin [[RAC5|Air RAC5]], twin [[MRM40|Air MRM40]], and ''quadruple'' [[Bomb#Cluster|Bomb (CL)]] means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.
  
 
===Variant C===
 
===Variant C===
The '''''Agent Orange''''' is the least expensive Shiva variant, and the most fun - at least from the perspective of "Wow! I just shot 140 missiles at someone".  Mounting 2 [[MRM30]] and 2 [[MRM40]]s, the Agent Orange fields an incredible array of inaccurate missiles.  However, paired up with a scout who [[NARC]]s targets, the G can bring an incredible amount of pain to bear.  [[EOptics]] help to spot targets somewhat, and 3 [[DHS]] reduce, but don't offset the heat generated by this weapon loadout.
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{{Fluff}}
  
 
===Variant D===
 
===Variant D===
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===Variant E===
 
===Variant E===
You've been '''''Thunderstruck''''' when one of these launches it's full 2 [[Tbolt|Thunderbolt 20]] and 2 Thunderbolt 15 salvo at you.  [[TAG]] helps ensure a hit on these missiles, though their fairly poor maneuverability discourages top-down shots on anything but stationary targets.  Zero free tons for ammo, and only 2 shots per Tbolt20 and 3 on the Tbolt15 means a skilled pilot is called for in order to make those hits count.  A good electronics suite in the form of [[EOptics]] and [[GECM]] helps find to targets and evade detection.
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{{Fluff}}
 
 
  
 
===Variant F===
 
===Variant F===
The mighty Flying Beat Stick. The Shiva F packs on it two frighting LBX20s backed up by two LBX10s giving it horrifying close range fire power that is able to critically damage a mech if it gets close enough or to one shot lighter assets.  This variant is able to cause havoc to anything that isn't able to shoot back and decimate other planes that are not maneuverable enough to stay away or if they are get caught in its cross hairs. The real draw back to this variant though is even though it has terrifying damage potential it has to get almost point blank for its weapons to do there full damage to one spot which really puts the plane in danger, even with its moderate armour there is a strong chance that it'll be shot up once it gets in its gun range. There is also the chance that the plane will not come out of its pass all together because some times it will crash when the pilot isn't careful. The planes BHP lets it pick a unfortunate target from range then choose if it wants to close the gap to critically damage it.
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{{Fluff}}
  
 
===Variant G===
 
===Variant G===

Revision as of 19:25, 1 January 2018

Shiva
Shiva.jpg
Shiva.jpg
Faction Inner Sphere
Ticket cost: 12 upon destruction
Tier: {{{Tier}}}
Variant Armament
Variant Weapons Equipment
Prime:
Class: Bomber
Price: 114 000 CBills
Total Armor: 31 000
Maneuverability: 4.1
Max Speed: 430 km/h
Opt. Turning:
A:
Class: Attacker
Price: 127 350 CBills
Total Armor: 31 000
Maneuverability: 4.1
Max Speed: 479 km/h
Opt. Turning:
B:
Class: Bomber
Price: 121 000 CBills
Total Armor: 31 000
Maneuverability: 3.6
Max Speed: 430 km/h
Opt. Turning:
C:
Class: Attacker
Price: 113 500 CBills
Total Armor: 31 000
Maneuverability: 4.1
Max Speed: 479 km/h
Opt. Turning:
D:
Class: Bomber
Price: 128 500 CBills
Total Armor: 31 000
Maneuverability: 3.6
Max Speed: 430 km/h
Opt. Turning:
E:
Class: Attacker
Price: 116 500 CBills
Total Armor: 31 000
Maneuverability: 4.1
Max Speed: 480 km/h
Opt. Turning:
F:
Class: Bomber
Price: 131 500 CBills
Total Armor: 31 000
Maneuverability: 3.6
Max Speed: 430 km/h
Opt. Turning:
G:
Class: Attacker
Price: 117 700 CBills
Total Armor: 31 000
Maneuverability: 4.1
Max Speed: 479 km/h
Opt. Turning:

All stats current as of release 0.15.3

The Shiva is an Inner Sphere heavy variable-sweep wing Aerospace. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance.


Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime


Variant A


Variant B

The Agent Orange is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin Air RAC5, twin Air MRM40, and quadruple Bomb (CL) means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.

Variant C


Variant D


Variant E


Variant F


Variant G


History

The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.

Canon

This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units.

Battletech Reference