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  • ...Laser]]. Although Heavy Lasers are exclusively Clan technology, even Inner Sphere [[BA|Battle Armor]] can equip the BA mHL. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...e output, but they also generate bit more [[heat]] compared to their Inner Sphere counterparts. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,754 words) - 16:58, 8 November 2021
  • Only Inner Sphere units use X-Pulse Lasers. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    6 KB (790 words) - 16:58, 8 November 2021
  • ...increased heat output. The [[Clan]] ERPPC has the same range as its Inner Sphere counterpart, but does about 35% more damage in exchange for almost 70% more ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    16 KB (2,141 words) - 21:23, 26 August 2022
  • ...ed '''BA''') is a powered armor that the player spawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
    7 KB (1,105 words) - 07:08, 25 April 2024
  • [[File:Inner Sphere.png|right|thumb|300px|The Inner Sphere in MWLL uses the flag of the Federated Commonwealth]] The '''Inner Sphere''' (abbreviated '''IS''') is a common name to the area 450 - 550 light-year
    2 KB (244 words) - 18:23, 3 August 2017
  • ...the two playable factions in [[MWLL]], the other faction being the [[Inner Sphere]]. ...erensky ordered his troops to secure three quarters of their equipment and Mechs in order to limit their usage while industry required to maintain it all de
    3 KB (427 words) - 01:18, 31 March 2020
  • ...tandard Lasers''' are basic energy beam weapon system used only by [[Inner Sphere]] units. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    9 KB (1,221 words) - 16:48, 8 November 2021
  • ...s, '''Myomer Accelerator Signal Circuitry''' or '''''MASC''''', allows a [[Mechs|Mech]] to move much faster at the expense of generating excess [[heat]]. MA ..., hit & run tactics, and excel in harassing slower chassis, like [[Assault Mechs]].
    5 KB (692 words) - 07:13, 10 May 2022
  • ..._Arms.jpg|right|thumb|425px|Example of Combined Arms force made of [[Inner Sphere]] units]] Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWL
    2 KB (285 words) - 13:43, 6 September 2021
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' # Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and p
    16 KB (2,438 words) - 21:30, 23 September 2023
  • | Affiliation = Inner Sphere ...ithin the Federated Suns and disappointed in the savage state of the Inner Sphere, Nelson looked to a more civilised time to base a secret identity around. D
    4 KB (608 words) - 17:22, 31 October 2018
  • | Affiliation = Inner Sphere ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories.
    4 KB (616 words) - 04:23, 15 August 2017
  • ...c reasons. The first is our own survival. The second is to gain both Inner Sphere and Clan technology for the purpose of conducting business operations with Foremost among the weapons used in this struggle are the Battle Mechs. Loaded with auto cannons, missiles launchers, lasers, and charged particle
    11 KB (1,719 words) - 05:31, 15 August 2017
  • | Faction = Inner Sphere The '''Hollander II''' is an [[Inner Sphere]] [[Medium Mech]] well known for its powerful weaponry and gangly appearanc
    10 KB (1,559 words) - 21:13, 7 August 2023
  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
    7 KB (837 words) - 16:25, 6 July 2022
  • | Faction = Inner Sphere ...] and some [[Assault Mechs]]. Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limit
    11 KB (1,790 words) - 21:01, 11 February 2024
  • | Faction = Inner Sphere ...''Uziel''' is a nimble [[Medium Mech]] that fills the [[Inner Sphere|Inner Sphere's]] vehicle roster with a capable skirmisher. With a fast cruising speed fo
    14 KB (2,404 words) - 05:23, 31 March 2024
  • | Faction = Inner Sphere ...etween many developers, the Chimera D is one of the best early game medium mechs. Eschewing the traditional ''"missiles first"'' paradigm the Chimera chassi
    12 KB (1,964 words) - 05:04, 27 July 2023
  • | Faction = Inner Sphere The '''Catapult''' is an iconic [[Inner Sphere]] [[Heavy Mech]] that focuses almost entirely on sustained long-range fire.
    11 KB (1,801 words) - 00:27, 14 September 2023
  • | Faction = Inner Sphere ...d prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in his
    7 KB (1,047 words) - 14:50, 12 October 2023
  • | Faction = Inner Sphere ...tos come with varied pieces of [[Equipment]], making it a very adaptable [[Mechs|Mech]] capable of excelling in nearly any combat situation. Particularly, '
    14 KB (2,257 words) - 09:37, 5 September 2023
  • | Faction = Inner Sphere The '''Avatar''' is a [[Heavy_Mechs|heavy Omnimech]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset,
    11 KB (1,820 words) - 14:07, 24 September 2023
  • | Faction = Inner Sphere The Rifleman is an [[Inner Sphere]] [[Heavy Mech]] and was added with the 0.6.0 update as a surprise.<br>
    10 KB (1,666 words) - 06:04, 27 July 2023
  • ..., next time you get in a mech it will still be on, so if you prefer off in mechs you will need to press the button to turn it off every time after you take ...eg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even thou
    354 KB (59,525 words) - 05:51, 11 April 2024
  • | Faction = Inner Sphere ...s has built itself a reputation as one of the most fearsome Inner Sphere [[Mechs]] available. With a surprisingly low price tag for a 100 ton [[Mech]], the
    15 KB (2,484 words) - 09:40, 5 September 2023
  • | Faction = Inner Sphere ...ofile for it's weight class and more armor than even some [[Clan]] Assault Mechs. The Awesome's firepower is usually based on a heavy reliance on [[Energy W
    14 KB (2,296 words) - 19:09, 27 July 2023
  • | Faction = Inner Sphere ...light speed loss (-26%) when in reverse when compared with similarly sized Mechs (-53% for the [[Atlas]]).
    11 KB (1,840 words) - 19:20, 27 July 2023
  • | Faction = Inner Sphere The '''Fafnir''' is an [[Inner Sphere]] [[Assault Mech]] released in 0.5.4. Famed for wielding the most powerful
    13 KB (2,048 words) - 05:36, 23 March 2024
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' ! colspan="4" style="font-size:14px; background:#2E2E2E;" |'''Mechs'''
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  • | Faction = Inner Sphere The '''Hawkmoth''' is a light [[VTOL]] available to the [[Inner Sphere]]. Its light armor and high mobility allow it to skirt above and around the
    10 KB (1,688 words) - 00:41, 14 September 2023
  • Similar in concept to the Inner Sphere's Hawkmoth as its name suggests Donar is a light Combat VTOL that excels at ...ange Large Laser]] backed by two [[SSRM|Streak-SRM4]]. It can harass light Mechs and tanks at range, while also being a good choice for hit-and-run tactics
    8 KB (1,278 words) - 05:45, 29 July 2023
  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all oth ...ted DHS and colloquially also referred to as Freezers throughout the Inner Sphere after their NAIS codename, operate in much the same way and for the same pu
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  • ...r OmniMech. While the Kodiak does not go to the extremes of other Totem ’Mechs such as the Thunder Stallion or Mandrill, it nevertheless represents the ep ...the duo [[CERML]] - even the NARC launcher reaches further than the inner sphere standard counter part.<br>
    13 KB (2,154 words) - 09:40, 5 September 2023
  • ...of the most risky tanks to take. Price-wise it's between Medium and Heavy Mechs, packing slightly more weapons than Mediums for the cost of less armor and ...]]s offer minor close range damage. This variant is very effective against mechs and tanks, but suffers against airborne units and [[BA]]. Two [[Free tons]]
    8 KB (1,332 words) - 20:47, 11 February 2024
  • | Faction = Inner Sphere The '''Marauder''' is an iconic [[Inner Sphere]] [[Heavy Mechs|Heavy 'Mech]].
    13 KB (2,135 words) - 04:52, 25 March 2024
  • | Faction = Inner Sphere The Commando was originally a ''canceled'' [[Inner Sphere]] [[Light Mech]], under development by Wandering Samurai Studios. It was an
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  • ...rime. This setup turns the B into a well-rounded sniper, effective against Mechs, tanks and even aerospace assets. Like the Puma Prime, heat can be a proble ...ed as a close-range fire support unit or to surprise and smash other light Mechs with deadly barrages of ATMs. The quad [[CERSL]]s are excellent for followi
    10 KB (1,757 words) - 04:01, 28 July 2023
  • ...ited ammo space and a lack of armor, significantly lower than other medium Mechs. ...et a handle on managing your missiles turn radius, this Shadowcat can drop mechs both at close and far ranges and even from behind cover and around walls.
    15 KB (2,538 words) - 04:49, 14 September 2023
  • ...he vulnerable arm away from enemies. Using terrain or even other friendly mechs as cover while closing the distance to its prey can be the decisive tactica ...lock for minimal distances but also missing the ballistic lobe their Inner Sphere counterparts use to deny terrain obstacles to a great degree.<br>
    12 KB (1,955 words) - 21:40, 23 September 2023
  • ...d scouting. The weapons loadout may seem disappointing compared to similar mechs in its weightclass- but that limited firepower is devastating in the hands ...some of the heat in check. In packs or along with other similar-equipped 'Mechs it can cause serious damage.
    12 KB (1,924 words) - 08:54, 11 October 2023
  • ...unique silhouette. It is also hands-down one of the most powerful Heavy [[Mechs]], and its staggeringly high cost reflects this. It is armed to the teeth ...at Prime is a mighty late-game Mech, capable of dispatching even [[Assault Mechs]] with relative ease. 2 [[CLRM20]]'s give it the ability to soften targets
    10 KB (1,688 words) - 06:33, 28 July 2023
  • Vultures are fairly affordable in regards to other Clan Heavy Mechs, and as such doesn't pack quite as much in terms of Weapons, [[Equipment]] ...hat focus on the the real threat of this mech; it's arms- and fast [[Light Mechs]] that can dodge between Gauss shells and shrug off SRM blasts.
    13 KB (2,106 words) - 06:38, 23 March 2024
  • ...[[cSSRM6]]s giving it greater ability to [[damage spread]] than most other mechs. That, coupled with the A's extra armor and [[LAMS]] can make it a very sur ...r of [[Flamers]] for protection against [[Battle Armor]] and to make other mechs feel toasty. Stay close and use your superior speed to rush in unexpectedly
    12 KB (1,886 words) - 23:42, 11 December 2023
  • ...ts. While it may mount less overall firepower compared to other heavy Clan Mechs, the Thor is still a significant threat, and a pilot can compensate for any ...ech with good mobility, the ''Summoner'', dubbed the ''Thor'' in the Inner Sphere, has often been unfairly compared to the ''Timber Wolf'' (Mad Cat). The ''S
    11 KB (1,841 words) - 06:27, 28 July 2023
  • ...ield, boasting a top speed of 64 kph, and is one of two Clan Assault Class Mechs with Jump Jets, which provide it surprising maneuverability for its size an The Mad Cat MkII Prime is one of the most versatile and deadly Assault Mechs available to the Clans. Its Primary weapons are a pair of [[CGauss]], able
    12 KB (1,925 words) - 09:39, 5 September 2023
  • ...CERLL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] Extended Ran ...erate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C la
    11 KB (1,878 words) - 06:40, 28 July 2023
  • ...ropship containing new armor prototypes was destroyed, both Clan and Inner Sphere forces are moving on the wreckage in an attempt to recover the prototypes." *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (929 words) - 09:20, 18 January 2023
  • | Faction = Inner Sphere The '''Partisan''' is an [[Inner Sphere]] [[tank]], specialized for [[AA|anti-aircraft]] roles. It is lightly armor
    9 KB (1,458 words) - 03:44, 1 September 2023
  • | Faction = Inner Sphere The '''Demolisher''' is an [[Inner Sphere]] main battle [[tank]]. It is the most durable vehicle available, and all v
    10 KB (1,565 words) - 00:32, 14 September 2023

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