Difference between revisions of "Weapons"
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A note on damage dropoff: The base damage is modified by the [[damage type]] ''before'' subtracting the lossage for distance. Significantly, this has the effect of giving kinetic- and light kinetic-type weapons increased effective range against air assets than against ground assets, since the damage type modifier against air assets is much higher. | A note on damage dropoff: The base damage is modified by the [[damage type]] ''before'' subtracting the lossage for distance. Significantly, this has the effect of giving kinetic- and light kinetic-type weapons increased effective range against air assets than against ground assets, since the damage type modifier against air assets is much higher. | ||
− | |||
− | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | |
− | |- style="text-align:center; height: | + | {| class= "wikitable sortable mw-collapsible mw-collapsed" style="text-align:center; font-size:13px; margin:auto;" |
− | ! data-sort-type="number" style="vertical-align:top" | <div class="mw-collapsible-toggle" style="color: | + | |- style="text-align:center; height:70px;" |
− | ! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | + | ! data-sort-type="number" style="width: 90px; vertical-align:top" | <div class="mw-collapsible-toggle" style="color:#e69710; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 0.5em;">[Show/Hide]</div><br>'''Weapon''' |
− | ! data-sort-type="number" | '''Dmg Drop<br>Range''' | + | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> |
− | ! data-sort-type="number" | '''Dmg Drop<br>/m''' | + | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' |
− | ! '''Damage<wbr/>/Shot''' <!-- | + | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' |
− | ! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]''' | + | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
− | ! '''Secondary<br>Damage<wbr/>/Shot''' | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' |
− | ! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | + | ! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot''' |
− | ! data-sort-type="number" | '''Splash Radius''' | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' |
− | ! data-sort-type="number" | '''Shots< | + | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) |
− | ! ''' | + | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> |
− | ! '''[[Heat]]< | + | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | + | ! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! data-sort-type="number" | '''Jam<br>Duration''' | + | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! '''Ammo< | + | ! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> |
− | ! '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration''' |
+ | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ||
+ | ! style="width: 70px" | '''Ammo cost<br>/ton''' | ||
|- | |- | ||
Line 59: | Line 60: | ||
| --- | | --- | ||
| 16 | | 16 | ||
− | | | + | | 164 |
+ | | 164 | ||
| --- | | --- | ||
| --- | | --- | ||
Line 71: | Line 73: | ||
| --- | | --- | ||
| --- | | --- | ||
− | | Data-sort-value=" | + | | Data-sort-value="500" | 250 (250) |
− | | Heavy Kinetic | + | | Heavy Kinetic (Missile) |
| Data-sort-value="65" | 65 | | Data-sort-value="65" | 65 | ||
| Frag | | Frag | ||
| 1.9m / 3m | | 1.9m / 3m | ||
| 35 | | 35 | ||
− | | | + | | 292 |
+ | | 292 | ||
| --- | | --- | ||
| --- | | --- | ||
Line 94: | Line 97: | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
− | | | + | | 857 (1200)* |
− | | | + | | 120 |
+ | | 168 | ||
| --- | | --- | ||
| 1s | | 1s | ||
Line 109: | Line 113: | ||
| Data-sort-value="17" | 17 | | Data-sort-value="17" | 17 | ||
| Kinetic | | Kinetic | ||
− | | | + | | 500 (700)* |
− | | | + | | 170 |
+ | | 238 | ||
| --- | | --- | ||
| 1s | | 1s | ||
Line 120: | Line 125: | ||
| 1200m | | 1200m | ||
| rowspan="2" | 10 | | rowspan="2" | 10 | ||
− | | Data-sort-value=" | + | | Data-sort-value="346" | 6 x 58 |
| rowspan="2" | Light Kinetic | | rowspan="2" | Light Kinetic | ||
| Data-sort-value="120" | 6 x 20 | | Data-sort-value="120" | 6 x 20 | ||
Line 126: | Line 131: | ||
| 1m / 1.5m | | 1m / 1.5m | ||
| 11.8 | | 11.8 | ||
− | | | + | | 96 |
+ | | 96 | ||
| 9 | | 9 | ||
| rowspan="4" | --- | | rowspan="4" | --- | ||
Line 137: | Line 143: | ||
| 795m | | 795m | ||
| 800m | | 800m | ||
− | | Data-sort-value=" | + | | Data-sort-value="390" | 3 x 130 |
| Data-sort-value="135" | 3 x 45 | | Data-sort-value="135" | 3 x 45 | ||
| 1m / 1.8m | | 1m / 1.8m | ||
| 12.6 | | 12.6 | ||
− | | | + | | 116 |
+ | | 116 | ||
| 3 | | 3 | ||
| 128 | | 128 | ||
Line 151: | Line 158: | ||
| 600m | | 600m | ||
| rowspan="2" | 20 | | rowspan="2" | 20 | ||
− | | Data-sort-value=" | + | | Data-sort-value="550" | 225 (225) |
− | | rowspan="2" | Heavy Kinetic | + | | rowspan="2" | Heavy Kinetic (Energy) |
| Data-sort-value="500" | 500 | | Data-sort-value="500" | 500 | ||
| 1.3m / 2.6m | | 1.3m / 2.6m | ||
| 17.7 | | 17.7 | ||
− | | | + | | 156 |
+ | | 156 | ||
| 15 | | 15 | ||
| 28 | | 28 | ||
Line 165: | Line 173: | ||
| 345m | | 345m | ||
| 350m | | 350m | ||
− | | Data-sort-value=" | + | | Data-sort-value="600" | 300 (300) |
| Data-sort-value="600" | 600 | | Data-sort-value="600" | 600 | ||
| 1.6m / 3.2m | | 1.6m / 3.2m | ||
| 26.6 | | 26.6 | ||
− | | | + | | 310 |
+ | | 310 | ||
| 38 | | 38 | ||
| 22 | | 22 | ||
Line 178: | Line 187: | ||
| 1200m | | 1200m | ||
| 1200m | | 1200m | ||
− | + | | 10 | |
| Data-sort-value="13" | 13 | | Data-sort-value="13" | 13 | ||
| Light Kinetic | | Light Kinetic | ||
Line 184: | Line 193: | ||
| rowspan="5" | --- | | rowspan="5" | --- | ||
| rowspan="5" | --- | | rowspan="5" | --- | ||
− | | | + | | 302 (500)* |
− | | | + | | 92 |
+ | | 328 | ||
| 0.5 | | 0.5 | ||
| 3.5s | | 3.5s | ||
Line 196: | Line 206: | ||
| rowspan="2" | 810m | | rowspan="2" | 810m | ||
| rowspan="2" | 800m | | rowspan="2" | 800m | ||
+ | | rowspan="2" | 10 | ||
| rowspan="2" Data-sort-value="347" | 3 x 115.5 | | rowspan="2" Data-sort-value="347" | 3 x 115.5 | ||
| rowspan="2" | Kinetic | | rowspan="2" | Kinetic | ||
− | | | + | | 18.8 (45.5)* |
| 131 | | 131 | ||
+ | | rowspan="2" | 315 | ||
| rowspan="2" | 7 | | rowspan="2" | 7 | ||
| 4s | | 4s | ||
Line 208: | Line 220: | ||
| data-sort-value="11" | [[CUAC5 | CUAC5]] | | data-sort-value="11" | [[CUAC5 | CUAC5]] | ||
− | | | + | | 17.6 (45.5)* |
− | | | + | | 122 |
| 5s | | 5s | ||
|- | |- | ||
Line 219: | Line 231: | ||
| Data-sort-value="600" | 2 x 300 | | Data-sort-value="600" | 2 x 300 | ||
| rowspan="2" | Heavy Kinetic | | rowspan="2" | Heavy Kinetic | ||
− | | 25.8 | + | | 25.8 (56)* |
− | | | + | | 263 |
+ | | 649 | ||
| 30 | | 30 | ||
| 5s | | 5s | ||
Line 232: | Line 245: | ||
| 350m | | 350m | ||
| Data-sort-value="980" | 2 x 490 | | Data-sort-value="980" | 2 x 490 | ||
− | | 28 | + | | 28 (63.8)* |
− | | | + | | 459 |
+ | | 1209 | ||
| 68 | | 68 | ||
| 6s | | 6s | ||
Line 245: | Line 259: | ||
| 1500m | | 1500m | ||
| 10 | | 10 | ||
− | | Data-sort-value="346" | 12 x | + | | Data-sort-value="346" | 12 x 29 |
− | + | | Light Kinetic | |
| --- | | --- | ||
| --- | | --- | ||
| --- | | --- | ||
| 8.8 | | 8.8 | ||
− | | | + | | 71 |
+ | | 71 | ||
| 28 | | 28 | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
Line 263: | Line 278: | ||
| 950m | | 950m | ||
| 100 | | 100 | ||
− | | Data-sort-value="225" | 225 | + | | Data-sort-value="225" | 225 (225) |
+ | | Light Kinetic (Energy) | ||
| Data-sort-value="550" | 550 | | Data-sort-value="550" | 550 | ||
| Frag | | Frag | ||
| 1.45m / 2.8m | | 1.45m / 2.8m | ||
| 22.5 | | 22.5 | ||
− | | | + | | 219 |
+ | | 219 | ||
| 34 | | 34 | ||
| 22 | | 22 | ||
Line 283: | Line 300: | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
− | | | + | | 589 (1080)* |
− | | | + | | 223 |
+ | | 408 | ||
| 1.1 | | 1.1 | ||
| rowspan="2" | 4s | | rowspan="2" | 4s | ||
Line 297: | Line 315: | ||
| 0.43 | | 0.43 | ||
| Data-sort-value="65" | 65 | | Data-sort-value="65" | 65 | ||
− | | | + | | 315 (600)* |
− | | | + | | 410 |
+ | | 778 | ||
| 2.6 | | 2.6 | ||
| 5s | | 5s | ||
Line 306: | Line 325: | ||
| data-sort-value="18" | [[LBX2 | (C)LBX2]] | | data-sort-value="18" | [[LBX2 | (C)LBX2]] | ||
− | | | + | | 1330m |
| 1350m | | 1350m | ||
| rowspan="4" | 10 | | rowspan="4" | 10 | ||
Line 315: | Line 334: | ||
| rowspan="4" | --- | | rowspan="4" | --- | ||
| 20 | | 20 | ||
− | | | + | | 76 |
+ | | 76 | ||
| 7 | | 7 | ||
| rowspan="4" | --- | | rowspan="4" | --- | ||
Line 324: | Line 344: | ||
| data-sort-value="19" | [[LBX5 | (C)LBX5]] | | data-sort-value="19" | [[LBX5 | (C)LBX5]] | ||
− | | | + | | 900m |
| 900m | | 900m | ||
| Data-sort-value="407" | 5 x 81 | | Data-sort-value="407" | 5 x 81 | ||
| 15 | | 15 | ||
− | | | + | | 142 |
+ | | 142 | ||
| 10 | | 10 | ||
| 48 | | 48 | ||
Line 335: | Line 356: | ||
| data-sort-value="20" | [[LBX10 | (C)LBX10]] | | data-sort-value="20" | [[LBX10 | (C)LBX10]] | ||
− | | | + | | 700m |
| 700m | | 700m | ||
| Data-sort-value="813" | 10 x 81 | | Data-sort-value="813" | 10 x 81 | ||
| 12 | | 12 | ||
− | | | + | | 228 |
+ | | 228 | ||
| 24 | | 24 | ||
| 24 | | 24 | ||
Line 350: | Line 372: | ||
| Data-sort-value="1626" | 20 x 81 | | Data-sort-value="1626" | 20 x 81 | ||
| 10 | | 10 | ||
− | | | + | | 380 |
+ | | 380 | ||
| 76 | | 76 | ||
| 12 | | 12 | ||
Line 357: | Line 380: | ||
| data-sort-value="22" | [[LtGauss | LtGauss]] | | data-sort-value="22" | [[LtGauss | LtGauss]] | ||
− | | | + | | 1255m |
| 1250m | | 1250m | ||
| 200 | | 200 | ||
Line 366: | Line 389: | ||
| rowspan="5" | --- | | rowspan="5" | --- | ||
| 11 | | 11 | ||
− | | | + | | 138 |
+ | | 138 | ||
| 11 | | 11 | ||
| rowspan="5" | --- | | rowspan="5" | --- | ||
Line 380: | Line 404: | ||
| rowspan="2" Data-sort-value="1230" | 1230 | | rowspan="2" Data-sort-value="1230" | 1230 | ||
| rowspan="4" | 8.5 | | rowspan="4" | 8.5 | ||
− | | rowspan="2" | | + | | rowspan="2" | 202 |
+ | | rowspan="2" | 202 | ||
| 14 | | 14 | ||
| rowspan="2" | 12 | | rowspan="2" | 12 | ||
Line 392: | Line 417: | ||
| data-sort-value="25" | [[HGauss | HGauss]] | | data-sort-value="25" | [[HGauss | HGauss]] | ||
− | | | + | | 705m |
| 450m | | 450m | ||
| 4.3 | | 4.3 | ||
| Data-sort-value="2125" | 2125 | | Data-sort-value="2125" | 2125 | ||
− | | | + | | 349 |
+ | | 349 | ||
| 32 | | 32 | ||
| rowspan="2" | 6 | | rowspan="2" | 6 | ||
Line 407: | Line 433: | ||
| 977 | | 977 | ||
| Data-sort-value="1932" | 1932 | | Data-sort-value="1932" | 1932 | ||
− | | | + | | 318 |
+ | | 318 | ||
| 29 | | 29 | ||
|- | |- | ||
Line 420: | Line 447: | ||
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | --- | | rowspan="3" | --- | ||
− | | | + | | 97 (900)* |
− | | | + | | 159 |
+ | | rowspan="3" | 1476 | ||
| rowspan="3" | 3 | | rowspan="3" | 3 | ||
| rowspan="3" | 16s | | rowspan="3" | 16s | ||
Line 430: | Line 458: | ||
| data-sort-value="28" | [[HAG30 | HAG30]] | | data-sort-value="28" | [[HAG30 | HAG30]] | ||
− | | | + | | 129 (900)* |
− | | | + | | 211 |
| 8s | | 8s | ||
|- | |- | ||
| data-sort-value="29" | [[HAG40 | HAG40]] | | data-sort-value="29" | [[HAG40 | HAG40]] | ||
− | | | + | | 153 (900)* |
− | | | + | | 251 |
| 10s | | 10s | ||
|- | |- | ||
Line 450: | Line 478: | ||
| --- | | --- | ||
| --- | | --- | ||
− | | | + | | 739 (1200)* |
− | | | + | | 60 |
+ | | 98 | ||
| 0.003 | | 0.003 | ||
| 4s | | 4s | ||
Line 469: | Line 498: | ||
| 10m | | 10m | ||
| 9 | | 9 | ||
− | | | + | | 158 |
+ | | 158 | ||
| 200 | | 200 | ||
| --- | | --- | ||
Line 487: | Line 517: | ||
| 28m / 35m | | 28m / 35m | ||
| 5 | | 5 | ||
− | | | + | | 231 |
+ | | 231 | ||
| 400 | | 400 | ||
| rowspan="3" | --- | | rowspan="3" | --- | ||
Line 499: | Line 530: | ||
| 20m / 25m | | 20m / 25m | ||
| 7.5 | | 7.5 | ||
− | | | + | | 347 |
+ | | 347 | ||
| 300 | | 300 | ||
|- | |- | ||
Line 507: | Line 539: | ||
| 36m / 45m | | 36m / 45m | ||
| 5 | | 5 | ||
− | | | + | | 231 |
+ | | 231 | ||
| 500 | | 500 | ||
|- | |- | ||
|} | |} | ||
− | < | + | </div> |
+ | {| style="font-size:12px; margin:auto; width:100%; max-width: 1650px; margin-bottom: 30px" | ||
+ | |- | ||
+ | | style=" width: 50%; text-align:left;" | *Max rate of fire | ||
+ | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | ||
+ | |} | ||
==Missile Weapons== | ==Missile Weapons== |
Revision as of 17:14, 1 June 2019
This is a quick reference for all ground-based Weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by air assets, see Air Weapons. Weapons are divided into three classes: ballistic, missile, and energy.
Discussion
The raw damage values displayed in this table aren't the actual damage in-game. There are multiple reasons for this and some unknowns which should be taken into account before comparing any weapon to another, especially between categories.
The Damage column is the theoretical maximum direct-hit damage to a single component, ignoring the effectiveness of the associated damage type against the particular target. Effectiveness and actual total damage done can be affected by the following:
- Multiple-launch missile weapons, especially the LRMs, tend to be somewhat inaccurate and miss the target with some missiles even when at optimal range and the target is a large, stationary Mech, therefore not inflicting 100% of its potential.
- Weapons that fire multiple shots in a volley or that fire rapidly may suffer from damage being spread across multiple components (or missing entirely with some portion of the shots), making it more difficult to land a killing blow.
- Some weapons may offer splash damage that can damage multiple components (or even multiple Mechs) at once. Splash damage will damage everything within its radius, with the center of the effect being more damaging, and the edge inflicting little to no damage. Components are damaged independently, so an Uller hit in the shoulder with an AC20 may suffer the full damage from the AC20 (modified by the damage type effectiveness against mechs), and suffer additional partial AC20 damage to the head, center torso, back, and/or arm, depending on how close these components are to the center of the explosion. Thus, especially in the case of weapons with large splash radiuses, the sum total damage done can much larger than the listed (maximum single-component) damage. As a result of this, hitting a vehicle on the edge between components may do more total damage than hitting the center of a single component, where it would be further away from other components, thereby reducing the extra splash damage.
Some weapons' (e.g. HGauss) damage seems to "spread" to the center torso. The relation between assumed damage and real damage is unknown; It seems to be higher, but this still needs to be confirmed.
Finally, a table cannot hope to convey all aspects of a weapon's performance; The best way to evaluate a weapon's worth is to test it in action.
Ballistic Weapons
Many ballistic weapons can be fired with effect at targets more distant than their listed range, but accuracy and/or damage will suffer. When firing AC10 or AC20 family weapons near or beyond their listed range, it may be necessary to take wind and shot drop into consideration. The LongTom Artillery is the extreme member of the ballistic weapons family and fires a long-range, relatively slow-moving, arcing shot.
Many of these weapons will overheat in continuous firing (represented in-game as a bar under the weapon name on the weapons display). If they overheat, they will become unusable for a few seconds, after which they will become usable and start to cool at their normal rate. However, if overheated, ultra ACs will jam for 10 seconds before cooling.
A note on damage dropoff: The base damage is modified by the damage type before subtracting the lossage for distance. Significantly, this has the effect of giving kinetic- and light kinetic-type weapons increased effective range against air assets than against ground assets, since the damage type modifier against air assets is much higher.
[Show/Hide] Weapon |
Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Burst DPS |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BA Recoilless Rifle | 318m | --- | --- | 400 | Flak | --- | --- | --- | 16 | 164 | 164 | --- | --- | --- | --- | --- |
BA Grenade Launcher | 465m | --- | --- | 250 (250) | Heavy Kinetic (Missile) | 65 | Frag | 1.9m / 3m | 35 | 292 | 292 | --- | --- | --- | --- | --- |
BA Light MG | 600m | --- | --- | 7 | Kinetic | --- | --- | --- | 857 (1200)* | 120 | 168 | --- | 1s | 3s | --- | --- |
BA Medium MG | 317m | 300m | 1 | 17 | Kinetic | 500 (700)* | 170 | 238 | --- | 1s | 3s | |||||
AC2 | 1200m | 1200m | 10 | 6 x 58 | Light Kinetic | 6 x 20 | Frag | 1m / 1.5m | 11.8 | 96 | 96 | 9 | --- | --- | 360 | 250 |
AC5 | 795m | 800m | 3 x 130 | 3 x 45 | 1m / 1.8m | 12.6 | 116 | 116 | 3 | 128 | 450 | |||||
AC10 | 625m | 600m | 20 | 225 (225) | Heavy Kinetic (Energy) | 500 | 1.3m / 2.6m | 17.7 | 156 | 156 | 15 | 28 | 750 | |||
AC20 | 345m | 350m | 300 (300) | 600 | 1.6m / 3.2m | 26.6 | 310 | 310 | 38 | 22 | 1000 | |||||
(C)UAC2 | 1200m | 1200m | 10 | 13 | Light Kinetic | --- | --- | --- | 302 (500)* | 92 | 328 | 0.5 | 3.5s | 7s | 800 | 250 |
UAC5 | 810m | 800m | 10 | 3 x 115.5 | Kinetic | 18.8 (45.5)* | 131 | 315 | 7 | 4s | 8s | 128 | 450 | |||
CUAC5 | 17.6 (45.5)* | 122 | 5s | |||||||||||||
(C)UAC10 | 665m | 650m | 20 | 2 x 300 | Heavy Kinetic | 25.8 (56)* | 263 | 649 | 30 | 5s | 8s | 48 | 750 | |||
(C)UAC20 | 360m | 350m | 2 x 490 | 28 (63.8)* | 459 | 1209 | 68 | 6s | 10s | 32 | 1000 | |||||
HVAC2 | 1500m | 1500m | 10 | 12 x 29 | Light Kinetic | --- | --- | --- | 8.8 | 71 | 71 | 28 | --- | --- | 360 | 500 |
HVAC10 | 955m | 950m | 100 | 225 (225) | Light Kinetic (Energy) | 550 | Frag | 1.45m / 2.8m | 22.5 | 219 | 219 | 34 | 22 | 1000 | ||
RAC2 | 1000m | 800m | 0.05 | 19 | Kinetic | --- | --- | --- | 589 (1080)* | 223 | 408 | 1.1 | 4s | 6s | 600 | 250 |
RAC5 | 700m | 650m | 0.43 | 65 | 315 (600)* | 410 | 778 | 2.6 | 5s | 200 | 450 | |||||
(C)LBX2 | 1330m | 1350m | 10 | 2 x 81 | Light Kinetic | --- | --- | --- | 20 | 76 | 76 | 7 | --- | --- | 60 | 125 |
(C)LBX5 | 900m | 900m | 5 x 81 | 15 | 142 | 142 | 10 | 48 | 500 | |||||||
(C)LBX10 | 700m | 700m | 10 x 81 | 12 | 228 | 228 | 24 | 24 | 950 | |||||||
(C)LBX20 | 450m | 450m | 20 x 81 | 10 | 380 | 380 | 76 | 12 | 1350 | |||||||
LtGauss | 1255m | 1250m | 200 | 649 | Heavy Kinetic | --- | --- | --- | 11 | 138 | 138 | 11 | --- | --- | 16 | 1000 |
Gauss | 900m | 900m | 977 | 1230 | 8.5 | 202 | 202 | 14 | 12 | 1850 | ||||||
CGauss | 1092 | 18 | ||||||||||||||
HGauss | 705m | 450m | 4.3 | 2125 | 349 | 349 | 32 | 6 | 2000 | |||||||
iHGauss | 800m | 800m | 977 | 1932 | 318 | 318 | 29 | |||||||||
HAG20 | 1200m | 1200m | 40 | 82 | Kinetic | --- | --- | --- | 97 (900)* | 159 | 1476 | 3 | 16s | 6s | 240 | 1500 |
HAG30 | 129 (900)* | 211 | 8s | |||||||||||||
HAG40 | 153 (900)* | 251 | 10s | |||||||||||||
Machine Gun | 1600m | 300m | 0.001 | 3.5 | Light Kinetic | --- | --- | --- | 739 (1200)* | 60 | 98 | 0.003 | 4s | 6s | --- | --- |
Thumper | 13900m | --- | --- | 1000 | Energy | --- | --- | 10m | 9 | 158 | 158 | 200 | --- | --- | 8 | 2400 |
Long Tom (Std range) | 2250m | --- | --- | 1850 | Missile | 1000 | Energy | 28m / 35m | 5 | 231 | 231 | 400 | --- | --- | 5 | 2400 |
Long Tom (Short range) | 1500m | 20m / 25m | 7.5 | 347 | 347 | 300 | ||||||||||
Long Tom (Long range) | 3000m | 36m / 45m | 5 | 231 | 231 | 500 |
*Max rate of fire | All stats are current as of release 0.10.3 |
Missile Weapons
Of the missile weapons, only MRMs and and standard SRMs cannot lock onto a target. However, Tbolts and MRMs have limited seeking towards an active NARC or TAG (although there is a bug with MRMs seeking a TAGed or NARCed target, in that the missiles spread out too far). Additionally, MRMs, when dumbfired, can be guided after launch by moving the aiming reticule.
The minimum range listed here refers to the distance the missiles have to travel before they are armed and ready to explode, missiles that hit before traveling the listed distance will just bounce of their target dealing no damage. LRMs, Arrow IVs and ELRMs have another additional minimum range caused by the high arc they fly after exiting their launcher. This range is roughly 150m for LRMs and 500m for Arrow IV and ELRMs, but it can vary a little depending on torso elevation and height differences between attacker and target.
Clan SRMs are identical to their IS counterparts. Clan LRMs deal the same damage as their IS cousins, but instead of arcing, they fly straight at a target. (E)LRMs carried by aircraft are the same as standard LRMs but have better speed, maneuverability, a 25% faster lock, and fly directly towards their target (as opposed to arcing up after launch and only descending when they've reached their target -- significantly, this means the air-carried variants have no minimum range). Streak SRMs carried by aircraft are the same as standard SSRMs but have more speed and maneuverability, distance, lock rate and lock range, but will be unguided if fired without a lock.
Note that the Frag damage type is highly ineffective against vehicles.
[Show/Hide] Weapon |
Min Range | Max Range | Lock On Range |
Lock On Time |
Damage |
Damage Type | Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots |
Raw DPS | Heat |
Ammo |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BA SRM2 | 6m | 400m | --- | --- | 400 | Light Kinetic | 200 | Missile | 2m / 4m | 2 x 8 | 160 | --- | --- | 1000 |
(C)SRM2 | --- | 350m | --- | --- | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 16.3 | 109 | 12 | 48 | 125 |
(C)SRM4 | 354m | 4 x 100 | 4 x 100 | 15.7 | 209 | 24 | 96 | 250 | ||||||
(C)SRM6 | 6 x 100 | 6 x 100 | 15.1 | 302 | 36 | |||||||||
(C)DSRM4 | --- | 354m | --- | --- | 8 x 100 | Missile | 8 x 100 | Frag | 0.95m / 2m | 14.5 | 387 | 48 | 96 | 250 |
(C)DSRM6 | 12 x 100 | 12 x 100 | 13.5 | 542 | 72 | |||||||||
SSRM2 | --- | 350m | 350m | 0.3s | 2 x 100 | Missile | 2 x 100 | Frag | 0.8m / 3m | 14.5 | 96 | 16 | 36 | 175 |
SSRM4 | 351m | 4 x 100 | 4 x 100 | 14 | 186 | 32 | 72 | 350 | ||||||
SSRM6 | 6 x 100 | 6 x 100 | 13.5 | 270 | 48 | |||||||||
DSSRM4 | --- | 351m | 350m | 0.3s | 8 x 100 | Missile | 8 x 100 | Frag | 0.8m / 3m | 14 | 372 | 64 | 72 | 350 |
DSSRM6 | 12 x 100 | 12 x 100 | 13.5 | 539 | 96 | |||||||||
CSSRM2 | --- | 450m | 450m | 0.3s | 2 x 100 | Missile | 2 x 100 | Frag | 0.8m / 3m | 14.5 | 96 | 16 | 36 | 225 |
CSSRM4 | 4 x 100 | 4 x 100 | 14 | 186 | 32 | 72 | 450 | |||||||
CSSRM6 | 6 x 100 | 6 x 100 | 13.5 | 270 | 48 | |||||||||
CDSSRM4 | --- | 450m | 450m | 0.3s | 8 x 100 | Missile | 8 x 100 | Frag | 0.8m / 3m | 14 | 372 | 64 | 72 | 450 |
CDSSRM6 | 12 x 100 | 12 x 100 | 13.5 | 539 | 96 | |||||||||
MRM10 | 20m | 660m | --- | --- | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 11.3 | 309 | 46 | 240 | 1050 |
MRM20 | 20 x 82 | 20 x 82 | 8.6 | 469 | 92 | |||||||||
MRM30 | 30 x 82 | 30 x 82 | 6.9 | 565 | 138 | |||||||||
MRM40 | 40 x 82 | 40 x 82 | 6 | 656 | 185 | |||||||||
LRM5 | 100m | 1365m | 1000m | 1.8s | 5 x 87 | Missile | 5 x 87 | Frag | 1m / 3m | 14 | 202 | 29 | 180 | 850 |
LRM10 | 2s | 10 x 87 | 10 x 87 | 9.1 | 264 | 88 | ||||||||
LRM15 | 2.3s | 15 x 87 | 15 x 87 | 7.4 | 323 | 129 | ||||||||
LRM20 | 2.5s | 20 x 87 | 20 x 87 | 6.5 | 379 | 176 | ||||||||
CLRM5 | 20m | 1375m | 1000m | 1.8s | 5 x 87 | Missile | 5 x 87 | Frag | 1m / 3m | 14 | 202 | 29 | 180 | 850 |
CLRM10 | 2s | 10 x 87 | 10 x 87 | 9.1 | 264 | 87 | ||||||||
CLRM15 | 2.3s | 15 x 87 | 15 x 87 | 7.4 | 323 | 129 | ||||||||
CLRM20 | 2.5s | 20 x 87 | 20 x 87 | 6.5 | 379 | 176 | ||||||||
ELRM10 | 100m | 1870m | 1500m | 2s | 10 x 87 | Missile | 10 x 87 | Frag | 1m / 3m | 9.1 | 264 | 88 | 120 | 1100 |
ELRM15 | 2.3s | 15 x 87 | 15 x 87 | 7.4 | 323 | 129 | ||||||||
ELRM20 | 2.5s | 20 x 87 | 20 x 87 | 6.5 | 379 | 176 | ||||||||
ATM3 | 120m | 780m | 750m | 0.9s | 3 x 138.5 | Missile | 3 x 138.5 | Frag | 1m / 3m | 11.1 | 153 | 43 | 108 | 1100 |
ATM6 | 1.2s | 6 x 138.5 | 6 x 138.5 | 8 | 221 | 86 | ||||||||
ATM9 | 1.5s | 9 x 138.5 | 9 x 138.5 | 6.8 | 284 | 129 | ||||||||
ATM12 | 1.8s | 12 x 138.5 | 12 x 138.5 | 5.8 | 323 | 172 | ||||||||
ATM3 (ER) | 150m | 1500m | 1250m | 1s | 3 x 87 | Missile | 3 x 87 | Frag | 1m / 3m | 11.3 | 98 | 43 | 108 | 1100 |
ATM6 (ER) | 1.2s | 6 x 87 | 6 x 87 | 8.2 | 143 | 86 | ||||||||
ATM9 (ER) | 1.4s | 9 x 87 | 9 x 87 | 7.1 | 185 | 129 | ||||||||
ATM12 (ER) | 1.6s | 12 x 87 | 12 x 87 | 6.1 | 211 | 172 | ||||||||
ATM3 (HE) | --- | 320m | 300m | 0.6s | 3 x 184.5 | Missile | 3 x 184.5 | Frag | 1m / 3m | 10.4 | 193 | 51 | 108 | 1100 |
ATM6 (HE) | 6 x 184.5 | 6 x 184.5 | 8.1 | 289 | 102 | |||||||||
ATM9 (HE) | 9 x 184.5 | 9 x 184.5 | 7.3 | 403 | 153 | |||||||||
ATM12 (HE) | 12 x 184.5 | 12 x 184.5 | 6.4 | 475 | 204 | |||||||||
TBolt5 | --- | 4680m | 750m | 1s | 327 | Missile | 1.5m | --- | --- | 10 | 54 | 50 | 20 | 800 |
TBolt10 | 1.5s | 654 | 10 | 109 | 80 | 10 | ||||||||
TBolt15 | 2s | 981 | 8.3 | 136 | 110 | 7 | ||||||||
TBolt20 | 2.5s | 1308 | 7.5 | 163 | 140 | 5 | ||||||||
Arrow IV | 200m | 4300m | 1000m | 16s | 4 x 175 | Missile | 4 x 116.5 | Missile | 9.5m / 50m | 7 | 136 | 300 | 32 | 1000 |
CArrow IV | 1200m |
Energy Weapons
Energy weapons do not need ammunition. Note that the EMP and Flame damage types are not very effective against vehicles (though if you can manage to hit an air unit with a Flamer it will do much better damage than against other vehicle types).
Note that laser damage displayed in the table below is the maximum damage possible. This assumes that the laser in question has been focused on a target for the full length of its beam duration. Also note that firing Pulse Lasers - but not X-Pulse Lasers - will occasionally fire an extra pulse. This is a known feature.
[Show/Hide] Weapon |
Max Range | Beam Duration | Damage |
Damage Type | Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Heat Dmg /Shot |
Shots |
Raw DPS | Heat |
Cooldown Time |
Overheat Duration |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BA Small Laser | 400m | 0.5s | 310 | Energy | --- | --- | --- | --- | 24 | 124 | --- | --- | --- |
BA mHL | 175m | 1.5s | 1349 | Energy | --- | --- | --- | --- | 8.6 | 193 | --- | --- | --- |
BA SPL | 200m | 0.06s | 47.5 | Energy | --- | --- | --- | --- | 413.8 | 327 | --- | --- | --- |
BA mPPC | 540m | --- | 265 | Energy | 113 | EMP | 1.6m / 2.4m | 40 | 8 | 50 | --- | --- | --- |
BA Flamer | 100m | --- | 40 | Flame | 15 | Flame | 8m / 10m | 20 | 200 (300) | 183 | --- | 4s | 6s |
Small Laser | 300m | 0.5s | 161 | Energy | --- | --- | --- | --- | 20 | 54 | 9 | --- | --- |
Medium Laser | 500m | 288 | 13.3 | 64 | 39 | ||||||||
Large Laser | 700m | 555 | 10 | 92 | 102 | ||||||||
ERSL | 400m | 0.5s | 146 | Energy | --- | --- | --- | --- | 20 | 48 | 19 | --- | --- |
ERML | 600m | 260 | 13.3 | 58 | 47 | ||||||||
ERLL | 800m | 555 | 10 | 92 | 115 | ||||||||
CERSL | 450m | 0.5s | 202 | Energy | --- | --- | --- | --- | 20 | 67 | 28 | --- | --- |
CERML | 700m | 403 | 13.3 | 90 | 75 | ||||||||
CERLL | 900m | 692 | 10 | 115 | 177 | ||||||||
HSL | 200m | 1.5s | 423 | Energy | --- | --- | --- | --- | 11.4 | 81 | 46 | --- | --- |
HML | 400m | 703 | 9.2 | 108 | 106 | ||||||||
HLL | 600m | 1475 | 7.1 | 173 | 331 | ||||||||
SPL | 250m | 6 x 0.06s | 6 x 24.5 | Energy | --- | --- | --- | --- | 26.3 | 64 | 24 | --- | --- |
MPL | 400m | 2 x 0.06s | 2 x 89 | 34.1 | 101 | 24 | |||||||
LPL | 650m | 3 x 0.06s | 3 x 133.5 | 22.7 | 151 | 62 | |||||||
CSPL | 350m | 6 x 0.06s | 6 x 24.5 | Energy | --- | --- | --- | --- | 26.3 | 64 | 24 | --- | --- |
CMPL | 500m | 2 x 0.06s | 2 x 104 | 34.1 | 117 | 28 | |||||||
CLPL | 850m | 2 x 0.06s | 2 x 148.5 | 34.1 | 168 | 60 | |||||||
SXPL | 300m | 0.06s | 14 | Energy | --- | --- | --- | --- | 413.8 | 98 | 2 | --- | --- |
MXPL | 500m | 28 | 196 | 3.5 | |||||||||
LXPL | 750m | 47 | 327 | 8.5 | |||||||||
LPPC | 450m | --- | 110 | Energy | 130 | EMP | 0.6m / 2.5m | --- | 9.5 | 38 | 80 | --- | --- |
PPC | 720m | 240 | 230 | 0.8m / 3m | 7.5 | 58 | 160 | ||||||
ERPPC | 900m | 176 | |||||||||||
CERPPC | 300 | 357 | 82 | 277 | |||||||||
HPPC | 650m | 480 | 460 | 0.8m / 6m | 5.5 | 86 | 320 | ||||||
Flamer | 100m | --- | 10 | Flame | 30 | Flame | 6m / 8m | 6.5 | 90 (150) | 60 | 5 | 6s | 10s |