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  • * [[Vehicles]] * [[Special:AllPages|Index of All Pages]]
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  • ...ral are what each team competes over in the Terrain Control game mode. Not all neutral bases are created equal. Bases with full-sized or small [[Structure ...o navigate some inconveniences in order to repair without having to return all the way back to the [[Main Mech Hangar]].
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  • ...xcept in the case of the [[Thanatos]] mech'- which has GECM hardmounted on all variants. * Radar detection ranges for all assets can be found here [[Radar#Detection_range|Detection Range]]
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  • ...all of whom either eagerly await projects or are currently hard at work on all the assets that are to be imported into the game; from BattleMechs to playe In addition to all of this, we have received full sponsorship from two very large Game service
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  • ...e ''Battlefield'' series of games and lets players control a wide range of vehicles (referred to as assets) found in the ''BattleTech'' universe that include [ ...fun to play with. A good example of this is with [[ML|Medium Lasers]] -- all of these weigh two tons for MWLL's variants instead of being one ton like C
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  • ...at a player can pilot, from [[BA]], to mechs, to [[aerospace]], to other [[vehicles]]. The term "asset" is sometimes used interchangeably with [[chassis]] and ...ent]] loadouts designed to allow them to be at least somewhat effective at all ranges. This can make the Generalist less effective when facing specialized
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  • # BA [[Radar]] - All friendly units are shown in blue, enemy units are red and neutral units whi ...right-hand side of your screen. From here, you will be able to buy Mechs, Vehicles and BA Equipment using [[C-Bills]]. You can also buy Aerospace Fighters or
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  • ...and HVAC5 can only be found on the Behemoth "F" Tank and Orion "D", as for all others it hasn't been implemented in game due to it being redundant to the ...mage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]] / [[VTOL]]
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  • Note: With the exception of the Raven G, all Ravens have both [[C3]] and [[GECM]], meaning there is no benefit to using ...[[MASC]] is rarely engaged, making the C a poor choice in a brawl. As with all other Ravens, the C is equipped with [[C3]] to share radar information with
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  • *[[Damage types| Light Kinetic damage]] makes the HMG more effective against vehicles. *Worth using all the way out to its [[maximum range]] at 500m.
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  • ...the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time varies. Convenien ...ut the single shot damage potential is significantly greater. In addition, all LBX weapons have somewhat improved range compared to their standard AutoCan
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  • ...useable buildings you will find in [[MWLL]]. See the [[Turrets]] page for all turrets in the game. ...but due to their open structure, enemies can fire at repairing units from all directions, disrupting the repair progress.</p>
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  • ...y "stuck" to a target, the NARC will begin broadcasting; in-range friendly vehicles will receive a notification that a NARC is active, and any friendly guidabl 2. Any EMP effect from [[LGB]]s or [[PPC]]s (of all sizes) will remove NARCs, '''as long as the EMP splash reaches the core'''
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  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...be taken on [[Mechs|BattleMechs]], [[VTOL]]s, [[Aerospace|Fighters]], or [[Vehicles]] (excluding the [[APC]]). ...als the highest pinpoint alpha damage of any [[Energy Weapon]] and as with all lasers can operate independent of ammunition supplies. The main drawback of
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  • ...neral at the time. After a bloodly civil war in the Star League ended with all the major houses of the IS at odds with each other, Aleksandr saw no hope f ...ment, and levels of formality, Mechwarrior Living Legends doesn't focus at all on these divisions. The only clan logo displayed in MWLL currently is the l
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  • The visible laser beam can be seen by all players in range, which could potentially give away one's position, so bewa ...p relatively large amounts of waste heat, forcing equipped [[Mechs]] and [[Vehicles]] to manage it well or install additional [[HS|Heat Sinks]]. The advantage
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  • Vehicles can be in active or passive radar mode, affecting detection of and detectab Active radar works by sending out signals to detect enemy vehicles up to 1000m away. This function also boosts the radar cross section of any
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  • ...ur troubles). This is an invaluable asset for any team, as it is useful at all ranges of combat. Data from a scout equipped with C3 allows units to see en *[[Radar|Passive Radar]] is not an augment per say, all units with Radar (except Battle Armor) have the capability to switch their
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  • Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWLL. ...ng forth in battle. Each having there respective Strengths and Weaknesses, all coordinated and directed by a unified command structure.
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  • ...ble of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identification of the exact va Conversely, if you spot a target pushing forward without any support at all and you have a clear advantage in armor and/or firepower, engage! Even if t
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  • Not to be confused with player [[rank]], all individual [[assets]] belong to a numerical '''tier''' (i.e. tier 1, tier 2 ...r players that qualify for that rank, and the player has fewer points than all of those other players. [[Friendly fire]], [[Suicide]], and [[Teamkilling]]
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  • One of the best ways to figure all these different entities out for anybody not already familiar with them, wo ...amiliar to anybody working with Sandbox2 as they are used to represent all kinds of things from being used as trigger zones through to being attac
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  • ...b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |Make this temperature change work only on submerged vehicles if set to true
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  • ...paired''' at their associated [[Structures#Vehicle Related|Hangars]]. The Vehicles and Mechs must be placed mostly in a [[Structures#Vehicle Related|Hangar Ba ...bay (Small).png|Main hanger bays, used for repairs to mechs and land based vehicles
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  • The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regiment (consisting of commando units Their 'Mechs are all state of the art, either through 'Mechs of the dragoons own production or t
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  • ...2 [[ML]]s allows the Catapult Prime to defend against [[Light Mechs]] or [[Vehicles]] that sneak up on it, as well as giving it anti [[Battle Armor]] capabilit ..., obvious missile racks, it has a much smaller profile, as its weapons are all clustered around the [[Armor|Center Torso]]. The net result closely mimics
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  • ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve
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  • ...on. The forward north/south mech factories are scenes of fierce battles. All assets are available. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited anti aircraft capabilities. [ ...owest mechs. Also, the two free tons of ammo provide insufficient ammo for all of the ''Broadside's'' weapons, causing some of its weapons to run dry earl
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round. If the current [[:Category:Game Modes|game mode]] is a free for all mode then a player who has run out of tickets will be declared a loser of t
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  • ...fferent parts of assets), such as [[Mechs]], [[Vehicles#Tracked|Tanks]], [[Vehicles#Hovercraft| Hovercrafts]], [[ASF | Aerospace fighters]] and [[VTOL]]s. To f ! data-sort-type="number" style="width: 100px; min-width:80px" | [[ Vehicles#Tanks | '''Tank''']]<sup>[[ #note1 |[1]]]</sup>
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  • ...'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all other assets have double heat sinks.
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  • ...eans that their dispersion (spread) is very low, allowing accurate fire at all distances. Backing this up are a pair of [[ATM3#Standard|Air ATM3 (Std)]] l ...siles from each of their [[LRM15|Air LRM15]]s because they failed to empty all of the missiles from the previous salvo.
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  • ...re mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One The greatest weakness of all the Huit is its low armor, comparable to the [[Partisan]] rather than other
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  • ...ways have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. T Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor.
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[ASF]] and [[VTOL]]
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  • ...ate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate. In MWLL, this chassis carrie ...l be delighted that their foes' LAMS are overburdened by the hail of LRMS. All this backed up with [[EOptics]], [[LAMS]] for missile protection and suppo
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  • ...ng dropship at center. The ranges are extreme and visibility is excellent. All assets are available. Frozen moutains and rivers breakup the relatively fla *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...or extra ammunition, giving it excellent staying power on the battlefield. All variants come with a duo hard-hitting weapons, allowing it to rip through t ...equipment is extensive, mounting twin [[LAMS]] which effortlessly swat out all but the biggest incoming missile volleys and an extra ton of [[armor]] over
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  • ...really excels is in support. [[Beagle Active Probe]], [[C3]], and [[TAG]] all make the B a wonderful support asset. It's true that the Chevalier is a rat ...n-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in
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  • For an elevator to exist at all one needs to put two entities into the map and make them connected so they ...the BA in MW:LL) can interact with the elevator, we still can't have other vehicles use it. For them to activate the button, we need to use an entity called pr
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  • ...Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ...ying a 'Mech's arm or external will permanently destroy that component and all of that component's weapons. Destroyed arms and externals cannot be [[repai
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  • ...all non-[[Mech]] ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ...shion of slow moving, high-pressure air. Hovercrafts are very fast, mobile vehicles, being only units capable of traveling on the surface of water, instead of
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  • *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • *'''Can build:''' all [[ASF]] and [[VTOL]] *'''Can build:''' all [[ASF]] and [[VTOL]]
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  • ...in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multi *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...ap zones. A spectacular asteroid field and massive moon orbits the planet. All assets are available. ...our spawn point to it. Take and hold the D4 center base as it can repair all assets. Cap the surrounding points after.
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  • ...center. Despite the fog, sightlines can be long in this vast battlefield. All but ASF assets are available. *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • ...h base often. Push into enemy D4 or E5 bases with overwhelming numbers. If all bases are lost, send a couple fast assets to back-cap enemy's far forward m *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[VTOL]]s
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...LRMs. The water here is also useful to provide additional cooling for hot vehicles. The relatively large clusters of destructible trees on Clearcut can damage vehicles pushing through them at speed.
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[VTOL]]s and [[ASF]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...ently come into play to disrupt clusters of LRM campers and other immobile vehicles.--> *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
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  • Not to be confused with the [[Armor#Vehicles|Turret]] of a vehicle, '''Turrets''' are dynamic [[structures]] found on va ...]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] ...build:''' <span style="white-space: normal">≤35t [[Mechs]] and ≤65t [[Vehicles]] (+[[Partisan]])</span>
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  • ...rategic points of interest" which will be minor capture points. They will all be spread around the map strategically, but not necessarily to favour speci ...ystems in place for 'MechLab that enforce "canonical" roles for 'Mechs and vehicles. There are a few ways to go about this and we haven't really made a decisi
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  • ...ground assets, and will deal massive [[armor]] and [[heat sink]] damage to all assets. ...: 1. Ambient temperature. This determines how hot one's asset will be once all of its heat has dissipated. 2. Conductivity. This determines how quickly he
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  • ...l Prime is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets. ...g your vision obscured because this tank carries two [[Flamer]]s to top it all off. There's only one ton to feed your hungry [[UAC20]], but you have [[Eop
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  • ...fit in the roll of an ultra-long range harasser to a close range brawler, all of the Mithras variants are inexpensive tanks available at the beginning of ...one HML since it has 400m of range. If you want a fourth group, chain fire all 3 heavy lasers, it will give you better heat control on hot maps. Since it'
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  • Caveat: I assume all info as if the game was installed in "C:\Program Files (x86)\Electronic Art 10. All that is left is to wade to the My Games\... and make a shortcut to the MWLL
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  • Gimp supports all the usual bitmap formats. There is a plugin for full (both import and expor ...t paid-for versions out there, and if any free licenses can be obtained at all. Plugins for Photoshop are part of the officially released plugin suite (Cr
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  • Here you can find all the parameters ("param.") Found in XML files for Crysis / Warhead / Wars, For all objects, this name must be defined in the file Game \ Localized \ Languages
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  • The '''Claw Machine Gun''' is a sidearm that comes equipped to all [[Battle Armor]] suits; and is the only weapon that is not removed upon ent ...tubes. After this initial load, both tubes will automatically reload until all SRMs have been fired. BA do '''not''' spawn in with ammo.
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  • ...can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common on the mo ...ary grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Tor
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  • ...er factory is in the southeast. Both bases are flanked by two repair bays. All assets are available. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...' is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...illo and IrTech), this defensive armament — available to BattleMechs and vehicles — works like A-Pods, but hurls a cloud of explosive bomblets rather than
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  • ...t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]]), all [[ASF]]s and [[VTOL]]s</span> *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...s planet. Galaxy TAU (Clan NovaCat) had the honorable mission - to destroy all the forces of the Inner Sphere and capture base."|Map Introduction}} ...ing down to a valley which encircles the high center. Sightlines are long. All assets are available.
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  • *'''Can build:''' all [[VTOL]]s and [[ASF]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...ign. Fine tuning your settings using a ''user.cfg'' file opens the door to all of the games console variables and individual control on their adjustment- ...enables screen motion blur. 2 enables screen and object motion blur. <br>3 all motion blur and freezing. 4. only per object; modes above 100 also enable m
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  • ''Total damage'' of a hit is usually calculated by simply adding all damages up. The actual damage in game can be more than this, due to splash ...ch their own adjusted [[Damage Types|damage modifiers]], where a subset of vehicles, aerospace and components are more or less durable to different weapons tha
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  • *'''Can build:''' all [[Mechs]], all [[Vehicles]] *'''Can build:''' all [[Mechs]], all [[Vehicles]]
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  • ...o. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • *'''Can build:''' all [[ASF]]s and [[VTOL]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] ...build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span>
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  • ...beautiful nebula in the sky illuminates the battlezone's long sightlines. All assets are up for grabs. ...uable repair bases in B4 or G4 which allow for the fastest redeploy to the all-important and most valuable middle D4 capture point where reloading is poss
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  • *'''Can build:''' all [[Mechs]], all [[Vehicles]] *'''Can build:''' all [[Mechs]], all [[Vehicles]]
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  • ...many bases. Sightlines can be long but the ample trees offer some cover. All assets are available. *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • ...high movement speed, 360° Torso yaw and many hit-and-run weapon loadouts. All Locusts have standard [[engines]], which makes it possible to survive longe ...visually and engage [[MASC]]. Swoop down on your opponent and open up with all five [[CSPL|Clan small pulse lasers]] to accurately remove their appendages
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  • Keep control over the F3 or C6 bases that spawn 70t assets at all costs. Use teamwork and [[AECM]] assets to move large forces to the dropshi *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...rran Control map moderately popular in Organized Drops as in public games. All factories it features are spaced away from the center, so swiftly moving as *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[VTOL]]s
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  • ...build:''' <span style="white-space: normal">≤75t [[Mechs]] and ≤80t [[Vehicles]]</span> *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]] and [[VTOL]]s
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