Difference between revisions of "Rotary AutoCannons"
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The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their [[Standard AutoCannons|Standard AutoCannon]] or [[Ultra_AutoCannons|Ultra AutoCannon]] counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing. | The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their [[Standard AutoCannons|Standard AutoCannon]] or [[Ultra_AutoCannons|Ultra AutoCannon]] counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing. | ||
− | Only [[Inner Sphere]] assets use Rotary AutoCannons. | + | Only [[Inner Sphere]] assets and the [[Lobo#Variant_C_-_.22Loco.22|Lobo C]] use Rotary AutoCannons. |
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Latest revision as of 05:41, 23 October 2024
Rotary AutoCannons, or RACs, are ballistic weapon systems capable of producing high rates of fire and DPS.
Overview
The Rotary AutoCannon make use of multiple barrels, allowing for a higher rate of fire by giving each individual barrel some time to cool down, resulting in a relatively high caliber gatling gun. Compared to their Standard AutoCannon or Ultra AutoCannon counterparts, the RACs can deal signifigantly more damage per second but this quality comes with reduction in range. Even with their multiple barrels RACs are prone to overheating under sustained fire, so short cooling breaks between bursts are recommended for optimal damage dealing.
Only Inner Sphere assets and the Lobo C use Rotary AutoCannons.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Hit Damage |
Splash Damage |
Damage Type |
Splash Radius | Shots /min |
Sustained DPS |
Burst DPS |
Speed (m/s) |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RAC2 | 1000m | 800m | 0.05 | 19 | --- | Kinetic | --- | 648 (1080)* | 246 | 410 | 2000 | 1.1 | 4s | 6s | 600 | 250 |
RAC5 | 700m | 650m | 0.43 | 65 | 333 (600)* | 433 | 780 | 1400 | 2.6 | 5s | 200 | 450 | ||||
Air RAC2 | 1000m | 800m | 0.05 | 19 | --- | Light Kinetic | --- | 648 (1080)* | 283 | 472 | 2000 | 1.3 | 4s | 6s | 600 | 250 |
Air RAC5 | 860m | --- | --- | 40 | 40 | Kinetic-air | 1.5m | 318 (600)* | 508 | 960 | 3 | 9s | 200 | 450 | ||
VTOL RAC5 | 600m |
*Max rate of fire | All stats are current as of release 0.14.10 |
Gameplay & Hints
RAC2 and RAC5
- RAC2 and RAC5 both have a short spin up time (about 1 second) before the bullets start fying. The weapon also cools during the spin-up.
- Kinetic damage does some bonus damage to air units.
Canon
The Rotary AutoCannon was developed by the New Avalon Institute of Science in 3062 and is both bulkier and heavier than Ultra-class AutoCannons. In addition, the expense of construction and inability to make use of specialty munitions have prevented it from being developed for the heavier AutoCannon calibers. Offsetting these factors, however, are the RAC's ability to fire at up to six times the rate of a Standard AutoCannon. While the weapon is prone to jamming at higher rates of fire one significant improvement over Ultra AutoCannon is the ability to clear the jam in the heat of battle.
Although initially developed and produced by the Federated Commonwealth, the FedCom Civil War saw the RAC quickly disseminate to other Successor States. Currently the Clans have yet to develop an RAC of their own.
Usage
The following Inner Sphere assets equip Rotary AutoCannons:
Asset | Type | Faction | Tons | RAC2 | RAC5 | Air RAC2 | Air RAC5 |
---|---|---|---|---|---|---|---|
Osiris D | Mech | IS | 30 | 2 | |||
Raven G | Mech | IS | 35 | 1 | |||
Uziel D | Mech | IS | 50 | 3 | |||
Bushwacker A | Mech | IS | 55 | 2 | |||
Bushwacker F | Mech | IS | 55 | 1 | |||
Argus Prime | Mech | IS | 60 | 1 | |||
Rifleman D | Mech | IS | 60 | 4 | |||
Catapult G | Mech | IS | 65 | 2 | |||
Warhammer F | Mech | IS | 70 | 2 | |||
Marauder B | Mech | IS | 75 | 3 | |||
Awesome F | Mech | IS | 80 | 4 | |||
Awesome G | Mech | IS | 80 | 2 | |||
Atlas A | Mech | IS | 100 | 3 | |||
Fafnir F | Mech | IS | 100 | 2 | |||
Goblin E | Vehicle | IS | 45 | 1 | |||
Regulator A | Vehicle | IS | 45 | 1 | |||
Rommel B | Vehicle | IS | 65 | 1 | |||
Demolisher G | Vehicle | IS | 80 | 2 | |||
Partisan B | Vehicle | IS | 80 | 4 | |||
Partisan F | Vehicle | IS | 80 | 1 | |||
Behemoth B | Vehicle | IS | 100 | 4 | |||
Hawkmoth G | VTOL | IS | 25 | 1 | |||
Corsair A | ASF | IS | 50 | 2 | |||
Rusalka C | ASF | IS | 65 | 3 | |||
Rusalka E | ASF | IS | 65 | 1 | |||
Shiva B | ASF | IS | 85 | 2 | |||
Shiva E | ASF | IS | 85 | 2 | |||
Lobo C | Mech | Clan | 40 | 1 |
All stats are current as of release 0.14.10 | |