Difference between revisions of "Thunderbolt"

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The '''Thunderbolt''', or '''TBolt''', is a powerful, precision-fired [[Missiles|Missile]] used by some [[Inner Sphere]] units.  
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The '''Thunderbolt''', or '''TBolt''', is a powerful, direct-fire [[Missiles|Missile]] used by [[Inner Sphere]] units.  
  
 
==Overview==
 
==Overview==
Two TBolts are capable of devastating most [[Light Mechs]] with precise hits to the [[Armor|Rear Torso Armor]], and can also heavily damage the majority of [[Medium Mechs|Medium]] and [[Heavy Mechs]]. It is also possible to kill the Pilots of [[Mechs]] by hitting the [[Armor|Cockpit]], although in most cases it is pure luck. TBolts also have significant splash damage, allowing them to deal damage to several [[Armor]] components at the same time.
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Thunderbolt launchers fire single heavy damage missile causing intense screenshake and splash damage. Launcher can lock onto targets within 750 meters, and having no minimum arming range means that they can also be used in knife fighting distances. Missiles can also be fired to marked ([[TAG]], [[NARC]]) units, or dumbfired, from nearly 2000 meter distance. Tbolt turning speed is quite low so hitting fast moving units can prove challenging.
  
Thunderbolts can be guided to a target by [[TAG]] Laser, but can have trouble hitting oddly positioned or fast-moving targets as their turn speed is quite low.
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Air Thunderbolts are quite different from their ground-based siblings in that they are primarily meant for [[AA]], and deal reduced damage against ground assets.
  
Air Thunderbolts work a bit differently from their ground-based siblings in that they are very effective against larger, less maneuverable aircraft but deal almost no damage at all to ground assets. In this way, it is best to treat Air TBolts strictly as an air-to-air missile weapon.
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Only Inner Sphere units use Thunderbolt launchers.
 
 
Only Inner Sphere units may make use of Thunderbolt launchers.
 
  
  
 
==Weapon Stats==
 
==Weapon Stats==
 
 
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==Gameplay & Hints==
 
==Gameplay & Hints==
Upon impact, TBolts create large explosions, causing intense cockpit shake, and an intense flash, which can be blinding in [[Night Vision]].
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*Upon impact, TBolts create large explosions, causing intense cockpit shake, and an intense flash, which can be blinding in [[Night Vision]].
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*One possible way to use TBolts is to fire them at Tagged [[Heavy Mechs|Heavy]] or [[Assault Mechs]] from beyond 1000 meters, allowing the TBolter to avoid most enemy fire. These units are too slow to effectively dodge the TBolt, thus increasing the chance of a hit.  One can also unleash a sneak attack by performing a dumb-fire of a TBolt barrage while in passive radar mode, as long as your target is either stationary or moving slowly and can't see the missiles coming.
  
One possible way to use TBolts is to fire them at Tagged [[Heavy Mechs|Heavy]] or [[Assault Mechs]] from beyond 1000 meters, allowing the TBolter to avoid most enemy fire. These units are too slow to effectively dodge the TBolt, thus increasing the chance of a hit.  One can also unleash a sneak attack by performing a dumb-fire of a TBolt barrage while in passive radar mode, as long as your target is either stationary or moving slowly and can't see you coming.
 
  
 
==Canon==
 
==Canon==
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In CBT, Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way. <br>
 
In CBT, Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way. <br>
 
[http://www.sarna.net/wiki/Thunderbolt_5 BattleTech reference]
 
[http://www.sarna.net/wiki/Thunderbolt_5 BattleTech reference]
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==Usage==
 
==Usage==

Revision as of 13:40, 25 April 2020

The Thunderbolt, or TBolt, is a powerful, direct-fire Missile used by Inner Sphere units.

Overview

Thunderbolt launchers fire single heavy damage missile causing intense screenshake and splash damage. Launcher can lock onto targets within 750 meters, and having no minimum arming range means that they can also be used in knife fighting distances. Missiles can also be fired to marked (TAG, NARC) units, or dumbfired, from nearly 2000 meter distance. Tbolt turning speed is quite low so hitting fast moving units can prove challenging.

Air Thunderbolts are quite different from their ground-based siblings in that they are primarily meant for AA, and deal reduced damage against ground assets.

Only Inner Sphere units use Thunderbolt launchers.


Weapon Stats

Weapon Min Range Max Range Lock On
Range
Lock On
Time
Splash Damage/Shot Damage
Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Max Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
TBolt5 --- 1940m 750m 1s 327 Missile 1.5m 10 52 600 50 20 800
TBolt10 1.5s 654 10 105 80 10
TBolt15 2s 980 8.3 131 110 7
TBolt20 2.5s 1308 7.5 157 140 5
Air TBolt --- 5200m 750m 1s 160 Mgun 1.5m 10 43 600 50 20 800
All stats are current as of release 0.14.10

Gameplay & Hints

  • Upon impact, TBolts create large explosions, causing intense cockpit shake, and an intense flash, which can be blinding in Night Vision.
  • One possible way to use TBolts is to fire them at Tagged Heavy or Assault Mechs from beyond 1000 meters, allowing the TBolter to avoid most enemy fire. These units are too slow to effectively dodge the TBolt, thus increasing the chance of a hit. One can also unleash a sneak attack by performing a dumb-fire of a TBolt barrage while in passive radar mode, as long as your target is either stationary or moving slowly and can't see the missiles coming.


Canon

First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of missiles, the Thunderbolt launchers fire a single missile that inflicts as much damage as an Autocannon/5, an Autocannon/10, a Gauss rifle or an Autocannon/20, respectively. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.

In CBT, Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.
BattleTech reference


Usage

The following Inner Sphere assets equip Thunderbolts:

TBolt5 TBolt10 TBolt15 TBolt20 Air TBolt
All lists are current as of release 0.14.10