Difference between revisions of "Flamer"

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(weapon stats updated)
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It should be noted that the actual damage impacts after the flame animation, which forces the user to aim a little further ahead then seems intuitive.
 
It should be noted that the actual damage impacts after the flame animation, which forces the user to aim a little further ahead then seems intuitive.
  
 
+
<br><br><br><br><br>
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.10.3.
+
<br>
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- class="stripe_red" style="height:50px; text-align:center"
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
! style="width: 10%" | '''Weapon'''
+
|- style="text-align:center;"
! '''Listed Range'''
+
! data-sort-type="number" | '''Weapon'''
! '''Heat'''
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! data-sort-type="number" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
+
! '''Damage<br>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
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! class="unsortable" width="10%"| '''[[Damage types|Dmg<br>Type]]'''
! '''Secondary Damage'''
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! '''Secondary<br>Dmg/Shot'''
! style="width: 6%" | '''Secondary Damage Type'''
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! class="unsortable" width="10%" | '''[[Damage types|Sec Dmg<br>Type]]'''
! '''Splash Radius'''
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! data-sort-type="number" | '''Splash Radius<br>'''(prm/sec)
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
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! '''Heat Dmg<br>/Shot'''
! '''Shots/min'''
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! data-sort-type="number" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Overheat'''
+
! '''Raw<br>DPS''' <!-- DPS without damage type modifiers -->
! '''Cooldown'''
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! '''[[Heat]]<br>/Shot'''
! '''Mech Damage/sec'''
+
! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0. -->
! '''Mech Damage/Heat'''
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! data-sort-type="number" | '''Overheat<br>Duration'''
! '''Heat/sec'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new energy weapons. It should match the column format above.
+
| data-sort-value="1" | [[Battle_Armor_Weapons#Flamer| BA&nbsp;Flamer]]
| [[Weapon]]
+
| 100m
| Listed Range
+
| Data-sort-value="40" | 40
| Heat
+
| rowspan="2" | Flame
| Damage
+
| 15
| Damage Type
+
| rowspan="2" | Flame
| Secondary Damage
+
| 8m / 10m
| Secondary Damage Type
+
| 20
| Splash Radius
+
| 200&nbsp;(300)
| Beam Duration
+
| 183
| Shots/min
 
| Overheat
 
| Cooldown
 
| Mech Damage/sec
 
| Mech Damage/Heat
 
| Heat/sec
 
| Notes
 
|-
 
-->
 
 
 
 
 
| [[Battle Armor Weapons#Flamer|BA Flamer]]
 
| 75m
 
| ---
 
| 34.2
 
| Flame
 
| ---
 
| ---
 
| 6m
 
 
| ---
 
| ---
| 300
 
| 8s
 
 
| 4s
 
| 4s
| 1.14
+
| 6s
| ---
 
| ---
 
| 15 Heat on target
 
 
|-
 
|-
  
| Flamer
+
| data-sort-value="2" | [[Flamers | Flamer]]
 
| 100m
 
| 100m
| 5
+
| Data-sort-value="10" | 10
| 10
 
| Flame
 
 
| 30
 
| 30
| Flame
 
 
| 6m / 8m
 
| 6m / 8m
| ---
+
| 6.5
| 150
+
| 90&nbsp;(150)
| 9s
+
| 60
 +
| 5
 
| 6s
 
| 6s
| 0.15
+
| 10s
| 0.012
 
| 12.5
 
| 6.5 Heat on target
 
 
|-
 
|-
 +
 
|}
 
|}
 
<br>
 
<br>
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==Usage==
 
==Usage==
The following vehicles equip this weapon:
+
The following vehicles equip Flamers:
  
  

Revision as of 14:06, 11 April 2019

Overview

Flamer.gif

The Flamer is essentially a flamethrower that uses the reactor exhaust of Mechs or Tanks as a flame projector with extremely short range. It fires a stream of superheated exhaust that causes moderate damage, but it's main use is in overheating enemy units, forcing them to Power-Down or take extra heat damage. It also makes for a wonderful Anti-Battle Armor weapon, and never runs out of ammo, though it cannot be fired continuously.

It should be noted that the actual damage impacts after the flame animation, which forces the user to aim a little further ahead then seems intuitive.






Weapon Stats


All stats are current as of release 0.10.3
Weapon Max
Range
Damage
/Shot
Dmg
Type
Secondary
Dmg/Shot
Sec Dmg
Type
Splash Radius
(prm/sec)
Heat Dmg
/Shot
Shots
/min
Raw
DPS
Heat
/Shot
Cooldown
Time
Overheat
Duration
BA Flamer 100m 40 Flame 15 Flame 8m / 10m 20 200 (300) 183 --- 4s 6s
Flamer 100m 10 30 6m / 8m 6.5 90 (150) 60 5 6s 10s


BA Flamer

The BA Flamer is one of the rarer BA weapons. A single Battle Armor with a flamer is seldom able to cause enough heat on a target to impair their combat ability, and the splash is likely to kill the user if the weapon is used carelessly.
Nonetheless the flamer can be extremely effective if used by a coordinated pair of BA, often enabling them to kill a target faster or more effective then with the more common weapons.
It is also able to kill other BA that are hiding behind cover or around corners where they would be safe from other BA weapons.

Flamer

The Flamer is often mounted on mechs and tanks as a backup weapon. It is only moderately useful against most armored targets, as a single flamer or even a pair can rarely produce enough heat to endanger armored units, but it makes a good anti-Battle Armor weapon due to its splash and because it is able to hit BA that hide inside buildings or behind cover where they are protected from more common anti infantry weapons like MGs or lasers.

Canon

Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. An extremely short-ranged weapon, the Flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels.

BattleTech reference


Usage

The following vehicles equip Flamers:


Flamer
  Inner Sphere
  Clan