Difference between revisions of "Active Radar Probes"
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==Beagle Active Probe== | ==Beagle Active Probe== | ||
The '''Beagle Active Probe''' or '''BAP''' is the weaker of the two Active Radar Probes, and as such only boosts detection range by 200m. It also reduces [[lock on|lock on time]], reducing the lock on time multiplier by 0.375. | The '''Beagle Active Probe''' or '''BAP''' is the weaker of the two Active Radar Probes, and as such only boosts detection range by 200m. It also reduces [[lock on|lock on time]], reducing the lock on time multiplier by 0.375. | ||
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The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry. The probe was first introduced by the Terran Hegemony in 2576 as a means of combating active camouflage and other electronic jamming systems which had become prolific by the end of the Age of War (2398-2550). | The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry. The probe was first introduced by the Terran Hegemony in 2576 as a means of combating active camouflage and other electronic jamming systems which had become prolific by the end of the Age of War (2398-2550). | ||
==Bloodhound Active Probe== | ==Bloodhound Active Probe== | ||
− | The '''Bloodhound Active Probe''' or '''BHP''' is the stronger of the two Active Radar Probes, and increases standard detection range by 400m. | + | The '''Bloodhound Active Probe''' or '''BHP''' is the stronger of the two Active Radar Probes, and increases standard detection range by 400m. It also reduces [[lock on|lock on time]], reducing the lock on time multiplier by 0.75. |
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The Bloodhound Active Probe was first introduced by ComStar in 3058. After the Clan Invasion they saw a need to improve their already formidable electronic warfare capabilities. Events in the latter half of the thirty-first century overtook them however, and the Bloodhound Active Probe didn't enter large scale production. | The Bloodhound Active Probe was first introduced by ComStar in 3058. After the Clan Invasion they saw a need to improve their already formidable electronic warfare capabilities. Events in the latter half of the thirty-first century overtook them however, and the Bloodhound Active Probe didn't enter large scale production. | ||
Latest revision as of 22:48, 9 July 2022
Active Radar Probes are Radar supplements that can be used to extend detection range beyond that of the standard 1000m Radar. They can also aid in the detection of Mechs and units that are equipped with GECM, as well as units that are Powered Down. There are two variants of Active Radar Probes currently available: the Beagle Active Probe and the Bloodhound Active Probe.
Beagle Active Probe
The Beagle Active Probe or BAP is the weaker of the two Active Radar Probes, and as such only boosts detection range by 200m. It also reduces lock on time, reducing the lock on time multiplier by 0.375.
The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry. The probe was first introduced by the Terran Hegemony in 2576 as a means of combating active camouflage and other electronic jamming systems which had become prolific by the end of the Age of War (2398-2550).
Bloodhound Active Probe
The Bloodhound Active Probe or BHP is the stronger of the two Active Radar Probes, and increases standard detection range by 400m. It also reduces lock on time, reducing the lock on time multiplier by 0.75.
The Bloodhound Active Probe was first introduced by ComStar in 3058. After the Clan Invasion they saw a need to improve their already formidable electronic warfare capabilities. Events in the latter half of the thirty-first century overtook them however, and the Bloodhound Active Probe didn't enter large scale production.
Canon
BattleTech reference Beagle Active Probe
BattleTech reference Bloodhound Active Probe
Usage
The following assets equip BAP or BHP:
Asset | Type | Faction | Tons | BAP | BHP |
---|---|---|---|---|---|
Locust IIC Prime | Mech | CL | 25 | X | |
Locust IIC A | Mech | CL | 25 | X | |
Cougar F | Mech | CL | 35 | X | |
Owens Prime | Mech | IS | 35 | X | |
Owens A | Mech | IS | 35 | X | |
Owens B | Mech | IS | 35 | X | |
Owens C | Mech | IS | 35 | X | |
Owens D | Mech | IS | 35 | X | |
Owens E | Mech | IS | 35 | X | |
Owens F | Mech | IS | 35 | X | |
Owens G | Mech | IS | 35 | X | |
Raven Prime | Mech | IS | 35 | X | |
Raven A | Mech | IS | 35 | X | |
Raven B | Mech | IS | 35 | X | |
Raven C | Mech | IS | 35 | X | |
Raven D | Mech | IS | 35 | X | |
Raven F | Mech | IS | 35 | X | |
Raven G | Mech | IS | 35 | X | |
Chimera D | Mech | IS | 40 | X | |
HollanderII D | Mech | IS | 45 | X | |
HollanderII E | Mech | IS | 45 | X | |
Hellhound D | Mech | CL | 50 | X | |
Rifleman E | Mech | IS | 60 | X | |
Vulture G | Mech | CL | 60 | X | |
Catapult A | Mech | IS | 65 | X | |
Catapult E | Mech | IS | 65 | X | |
Cauldronborn B | Mech | CL | 65 | X | |
Loki Prime | Mech | CL | 65 | X | |
Loki A | Mech | CL | 65 | X | |
Novacat D | Mech | CL | 70 | X | |
Novacat F | Mech | CL | 70 | X | |
Thor Prime | Mech | CL | 70 | X | |
Warhammer C | Mech | IS | 70 | X | |
Warhammer E | Mech | IS | 70 | X | |
Madcat C | Mech | CL | 75 | X | |
Thanatos F | Mech | IS | 75 | X | |
Awesome Prime | Mech | IS | 80 | X | |
Awesome E | Mech | IS | 80 | X | |
Masakari A | Mech | CL | 85 | X | |
Bloodasp A | Mech | CL | 90 | X | |
MadCatMKII D | Mech | CL | 90 | X | |
Mauler F | Mech | IS | 90 | X | |
Atlas E | Mech | IS | 100 | X | |
Fafnir C | Mech | IS | 100 | X | |
Kodiak E | Mech | CL | 100 | X | |
Hephaestus Prime | Vehicle | CL | 30 | X | |
Hephaestus A | Vehicle | CL | 30 | X | |
Hephaestus C | Vehicle | CL | 30 | X | |
Hephaestus D | Vehicle | CL | 30 | X | |
Hephaestus E | Vehicle | CL | 30 | X | |
Hephaestus G | Vehicle | CL | 30 | X | |
Chevalier B | Vehicle | IS | 35 | X | |
Rommel A | Vehicle | IS | 65 | X | |
Schrek F | Vehicle | IS | 80 | X | |
LongTomTank Prime | Vehicle | IS | 95 | X | |
LongTomTank A | Vehicle | IS | 95 | X | |
LongTomTank B | Vehicle | IS | 95 | X | |
Behemoth G | Vehicle | IS | 100 | X | |
Hawkmoth F | VTOL | IS | 25 | X | |
SparrowHawk A | ASF | IS | 30 | X | |
Avar A | ASF | CL | 35 | X | |
Avar B | ASF | CL | 35 | X | |
Avar D | ASF | CL | 35 | X | |
Sulla C | ASF | CL | 45 | X | |
Corsair A | ASF | IS | 50 | X | |
Corsair B | ASF | IS | 50 | X | |
Corsair C | ASF | IS | 50 | X | |
Visigoth B | ASF | CL | 60 | X | |
Visigoth F | ASF | CL | 60 | X | |
Rusalka B | ASF | IS | 65 | X | |
Xerxes A | ASF | CL | 85 | X | |
Xerxes G | ASF | CL | 85 | X |
All stats are current as of release 0.14.10 | |
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