Difference between revisions of "Standard AutoCannons"
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− | '''Standard AutoCannon''' ('''AC''' for shorthand) are the most basic ballistic weapon systems in [[Mechwarrior: Living Legends]]. They represent various | + | '''Standard AutoCannon''' ('''AC''' for shorthand) are the most basic ballistic weapon systems in [[Mechwarrior: Living Legends]]. They represent various auto-loading burst-fire and single shot ballistic weapons. |
==Overview== | ==Overview== | ||
− | [[File:AC10.jpg|thumb|300px| | + | [[File:AC10.jpg|thumb|300px|Old [[Warhammer]] variant firing an AC10]] |
− | Standard AutoCannons | + | Standard AutoCannons deliver damage by firing ballistic high explosive kinetic shells at varying rate-of-fire. There are four classes of Standard AutoCannon: AC2, AC5, AC10, and AC20. The arbitrary number system roughly indicates the respective damage-dealing capabilities; larger numbers (AC20's) will deal much greater damage per ammo than smaller numbers (AC2's). Conversely, the weapon range drops for larger numbered AutoCannons. Because of the explosive nature of the AC shells, the splash damage can damage adjacent components of the hit asset. |
− | + | In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them with [[Ultra AutoCannons]] and [[Lubalin Ballistics-X AutoCannons]]. | |
− | + | {{Clear}} | |
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==Weapon Stats== | ==Weapon Stats== | ||
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{{Version tag | Width = 1510px}} | {{Version tag | Width = 1510px}} | ||
+ | ==Gameplay & Hints== | ||
+ | <!--WIP--> | ||
===AC2 and AC5=== | ===AC2 and AC5=== | ||
− | + | *Burst firing '''AutoCannon-2''' and '''AutoCannon-5''' both deal primarily [[Damage Types| Light Kinetic damage]] which is effective against [[Vehicles]] and Air units | |
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+ | *Long range makes them suitable for direct fire support weapons, aiding friendly brawler units from a safe distance | ||
===AC10 and AC20=== | ===AC10 and AC20=== | ||
− | + | *'''AutoCannon-10''' and '''AutoCannon-20''' shoot high explosive shells that cause hit unit to shake violently, disturbing their aim (screenshake) | |
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+ | *[[Damage Types| Heavy Kinetic damage]] does additional damage against air units, but the mid-short range somewhat limits their use as effective AA | ||
<!-- ==MWLL History== --> | <!-- ==MWLL History== --> | ||
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[http://www.sarna.net/wiki/Autocannon BattleTech reference] | [http://www.sarna.net/wiki/Autocannon BattleTech reference] | ||
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+ | {{Clear}} | ||
==Usage== | ==Usage== | ||
The following Inner Sphere assets equip Standard AutoCannons: | The following Inner Sphere assets equip Standard AutoCannons: | ||
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[[Category:Ballistic weapons]] | [[Category:Ballistic weapons]] |
Revision as of 17:29, 2 September 2019
Standard AutoCannon (AC for shorthand) are the most basic ballistic weapon systems in Mechwarrior: Living Legends. They represent various auto-loading burst-fire and single shot ballistic weapons.
Contents
Overview
Standard AutoCannons deliver damage by firing ballistic high explosive kinetic shells at varying rate-of-fire. There are four classes of Standard AutoCannon: AC2, AC5, AC10, and AC20. The arbitrary number system roughly indicates the respective damage-dealing capabilities; larger numbers (AC20's) will deal much greater damage per ammo than smaller numbers (AC2's). Conversely, the weapon range drops for larger numbered AutoCannons. Because of the explosive nature of the AC shells, the splash damage can damage adjacent components of the hit asset.
In MWLL setting only Inner Sphere units still use standard AutoCannons, Clanners have replaced them with Ultra AutoCannons and Lubalin Ballistics-X AutoCannons.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AC2 | 1200m | 1200m | 10 | 6 x 46 | Light Kinetic | 6 x 5 | Frag | 1m / 1.5m | 11.8 | 76 | 9 | 360 | 250 |
AC5 | 795m | 800m | 3 x 150 | 3 x 50 | 1.3m / 2.5m | 12.6 | 134 | 3 | 128 | 450 | |||
AC10 | 625m | 600m | 20 | 225 (225) | Heavy Kinetic (Energy) | 500 | 1.6m / 2.6m | 17.7 | 156 | 15 | 28 | 750 | |
AC20 | 345m | 350m | 300 (300) | 600 | 1.6m / 3.2m | 26.6 | 310 | 38 | 22 | 1000 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
AC2 and AC5
- Burst firing AutoCannon-2 and AutoCannon-5 both deal primarily Light Kinetic damage which is effective against Vehicles and Air units
- Long range makes them suitable for direct fire support weapons, aiding friendly brawler units from a safe distance
AC10 and AC20
- AutoCannon-10 and AutoCannon-20 shoot high explosive shells that cause hit unit to shake violently, disturbing their aim (screenshake)
- Heavy Kinetic damage does additional damage against air units, but the mid-short range somewhat limits their use as effective AA
Canon
The first Standard AutoCannon was an AC5 introduced in 2250 by the Terran Alliance, and would be followed by the AC2 in 2300 (Terran Alliance), the AC10 in 2500 (Terran Hegemony), and the AC20 in 2500 (Lyran Commonwealth). The weapons represent a wide range of heavy ballistic cannon with varying rates-of-fire and calibers ranging from 30 millimeters at the lightest up to larger than 200 millimeters.
Among the Clans the Standard AutoCannon was phased out sometime around 2820 in favor of the newer Lubalin Ballistics-X AutoCannons and Ultra AutoCannons. Even in the Inner Sphere the standard AC only continues to remain in use due to lower cost of production and the introduction of specialty munitions which are usable only by these weapons.
Usage
The following Inner Sphere assets equip Standard AutoCannons:
AC2 | AC5 | AC10 | AC20 |
---|---|---|---|
All lists are current as of release 0.14.10 | |