Difference between revisions of "Hyper-Assault Gauss Rifle"
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==Weapon Stats== | ==Weapon Stats== | ||
− | < | + | |
− | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | |
− | | | + | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" |
− | |- style="text-align:center; height: | + | |- style="text-align:center; height:70px;" |
− | ! data-sort-type="number" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px" | '''Weapon''' |
− | ! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | + | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> |
− | ! data-sort-type="number" | '''Dmg Drop<br>Range''' | + | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' |
− | ! data-sort-type="number" | '''Dmg Drop<br>/m''' | + | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' |
− | ! '''Damage<wbr/>/Shot''' <!-- | + | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
− | ! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]''' | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' |
− | ! data-sort-type="number" | '''Shots< | + | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> |
− | ! ''' | + | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! '''[[Heat]]< | + | ! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | + | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! data-sort-type="number" | '''Jam<br>Duration''' | + | ! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> |
− | ! '''Ammo< | + | ! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration''' |
− | ! '''Ammo cost<br>/ton''' | + | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
+ | ! style="width: 70px" | '''Ammo cost<br>/ton''' | ||
|- | |- | ||
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| rowspan="3" Data-sort-value="82" | 82 | | rowspan="3" Data-sort-value="82" | 82 | ||
| rowspan="3" | Kinetic | | rowspan="3" | Kinetic | ||
− | | | + | | 97 (900)* |
− | | | + | | 159 |
+ | | rowspan="3" | 1476 | ||
| rowspan="3" | 3 | | rowspan="3" | 3 | ||
| rowspan="3" | 16s | | rowspan="3" | 16s | ||
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| data-sort-value="2" | [[HAG30 | HAG30]] | | data-sort-value="2" | [[HAG30 | HAG30]] | ||
− | | | + | | 129 (900)* |
− | | | + | | 211 |
| 8s | | 8s | ||
|- | |- | ||
| data-sort-value="3" | [[HAG40 | HAG40]] | | data-sort-value="3" | [[HAG40 | HAG40]] | ||
− | | | + | | 153 (900)* |
− | | | + | | 251 |
| 10s | | 10s | ||
|- | |- | ||
+ | |} | ||
+ | </div> | ||
+ | {| style="font-size:12px; margin:auto; width:100%; max-width: 1420px; margin-bottom: 30px" | ||
+ | |- | ||
+ | | style=" width: 50%; text-align:left;" | *Max rate of fire | ||
+ | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | ||
|} | |} | ||
− | |||
==Gameplay & Hints== | ==Gameplay & Hints== | ||
For best DPS, keep firing continuously until the HAG Rifle jams. | For best DPS, keep firing continuously until the HAG Rifle jams. |
Revision as of 15:38, 23 May 2019
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle a ballistic weapon used by the Clan and Inner Sphere.
The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.
Overview
The Hyper-Assault Gauss Rifle (HAG) is a high rate of fire, low damage per shot variation on the Gauss Rifle.
With long reach 1250m, massive kinetic damage and low waste heat, the Hyper-Assault Gauss weapon is everything a warrior could want—but heavy. The weapon is especially effective against Vehicles, Battle Armor and Aircraft showering them with 900 shots per minute. Firing multiple projectiles of far lighter caliber though a battery of capacitors, it makes up for the lack of punch with an extremely high rate of fire.
The HAG comes in 3 sizes each having the same ammo cost per ton of 1500 cbills. Smaller HAGs have less spread, though all are exceptionally accurate at maximum range.
Somewhat counter-intuitively, it is always best to fire the HAG until it's energy is expelled. Remember the projectiles increased there spread, the further out the target is. Up close they are capable of sheering of arms.
The HAG 20 is the smallest, lightest, and most accurate of the HAG series.
The HAG 30 is the middle class of the HAG series.
The HAG 40 is the largest and most deadly of the HAG series.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Shots /min |
Sustained DPS |
Burst DPS |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HAG20 | 1200m | 1200m | 40 | 82 | Kinetic | 97 (900)* | 159 | 1476 | 3 | 16s | 6s | 240 | 1500 |
HAG30 | 129 (900)* | 211 | 8s | ||||||||||
HAG40 | 153 (900)* | 251 | 10s |
*Max rate of fire | All stats are current as of release 0.10.3 |
Gameplay & Hints
For best DPS, keep firing continuously until the HAG Rifle jams.
Canon
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOL and Aero.
Usage
The following Clan assets equip HAGs:
HAG20 | HAG30 | HAG40 |
---|---|---|
See Also
- Standard AutoCannons
- Lubalin Ballistics-X AutoCannons
- Ultra AutoCannons
- Rotary AutoCannons
- Hyper-Velocity AutoCannons
- Particle Projection Cannons