Difference between revisions of "Standard Beam Lasers"

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==Weapon Stats==
 
==Weapon Stats==
 +
All stats are current as of release 0.8.6.
  
{| cellpadding=4 align="center" cellspacing=0 style="text-align:right; background:#101010; border:1px solid #303030"
+
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
|- class="stripe_red" style="height:40px; text-align:center"
+
|- class="stripe_red" style="height:50px; text-align:center"
! Weapon || Range || Ammo || Heat || Damage<br>&amp; [[damage types|type]] || Splash || Shots per<br>minute || Mech<br>dmg/s
+
! style="width: 10%" | '''Weapon'''
 +
! '''Listed Range'''
 +
! '''Heat'''
 +
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 +
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 +
! '''Secondary Damage'''
 +
! style="width: 6%" | '''Secondary Damage Type'''
 +
! '''Splash Radius'''
 +
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 +
! '''Shots/min'''
 +
! '''Overheat'''
 +
! '''Cooldown'''
 +
! '''Mech Damage/sec'''
 +
! '''Mech Damage/Heat'''
 +
! '''Heat/sec'''
 +
! class="unsortable" | '''Notes'''
 
|-
 
|-
! BA SBL
+
 
| 300m || - || - || 350 Energy || - || 10 || 140
+
<!-- Use this template when adding new energy weapons. It should match the column format above.
 +
| [[Weapon]]
 +
| Listed Range
 +
| Heat
 +
| Damage
 +
| Damage Type
 +
| Secondary Damage
 +
| Secondary Damage Type
 +
| Splash Radius
 +
| Beam Duration
 +
| Shots/min
 +
| Overheat
 +
| Cooldown
 +
| Mech Damage/sec
 +
| Mech Damage/Heat
 +
| Heat/sec
 +
| Notes
 +
|-
 +
-->
 +
 
 +
| BA SBL
 +
| 400m
 +
| ---
 +
| 349.9
 +
| Energy
 +
| ---
 +
| ---
 +
| ---
 +
| 0.5s
 +
| 23.9
 +
| ---
 +
| ---
 +
| 139.4
 +
| ---
 +
| ---
 +
| ---
 
|-
 
|-
! SBL
+
 
| 300m || - || 5,6 || 145 energy  || - || 19 || 46
+
| SBL
 +
| 300m
 +
| 9.32
 +
| 145.53
 +
| Energy
 +
| ---
 +
| ---
 +
| ---
 +
| 0.5s
 +
| 19.05
 +
| ---
 +
| ---
 +
| 46.2
 +
| 15.61
 +
| 2.96
 +
| ---
 
|-
 
|-
! MBL
+
 
| 500m || - || 28,1 || 260 energy  || - || 13,3 || 57
+
| MBL
 +
| 500m
 +
| 39.34
 +
| 260.4
 +
| Energy
 +
| ---
 +
| ---
 +
| ---
 +
| 0.5s
 +
| 13.3
 +
| ---
 +
| ---
 +
| 57.74
 +
| 6.62
 +
| 8.72
 +
| ---
 +
|-
 +
 
 +
| LBL
 +
| 700m
 +
| 102.08
 +
| 555.09
 +
| Energy
 +
| ---
 +
| ---
 +
| ---
 +
| 0.5s
 +
| 9.98
 +
| ---
 +
| ---
 +
| 92.36
 +
| 5.44
 +
| 16.98
 +
| ---
 
|-
 
|-
! LBL
 
| 700m || - || 102,1 || 555 energy  || - || 10 || 92
 
|- class="stripe_red" style="height:40px; text-align:center"
 
! Weapon || Range || Ammo || Heat || Damage<br>&amp; [[damage types|type]] || Splash || Shots per<br>minute || Mech<br>dmg/s
 
 
|}
 
|}
  

Revision as of 03:32, 4 August 2017

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The Standard Beam Laser is the most basic energy weapon available in MWLL, allowing units to operate independently of ammunition supplies unlike Ballistic or Missile Weapons.

Overview

Battle Armor firing the BA SBL

As the name suggests, Standard Beam Lasers fire a laser beam, damaging anything the laser comes into contact with. There is no travel time to the target and the beam can be swept across an area, damaging everything it touches, making it difficult to dodge completely. The beam does deal damage over time, however, meaning that to obtain the full benefit of the weapon's capabilities it needs to be directed at a single target, or better yet a single location on the target, for the duration of its firing time. Another possible pitfall is that Standard Beam Lasers (like all Energy Weapons generate comparatively large amounts of waste heat.

Although only Inner Sphere units BattleMechs and Vehicles mount Standard Beam Lasers everyone, Clan players included, spawns with a BA SBL.





Weapon Stats

All stats are current as of release 0.8.6.

Weapon Listed Range Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Beam Duration Shots/min Overheat Cooldown Mech Damage/sec Mech Damage/Heat Heat/sec Notes
BA SBL 400m --- 349.9 Energy --- --- --- 0.5s 23.9 --- --- 139.4 --- --- ---
SBL 300m 9.32 145.53 Energy --- --- --- 0.5s 19.05 --- --- 46.2 15.61 2.96 ---
MBL 500m 39.34 260.4 Energy --- --- --- 0.5s 13.3 --- --- 57.74 6.62 8.72 ---
LBL 700m 102.08 555.09 Energy --- --- --- 0.5s 9.98 --- --- 92.36 5.44 16.98 ---

BA SBL

The default weapon of any Battle Armour, the BA SBL is a surprisingly powerful weapon with a higher damage and rate-of-fire than the SBL. Although there are other, more powerful BA weapons, the BA SBL can be used against most targets effectively in skilled hands.

SBL and MBL

Primarily short-range weapons, both the SBL and MBL generate a small enough heat load that they can often be fired without worry even in high temperature maps. In addition, their rate-of-fire is fast enough that units mounting several can keep up an almost constant stream of fire when using chain fire. SBL's can be identified by the red color of the laser it fires, while MBL's fire a green laser.

LBL

The heaviest Standard Beam Laser, LBLs have the longest range, deal the most damage, and also generate the most heat. Although it has a slow rate-of-fire it makes an excellent sniping and long-range support weapon. If a unit is firing several LBLs it should keep an eye on its heat levels or risk overheating


Canon

The SBL and MBL were both introduced by the Terran Hegemony circa 2300, with the LBL to follow in 2316. This most basic laser technology was so wide spread it managed to survive the Succession Wars, with over 50 different laser models in production by the time of the 4th Succession War. The Medium Beam Laser is widely considered the most efficient weapon when system mass, heat, range, and damage are all taken into account.

As with Standard AutoCannon, the Clans ultimately phased out Standard Beam Laser technology completely in favor of Pulse Laser and ER Beam Laser designs.

Usage

The following vehicles equip these weapons.

SBL MBL LBL

See Also