Difference between pages "Warhammer" and "Xerxes"

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{{Mech|
+
{{ASF|
| Image =[[File:Warhammer.jpg|300px]]
+
| Image = [[File:Xerxes.jpg|300px]]
| Name=Warhammer
+
| Name =Xerxes
| Class=Heavy
+
| Faction=Clan
| Faction=Inner Sphere
+
| Tickets=13
| Tickets=9
+
| Class =Heavy
| Speed=64
+
| Speed =
| Rotation=260
 
| PitchStand = -33° to +41°
 
| PitchCrouch = -33° to +51°
 
  
| Prime = * 2 [[PPC]]
+
| Prime = * 2 [[UAC20|Air UAC20]]
* 2 [[MBL]]
+
* 2 [[CERLBL]]
* 2 [[SBL]]
+
* 3 [[Bomb#High Explosive|Bomb (HE)]]
* 1 [[SRM6]]
+
| Price = 139 000
| Price = 65 900
+
| ArmorT Prime = 28 001
| ArmorT Prime = 61 312
+
| Prime Equip = * 2 [[DHS]]
| Prime Equip = * 5 [[DHS]]
 
 
* 0 [[free tons]]
 
* 0 [[free tons]]
* 12t [[Armor]]
 
  
| A = * 2 [[LtGauss]]
+
| A = * 2 [[LRM15|Air LRM15]]
* 1 [[ELRM15]]
+
* 2 [[ATM9#Extended Range ATM|Air ATM9 (ER)]]
* 2 [[MGun]]
+
* 2 [[CERLBL]]
| PriceA = 86 000
+
* 2 [[CERMBL|Air CERMBL]]
| ArmorT A = 61 312
+
* 3 [[Bomb#Laser-Guided|Bomb (LG)]]
| A Equip = * [[LAMS]]
+
| PriceA = 126 900
* [[GECM]]
+
| ArmorT A = 31 000
* [[EOptics]]
+
| A Equip = * [[EOptics]]
* 0 [[HS]]
+
* 5 [[DHS]]
 
* 5 [[free tons]]
 
* 5 [[free tons]]
* 12t [[Armor]]
+
+1.5t Armor
  
| B = * 2 [[AC10]]
+
| B = * 2 [[HLL]]
* 1 [[LPL]]
+
* 2 [[ATM9#Standard ATM|Air ATM9 (Std)]]
* 2 [[ERMBL]]
+
* 3 [[Bomb#Cluster|Bomb (CL)]]
* 2 [[MGun]]
+
| PriceB = 121 400
| PriceB = 76 600
+
| ArmorT B = 28 001
| ArmorT B = 61 312
+
| B Equip = * 12 [[DHS]]
| B Equip = * [[GECM]]
+
* 0 [[free tons]]
* 3 [[DHS]]
 
* 2 [[free tons]]
 
* 12t [[Armor]]
 
  
| C = * 2 [[MPL]]
+
| C = * 2 [[CERPPC]]
* 2 [[SSRM4]]
+
* 2 [[CLBX10]]
* 2 [[LPL]]
+
* 2 [[CMPL|Air CMPL]]
| PriceC = 93 550
+
* 3 [[Bomb#High Explosive|Bomb (HE)]]
| ArmorT C = 61 312
+
| PriceC = 126 500
| C Equip = * [[LAMS]]
+
| ArmorT C = 31 000
* [[GECM]]
+
| C Equip = * [[EOptics]]
* [[BAP]]
+
* 5 [[DHS]]
* [[EOptics]]
+
* 6 [[free tons]]
* 8 [[DHS]]
+
+1.5t Armor
* 2 [[free tons]]
 
* 12t [[Armor]]
 
  
| D = * 1 [[UAC20]]
+
| D = * 2 [[Gauss|Air Gauss]]
* 2 [[ERLBL]]
+
* 2 [[CLPL]]
* 2 [[LRM5]]
+
* 3 [[Bomb#Laser-Guided|Bomb (LG)]]
* 2 [[MG]]
+
| PriceD = 115 500
| PriceD = 80 500
+
| ArmorT D = 28 001
| ArmorT D = 61 312
 
 
| D Equip = * [[EOptics]]
 
| D Equip = * [[EOptics]]
* 4 [[DHS]]
+
* 0 [[DHS]]
* 1 [[free tons]]
+
* 2 [[free tons]]
* 12t [[Armor]]
 
  
| E = * 2 [[ERPPC]]
+
| E = * 2 [[UAC10|Air UAC10]]
* 1 [[Gauss]]
+
* 2 [[SSRM6|Air SSRM6]]
* 2 [[ERMBL]]
+
* 4 [[CERMBL|Air CERMBL]]
| PriceE = 87 100
+
* 2 [[Bomb#High Explosive|Bomb (HE)]]
| ArmorT E = 61 312
+
* 1 [[Bomb#Cluster|Bomb (CL)]]
 +
| PriceE = 126 500
 +
| ArmorT E = 31 000
 
| E Equip = * [[EOptics]]
 
| E Equip = * [[EOptics]]
 +
* [[GECM|Air GECM]]
 
* 3 [[DHS]]
 
* 3 [[DHS]]
* 1 [[free tons]]
+
* 6 [[free tons]]
* 12t [[Armor]]
+
+1.5t Armor
  
| F = * 2 [[RAC5]]
+
| F = * 4 [[UAC5|Air UAC5]]
* 1 [[MRM30]]
+
* 4 [[SRM6|Air SRM6]]
* 4 [[Flamer]]
+
* 2 [[Bomb#Cluster|Bomb (CL)]]
| PriceF = 83 500
+
* 1 [[Bomb#High Explosive|Bomb (HE)]]
| ArmorT F = 61 312
+
| PriceF = 127 800
| F Equip = * 3 [[DHS]]
+
| ArmorT F = 28 001
* 3 [[free tons]]
+
| F Equip = * 0 [[DHS]]
* 12t [[Armor]]
 
  
| G = * 1 [[ERPPC]]
+
| G = * 1 [[Gauss|Air Gauss]]
* 1 [[HVAC10]]
+
* 1 [[CERPPC]]
* 1 [[LRM15]]
+
* 2 [[CERLBL]]
* 2 [[MPL]]
+
* 2 [[SRM2|Air SRM2]]
* 2 [[ERSBL]]
+
* 2 [[Bomb#Cluster|Bomb (CL)]]
| PriceG = 82 300
+
* 1 [[Bomb#Laser-Guided|Bomb (LG)]]
| ArmorT G = 61 312
+
| PriceG = 134 800
 +
| ArmorT G = 31 000
 
| G Equip = * [[EOptics]]
 
| G Equip = * [[EOptics]]
* 3 [[DHS]]
+
* [[GECM|Air GECM]]
* 2 [[free tons]]
+
* [[BHP]]
* 12t [[Armor]]
+
* 8 [[DHS]]
 +
* 7 [[free tons]]
 +
+1.5t Armor
 +
 
 +
| Armor B = 9882
 +
| Armor LRW = 4118
 +
| Armor E = 5765
 +
| Armor T = 4118
 +
}}
  
| Armor H = 2760
+
{{stub}}
| Armor CT = 8669
+
The '''Xerxes''' was a '''canceled''' [[Clan]] [[Aerospace]] fighter that could not be finished before the 0.7.0 final beta release.
| Armor LRT = 5635
 
| Armor B = 5201
 
| Armor LRA = 4985
 
| Armor LRL = 3745 Internal +<br>6242 External
 
| Armor RE = 3468
 
  
}}
+
However, since development restarted, the Xerxes was released in the 0.8.3 patch in 2017. It supercedes the [[Visigoth]] as the heaviest [[Clan]] aerospace fighter by a large margin, as many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the air [[UAC20]] and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the [[Shiva]] - lethal to unwary ground units, yet helpless against enemy aerospace assets and an easy target for AA.
<!-- Current for 0.8.5 -->
 
The '''Warhammer''' is a heavily armed and moderately [[Armor|armored]] [[Inner Sphere]] [[Heavy Mechs|Heavy Mech]], possessing modest speed and maneuverability. Able to dish it out and take it in, the Warhammer is a powerful force on the battlefield, capable of shredding [[Light Mechs]] and [[Vehicles]], as well as standing toe to toe against other Heavies.
 
  
The Warhammer possesses a large spotlight that can be turned on with the ['''L'''] key. It functions differently than the standard Mech spotlights, as it has a much longer range. When fighting [[Battle Armor]] in the Warhammer, players can turn on the spotlight to discern the battlearmor from the surroundings. It also has a narrow vertical field of view, which may make it hard to deal with [[Aerospace]] fighters and [[VTOL]]s.
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 +
 
===Prime===
 
===Prime===
The Warhammer Prime is the signature mech of Natasha Kerensky. It is also a Knights of the Inner Sphere favorite. With its low price the Prime is a budget favorite and a well-armed mech, possessing a variety of weapons capable of inflicting damage at most any range. 2 [[PPC]]s provide the initial mid-range punch, disorienting enemy mechwarriors with cockpit shake and disabling [[night vision]]. The Prime's mid-range output is supplemented by 2 [[MBL]]s, but it reaches its full damage potential as it closes within 250m. The Prime's 2 [[SBL]]s and an [[SRM6]] allow it to step up its firepower as it closes on its foes. The [[SRM6]] provides the primary defense against [[Battle Armor]], allowing the Warhammer Prime to defend both itself and nearby allies from BA ambushes. Being primarily [[Energy Weapon]] based, the Prime sports five [[Double Heat Sinks]] allowing a disciplined mechwarrior to output fire continuously without fear of excess heat. The Prime has a major difference from all other variants. It is equipped with a standard engine which causes no bonus damage to be transferred to its center from a busted side torso. Spreading damage by torso twisting can allow a Prime ro survive far longer than its already hard to kill brethren. The Prime can often escape damaging encounters that would have destroyed many other mechs. The Warhammer Prime is dangerous mech capable of handling a variety of threats at a variety of ranges.
+
One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets during a strafing run. The two [[CERLBL]]s provide some additional damage when lining up a pass, while the high explosive [[Bomb]]s are excellent for delivering the killing blow or for hitting targets trying to hide from the rain of shells.
 +
 
 +
With its incredible firepower, this Xerxes is a player favorite, provided no opposing air cover is present.
  
 
===Variant A===
 
===Variant A===
The Warhammer A is a long range support mech, equipped with weapons meant to dish out damage at extreme range. 2 [[LtGauss]], 1 [[ELRM15]], and a set of [[EOptics]] allow the A variant to sit behind the front lines, supporting its allies while staying away from any return fire. Should any missiles happen to fly its way, a [[LAMS]] helps mitigate any damage the Warhammer A or its allies might take. 2 [[MGun]]s give the Warhammer A some anti-BA punch, while a [[GECM]] suite allows it to stay off the radar of all but the closest enemies. A whopping 5 free tons for ammunition means that the A variant has tremendous staying power, and will rarely, if ever, need to leave the fight to rearm.
 
  
 
===Variant B===
 
===Variant B===
The Warhammer B packs 2 [[AC10]]s, a single [[LPL]], 2 [[ERMBL]]s, and 2 [[MG]]s. This loadout allows the B variant to shred Light and [[Medium Mechs|Medium]] Mechs as long as the mechwarrior can lead his weapons properly. The B can also stand face-to-face with most other heavies, their large size making them ideal targets. By chainfiring the 2 [[AC10]]s, the B can maintain a steady stream of cockpit shake, disorienting their enemies. The 2 [[MG]]s allow supplemental firepower against lighter assets, BA, and to a limited extent, enemy aeros. The B has an additional 2 free tons of ammo helping to make it a better mid-range fire support mech. Even with 2 free tons, the Warhammer B can be in need of a short supply line during extended engagements, as its autocannons can become very ammo hungry during intense firefights. The B suffers at long-range combat, but utilizing its [[GECM]] can prevent early detection and long-range confrontations.
 
  
 
===Variant C===
 
===Variant C===
The Warhammer C is a brawler with some mid-range capabilities that uses its electronics to safely close the distance. Within a range of 650m a pair of [[LPL]] deal a straightforward pinpoint punch, but pilots need to break into close combat to make use of the mech's firepower, with another pair of pulse lasers of the [[MPL|Medium variety]] entering the fray at 400m and two [[SSRM4]]s roaring into life 50m later. Warhammers normally don't have the mobility to take advantage of such close range firepower, but the C is equipped with an electronics package of [[GECM]] and [[BAP]] Allowing it to pick its targets and approach unnoticed until it's just a step outside of its nominal range against assets without radar probes. A [[LAMS]] system is also present to reduce damage from enemy missile fire, although its [[EOptics]] are kind of wasted without any real long range weapons. 8 [[DHS]] and two free tons for extra missiles make it a very sustainable mech, both heat and ammo-wise.
 
  
 
===Variant D===
 
===Variant D===
The Warhammer D is the wolf-in-sheep's-clothing of the Warhammer line. 2 [[ERLBL]]s and 2 [[LRM5]]s will convince your targets that your long range firepower, while annoying, is no big deal. Brawlers will weather the storm, closing on you with the intent of scoring a quick kill. Once they arrive, however, they'll be in for a nasty surprise as the D variant's main weapon, a single [[UAC20]], roars into life. This weapon is capable of immense burst damage, and will quickly tear into any dents the enemy took from their approach, coring smaller enemy mechs in a few seconds of fire. 4 [[DHS]] give the D variant acceptable heat management, and an extra ton of free space ensures that its autocannon has more ammo should the enemy prove tougher than expected.
 
  
 
===Variant E===
 
===Variant E===
The E is a superb sniper mech. Armed with 2 [[ERPPC]]s and a single [[Gauss]] rifle, it is able to quickly deal crippling damage to enemies before they can get into the range necessary to return fire. The gauss rifle's cool nature gives you a good weapon to use while the 3 [[DHS]] tries to dissipate the heat produced by the two ERPPCs. Most pilots chain fire their ERPPCs to prevent overheating. 2 [[ERMBL]]s mounted in the torsos give the Warhammer E a not-insubstantial tertiary punch that can be used to hasten the destruction of any mech that survives the salvos from its primary weapon systems. [[EOptics]] and a single free ton allow the E variant to accurately maintain its full firepower for a decent amount of time.
 
  
 
===Variant F===
 
===Variant F===
The Warhammer F excels at close combat and can provide modest mid-range support. 2 [[RAC5]]s, the F's primary weapon systems, are able to dish out serious damage allowing the F to engage other heavies as well as strip the armor from assaults at close range. A single [[MRM30]] supplements the already great damage provided by the rotary autocannons, and 4 [[flamers]] give the Warhammer F the ability to punish any energy-focused mechs that are foolish enough to get close. 3 [[DHS]] help dump the waste heat flamers will saddle you with, while 3 free tons give you the staying power to handle a good amount of engagements before returning to rearm.
 
  
 
===Variant G===
 
===Variant G===
The Warhammer G is not for the faint of heart. Often called the "Schizo-hammer", the G is a conglomeration of vastly disparate weapons systems, comprising a total of 4 distinct weapon groups. The G is a jack of all trades in the long-range department. At 1000m the G brings in some real firepower with a single [[LRM15]]. At 900m the G has an [[ERPPC]] for sniping and an [[HVAC10]] for persistent supressing fire. As point defense, at 400m, the G has two [[ERSBL]]s and a pair of [[MPL]]s that will strain the G's heat dissipation. Except for the [[HVAC]], every weapons system on the G produces a moderate amount of heat. While at long range its three [[DHS]] can manage to dissipate waste heat between volleys, its close range lasers are more heat intensive. In prolonged short range combat, an engagement range that the Warhammer G has no job seeking, pilots will find themselves reluctant to strain their heat levels with their PPC's heats spike, although they should be able to afford a last volley of missiles against an enemy about to close into its minimum range. In such situations the G's heat capacity would be better spent on its [[HVAC10]]. Though it sports 2 free tons, enough to carry a single reload for its autocannon and LRMs, mechwarriors should fire conservatively to avoid running out of ammo too quickly. The Warhammer G is an excellent mech to learn about how to manage many weapons systems simultaneously.
 
  
==Variant Evaluations==
 
{{Section out of date|0.8.5}}
 
These charts are supposed to give a rough evaluation on how useful the Variant in question is in different situations, and to show a more visible impression of its strengths and weaknesses. <br>
 
For an explanation of the terms used visit the [[Evaluation Charts]] help page.
 
<br>
 
{| border="1" cellspacing="0" cellpadding="5" style="text-align:center; background:#101010"
 
|- style="text-align:left"
 
|- class="stripe_gray"
 
! Variant
 
!
 
! vs. Ground
 
! vs. Air
 
! vs. BA
 
!
 
! Short Range
 
! Med. Range
 
! Long Range
 
! Extreme Range
 
!
 
! Support
 
! Efficiency
 
|- class="gray"
 
| Prime
 
|
 
| <!--vs. Ground-->* * * *
 
| <!--vs. Air-->* *
 
| <!--vs. BA-->* * *
 
|
 
| <!--Short Range-->* * * *
 
| <!--Medium Range-->* * *
 
| <!--Long Range-->*
 
| <!--Extreme Range-->n/a
 
|
 
| <!--Support-->n/a
 
| <!--Efficiency-->* * * *
 
|-
 
| A
 
|
 
| <!--vs. Ground-->* * *
 
| <!--vs. Air-->* * *
 
| <!--vs. BA-->* * * *
 
|
 
| <!--Short Range-->* *
 
| <!--Medium Range-->* * *
 
| <!--Long Range-->* * * *
 
| <!--Extreme Range-->* * * *
 
|
 
| <!--Support-->*
 
| <!--Efficiency-->* * * *
 
|-
 
| B
 
|
 
| <!--vs. Ground-->* * * *
 
| <!--vs. Air-->* *
 
| <!--vs. BA-->* * *
 
|
 
| <!--Short Range-->* * *
 
| <!--Medium Range-->* * * *
 
| <!--Long Range-->*
 
| <!--Extreme Range-->n/a
 
|
 
| <!--Support-->n/a
 
| <!--Efficiency-->* * *
 
|-
 
| C
 
|
 
| <!--vs. Ground-->* * * *
 
| <!--vs. Air-->* * *
 
| <!--vs. BA-->* * *
 
|
 
| <!--Short Range-->* * * *
 
| <!--Medium Range-->* * *
 
| <!--Long Range-->*
 
| <!--Extreme Range-->n/a
 
|
 
| <!--Support-->*
 
| <!--Efficiency-->* * *
 
|-
 
| D
 
|
 
| <!--vs. Ground-->* * * *
 
| <!--vs. Air-->* *
 
| <!--vs. BA-->* * *
 
|
 
| <!--Short Range-->* * * *
 
| <!--Medium Range-->* * *
 
| <!--Long Range--> *
 
| <!--Extreme Range--> n/a
 
|
 
| <!--Support-->n/a
 
| <!--Efficiency-->* * *
 
|-
 
| E
 
|
 
| <!--vs. Ground-->* * * *
 
| <!--vs. Air-->* * *
 
| <!--vs. BA-->* *
 
|
 
| <!--Short Range-->* * *
 
| <!--Medium Range-->* * * *
 
| <!--Long Range-->* * * *
 
| <!--Extreme Range-->n/a
 
|
 
| <!--Support-->n/a
 
| <!--Efficiency-->* * * *
 
|-
 
| F
 
|
 
| <!--vs. Ground-->* * * *
 
| <!--vs. Air-->* *
 
| <!--vs. BA-->* * * *
 
|
 
| <!--Short Range-->* * * * *
 
| <!--Medium Range-->* * *
 
| <!--Long Range-->*
 
| <!--Extreme Range-->n/a
 
|
 
| <!--Support-->n/a
 
| <!--Efficiency-->* * *
 
|-
 
| G
 
|
 
| <!--vs. Ground-->* * *
 
| <!--vs. Air-->* * *
 
| <!--vs. BA-->* * *
 
|
 
| <!--Short Range-->* * *
 
| <!--Medium Range-->* * *
 
| <!--Long Range-->* * *
 
| <!--Extreme Range-->n/a
 
|
 
| <!--Support-->n/a
 
| <!--Efficiency-->* * *
 
|-
 
|}
 
  
 
==Canon==
 
==Canon==
In BattleTech, the Warhammer was designed to "''destroy or severely damage any 'mech of the same weight class or lower''". Being more lightly armored then other mechs of its class, the Warhammer preferred to stay at range where its weaponry was most effective. In addition to PPCs, SRMs, and Lasers, it had two machine guns for defense against infantry.
+
The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the ''Hunchback IIC of the skies''. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two [[UAC20]] on its wings and 2 [[ERLBL]], making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLBL and two [[Gauss]] Rifles.
 +
 
 +
[http://www.sarna.net/wiki/Xerxes BattleTech Reference]
  
Amongst BT fans, the Warhammer, along with other Mechs designed for the ''Macross'' Anime series, is referred as the ''Unseen''. Another ''Unseen'' Mech (which was originally planned to appear in MWLL) is the [[Marauder]].
+
[[Category: Canceled Assets (WSS)]]
 +
[[Category: Community Edition Assets]]
  
[http://www.sarna.net/wiki/Warhammer BattleTech Reference]
+
{{Template:Navbox Assets Clan}}
{{Template:Navbox_Assets_IS}}
 

Revision as of 23:54, 4 August 2017

Xerxes
[[Xerxes.jpg | 350px]]
[[Xerxes.jpg | 350px]]
Faction Clan
Ticket cost: 13 upon destruction
Tier: {{{Tier}}}
Variant Armament
Variant Weapons Equipment
Prime:
Class: {{{Class Prime}}}
Price: {{{Price Prime}}} CBills
Total Armor: 28 001
Maneuverability: {{{Maneuver Prime}}}
Max Speed:
Opt. Turning:
{{{Weapons Prime}}} {{{Equip Prime}}}
Armor Points Distribution
B
LW
RW
E
T
9882
4118
4118
5765
4118

All stats current as of release 0.15.3


Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


The Xerxes was a canceled Clan Aerospace fighter that could not be finished before the 0.7.0 final beta release.

However, since development restarted, the Xerxes was released in the 0.8.3 patch in 2017. It supercedes the Visigoth as the heaviest Clan aerospace fighter by a large margin, as many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the air UAC20 and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the Shiva - lethal to unwary ground units, yet helpless against enemy aerospace assets and an easy target for AA.


Roles and Gameplay Hints

Prime

One of the deadliest aerospace fighters in MWLL, the Prime variant makes use of two air UAC20s to deliver crushing firepower against any ground assets during a strafing run. The two CERLBLs provide some additional damage when lining up a pass, while the high explosive Bombs are excellent for delivering the killing blow or for hitting targets trying to hide from the rain of shells.

With its incredible firepower, this Xerxes is a player favorite, provided no opposing air cover is present.

Variant A

Variant B

Variant C

Variant D

Variant E

Variant F

Variant G

Canon

The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the Hunchback IIC of the skies. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two UAC20 on its wings and 2 ERLBL, making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLBL and two Gauss Rifles.

BattleTech Reference