Difference between revisions of "Awesome"

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m (fixed infobox; variant eval go bye-bye)
(Refluffed the general description and prime description, other variants to come.)
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Stats current for 0.8.6
 
Stats current for 0.8.6
 
Fluff current for 0.8.2-->
 
Fluff current for 0.8.2-->
The '''Awesome''' is an [[Inner Sphere]] [[Assault Mech]] focused entirely on [[Energy Weapons]], making it comparable to the [[Clan]]'s [[Novacat]] [[Heavy Mech]]. Being one of the the cheapest Assault 'Mechs, the Awesome doesn't have nearly as much [[Armor]] as the [[Atlas]], but still mounts ferocious long-range firepower in a fairly durable chassis.  All Awesomes, excepting the A variant, mount an [[LAMS]] to help the slow, cumbersome [[Mech]] survive [[Missile]] barrages, and large [[Heat Sink]] arrays allow continuous, controlled firing of the multitude of powerful [[Weapons]], making the Awesome a powerful force on the battlefield. It should be noted that the Awesome's Weapons are mounted in a horizontal line on arms and side torsos making it more difficult to render an Awesome combat-ineffective, but this also means that the Awesome can be vulnerable to enemy fire before it can fire back due to the relatively low placement of its Weapons.
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The '''Awesome''' is a fast [[Inner Sphere]] [[Assault Mech]] with a focus on medium to long range combat. The characteristics of the Awesome, with a lower price point and good speed for its weight class, may be better compared to a [[Heavy Mech]]. However, it distinguishes itself with exceptional armor coverage, featuring a smaller than average profile for it's weight class and more armor than even some [[Clan]] Assault Mechs. The Awesome's firepower is usually based on a heavy reliance on [[Energy Weapons]], backed up by large arrays of [[Heat Sinks]] to enable it to lay down continuous barrages with little worry for ammo depletion or heat buildup. Combined with specialised [[Ballistic Weapons|Ballistics]] or [[Missile Weapons|Missiles]], and its good speed and armor, the Awesome makes for a rugged and adaptable Mech. However, this is not without some weaknesses - The Awesome has a limited torso twist and somewhat poor maneuverability, leaving the Mech open to being easily flanked by fast vehicles. The Awesome also has a large head hitbox, and pilots should twist their torsos away from the enemy when not firing to avoid damage to this component. It should be noted that the Awesome's Weapons are mounted in a horizontal line on arms and side torsos making it more difficult to render an Awesome combat-ineffective, but this also means that the Awesome can be vulnerable to enemy fire before it can fire back due to the relatively low placement of its weapons.
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
{{Section out of date|0.8.6}}
 
{{Section out of date|0.8.6}}
 
===Prime===
 
===Prime===
The Awesome Prime mounts 3 [[ERPPC]]'s as its main Weapons, giving it a potent long-range punch. When coupled with [[Eoptics]] and 12 Heat Sinks, the Prime variant can lay down a continuous stream of deadly ERPPC shots at nearly any range, punching through [[Armor]] and disorienting pilots. A single [[ERLBL]] serves as a powerful backup weapon, suitable for disabling smaller Mechs and [[Vehicles]], as well as for dealing with any pesky [[Battle Armor]] that may try to sneak up and ambush the Awesome Prime. 
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The Awesome Prime carries a trio of [[ERPPC|ERPPCs]] as its main array of weapons, allowing the Mech to inflict serious damage out to 900m. The large burst damage and long recharge time for the ERPPCs allow the Awesome pilot to slip in and out of cover and deal damage easily, though pilots should be aware of the Mech's sluggish acceleration and opt to circle in and out of cover rather than moving backwards and forwards with the throttle alone. When caught in the open, pilots should torso twist away from the enemy in between ERPPC barrages to make best use of this Awesome's superior armor coverage. With an array of 11 [[Double Heat Sinks]], the Prime can fire its ERPPCs nearly continuously, barely inching over the critical heat line. The Prime mounts a [[Beagle Active Probe]], extending the Mech's radar range, allowing pilots to detect targets well before reaching firing range and giving them time to find a vantage point. At short range, the Prime can bring a [[MPL|Medium Pulse Laser]] and a [[SSRM4|Streak SRM4]] to bear. While only a small deterrence to most vehicles, these weapons help protect the Awesome against [[Battle Armor]] - A blast of four SRMs at a Battle Armor's feet as it lands are certain to kill it.
 
 
Though equipped with a multitude of Heat Sinks, the heat generated by the 3 ERPPC's is still tremendous, so care must be taken to use [[Coolant]] effectively to avoid untimely power downs.
 
 
 
 
===Variant A===
 
===Variant A===
  
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==Canon==
 
==Canon==
 
Originally designed during the Star League era, the Awesome is a powerful Assault Mech built around an impressive array of Energy Weapons. It can operate for extended periods of time both as a defensive Mech and offensive Mech because it doesn't rely on ammo. This allows it to win battles by bleeding it's enemies ammo stores dry.
 
Originally designed during the Star League era, the Awesome is a powerful Assault Mech built around an impressive array of Energy Weapons. It can operate for extended periods of time both as a defensive Mech and offensive Mech because it doesn't rely on ammo. This allows it to win battles by bleeding it's enemies ammo stores dry.
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The Awesome as represented in MWLL is based off of the AWS-9M model introduced in 3049, just prior to the Clan Invasion. Featuring an upgraded XL engine and double heat sinks, the 9M was faster than the original 8Q model and replaced the original armament with three ERPPCs, two Streak SRM2s, a Medium Pulse Laser and a Small Pulse Laser.
 
<br>[http://www.sarna.net/wiki/Awesome BattleTech Reference]
 
<br>[http://www.sarna.net/wiki/Awesome BattleTech Reference]
  
 
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{{Template:Navbox_Assets_IS}}

Revision as of 15:38, 11 September 2017

Awesome
Awesome.jpg
Awesome.jpg
Class: Assault Mech
Faction: Inner Sphere
Ticket cost: 11 upon destruction
Tier: {{{Tier}}}
Speed: 64.8 km/h
Torso yaw: 160°
Torso pitch: -34° to +45° while standing.
-34° to +55° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 108 650 CBills
Total armor: 79 898
Engine Size:
A:
Price: 90 000 CBills
Total armor: 73 471
Engine Size:
B:
Price: 91 000 CBills
Total armor: 76 684
Engine Size:
C:
Price: 94 000 CBills
Total armor: 76 684
Engine Size:
D:
Price: 91 000 CBills
Total armor: 73 471
Engine Size:
E:
Price: 101 750 CBills
Total armor: 73 471
Engine Size:
F:
Price: 102 600 CBills
Total armor: 76 684
Engine Size:
G:
Price: 95 200 CBills
Total armor: 76 684
Engine Size:

All stats current as of release 0.15.3

The Awesome is a fast Inner Sphere Assault Mech with a focus on medium to long range combat. The characteristics of the Awesome, with a lower price point and good speed for its weight class, may be better compared to a Heavy Mech. However, it distinguishes itself with exceptional armor coverage, featuring a smaller than average profile for it's weight class and more armor than even some Clan Assault Mechs. The Awesome's firepower is usually based on a heavy reliance on Energy Weapons, backed up by large arrays of Heat Sinks to enable it to lay down continuous barrages with little worry for ammo depletion or heat buildup. Combined with specialised Ballistics or Missiles, and its good speed and armor, the Awesome makes for a rugged and adaptable Mech. However, this is not without some weaknesses - The Awesome has a limited torso twist and somewhat poor maneuverability, leaving the Mech open to being easily flanked by fast vehicles. The Awesome also has a large head hitbox, and pilots should twist their torsos away from the enemy when not firing to avoid damage to this component. It should be noted that the Awesome's Weapons are mounted in a horizontal line on arms and side torsos making it more difficult to render an Awesome combat-ineffective, but this also means that the Awesome can be vulnerable to enemy fire before it can fire back due to the relatively low placement of its weapons.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

The Awesome Prime carries a trio of ERPPCs as its main array of weapons, allowing the Mech to inflict serious damage out to 900m. The large burst damage and long recharge time for the ERPPCs allow the Awesome pilot to slip in and out of cover and deal damage easily, though pilots should be aware of the Mech's sluggish acceleration and opt to circle in and out of cover rather than moving backwards and forwards with the throttle alone. When caught in the open, pilots should torso twist away from the enemy in between ERPPC barrages to make best use of this Awesome's superior armor coverage. With an array of 11 Double Heat Sinks, the Prime can fire its ERPPCs nearly continuously, barely inching over the critical heat line. The Prime mounts a Beagle Active Probe, extending the Mech's radar range, allowing pilots to detect targets well before reaching firing range and giving them time to find a vantage point. At short range, the Prime can bring a Medium Pulse Laser and a Streak SRM4 to bear. While only a small deterrence to most vehicles, these weapons help protect the Awesome against Battle Armor - A blast of four SRMs at a Battle Armor's feet as it lands are certain to kill it.

Variant A

Variant B

Variant C

Variant D

Variant E

Variant F

Variant E

Canon

Originally designed during the Star League era, the Awesome is a powerful Assault Mech built around an impressive array of Energy Weapons. It can operate for extended periods of time both as a defensive Mech and offensive Mech because it doesn't rely on ammo. This allows it to win battles by bleeding it's enemies ammo stores dry.

The Awesome as represented in MWLL is based off of the AWS-9M model introduced in 3049, just prior to the Clan Invasion. Featuring an upgraded XL engine and double heat sinks, the 9M was faster than the original 8Q model and replaced the original armament with three ERPPCs, two Streak SRM2s, a Medium Pulse Laser and a Small Pulse Laser.
BattleTech Reference