Difference between pages "Corsair" and "Xerxes"

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{{ASF|
 
{{ASF|
| Image = File:Corsair.jpg
+
| Image = File:Xerxes.jpg|
| Name = Corsair
+
| Faction = Clan
| Faction = Inner Sphere
+
| Tickets = 13
| Class = Medium
+
| Tier = 15
| Tickets = 6
+
| Tonnage = 85
| Tier = 7
+
| Class = Heavy
| Tonnage = 50
 
| Speed = 375
 
  
| Price Prime = 66 900
+
| Price Prime = 139 000
| ArmorT Prime = 19 474
+
| ArmorT Prime = 26 837
| Class Prime = Fighter
+
| Class Prime = Attacker
| Engine Prime = GM 200
+
| Engine Prime = 340 Fusion
| Maneuver Prime = 7.9
+
| Maneuver Prime = 3
| MaxSpeed Prime = 480
+
| MaxSpeed Prime = 481
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>2x [[ERSL|Air ERSL]]
+
<li>2x [[UAC20|Air UAC20]]
<li>2x [[ERML|Air ERML]]
+
<li>2x [[CERLL]]
<li>2x [[ERLL|Air ERLL]]
+
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li>[[EOptics]]
+
<li>[[RFL]]
<li>[[GECM|Air GECM]]
+
<li>2 [[DHS]]
<li>6 [[DHS]]
 
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>8.5t [[Armor]]
+
<li>11.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price A = 67 250
+
| Price A = 122 750
| ArmorT A = 19 474
+
| ArmorT A = 29 687
| Class A = Fighter
+
| Class A = Bomber
| Engine A = GM 200
+
| Engine A = 340 Fusion
| Maneuver A = 7.9
+
| Maneuver A = 2.4
| MaxSpeed A = 480
+
| MaxSpeed A = 448
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>2x [[Tbolt|Air TBolt]]
+
<li>2x [[LRM15|Air LRM15]]
<li>2x [[RAC2|Air RAC2]]
+
<li>2x [[LRM10|Air LRM10]]
 +
<li>2x [[CERLL]]
 +
<li>2x [[CERML|Air CERML]]
 +
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 +
<li>[[EOptics]]
 +
<li>[[RFL]]
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>1 [[DHS]]
+
<li>9 [[DHS]]
<li>2 [[free tons]]
+
<li>6 [[free tons]]
<li>8.5t [[Armor]]
+
<li>12.5t Armor
 
</ul>
 
</ul>
  
| Price B = 63 000
+
| Price B = 119 300
| ArmorT B = 19 474
+
| ArmorT B = 26 837
| Class B = Fighter
+
| Class B = Attacker
| Engine B = GM 200
+
| Engine B = 340 Fusion
| Maneuver B = 7.9
+
| Maneuver B = 3
| MaxSpeed B = 480
+
| MaxSpeed B = 481
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>4x [[MXPL|Air MXPL]]
+
<li>2x [[HML|Air HML]]
<li>1x [[NARC]]
+
<li>2x [[HSL|Air HSL]]
 +
<li>2x [[ATM9#Standard|Air ATM9 (Std)]]
 +
<li>2x [[ATM6#Standard|Air ATM6 (Std)]]
 +
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[BHP]]
+
<li>[[RFL]]
<li>4 [[DHS]]
+
<li>7 [[DHS]]
<li>2 [[free tons]]
+
<li>0 [[free tons]]
<li>8.5t [[Armor]]
+
<li>11.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 83 150
+
| Price C = 134 500
| ArmorT C = 17 574
+
| ArmorT C = 29 687
| Class C = Attacker
+
| Class C = Bomber
| Engine C = GM 200
+
| Engine C = 340 Fusion
| Maneuver C = 6.8
+
| Maneuver C = 2.4
| MaxSpeed C = 459
+
| MaxSpeed C = 448
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>3x [[ERML|Air ERML]]
+
<li>2x [[CERPPC|Air CERPPC]]
<li>2x [[SSRM4|Air SSRM4]]
+
<li>2x [[CLBX10|Air LBX10]]
<li>1x [[LBX10|Air LBX10]]
+
<li>2x [[CMPL|Air CMPL]]
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
+
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[BAP]]
+
<li>[[RFL]]
<li>2 [[DHS]]
+
<li>5 [[DHS]]
<li>0 [[free tons]]
+
<li>6 [[free tons]]
<li>7.5t [[Armor]]
+
<li>12.5t Armor
 
</ul>
 
</ul>
  
| Price D = 73 000
+
| Price D = 128 500
| ArmorT D = 17 574
+
| ArmorT D = 26 837
 
| Class D = Attacker
 
| Class D = Attacker
| Engine D = GM 200
+
| Engine D = 340 Fusion
| Maneuver D = 6.8
+
| Maneuver D = 3
| MaxSpeed D = 459
+
| MaxSpeed D = 481
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>2x [[MRM20|Air MRM20]]
+
<li>2x [[Gauss|Air Gauss]]
<li>2x [[MXPL|Air MXPL]]
+
<li>2x [[CLPL|Air CLPL]]
<li>2x [[Bomb#Cluster|Bomb (CL)]]
+
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
<li> [[GECM|Air GECM]]
+
<li>[[EOptics]]
<li>5 [[DHS]]
+
<li>[[RFL]]
 +
<li>2 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>7.5t [[Armor]]
+
<li>11.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price E = 77 500
+
| Price E = 128 500
| ArmorT E = 17 574
+
| ArmorT E = 29 687
| Class E = Attacker
+
| Class E = Bomber
| Engine E = GM 200
+
| Engine E = 340 Fusion
| Maneuver E = 6.8
+
| Maneuver E = 2.4
| MaxSpeed E = 459
+
| MaxSpeed E = 448
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>2x [[UAC5|Air UAC5]]
+
<li>2x [[UAC10|Air UAC10]]
 
<li>2x [[SSRM6|Air SSRM6]]
 
<li>2x [[SSRM6|Air SSRM6]]
<li>2x [[Bomb#High Explosive|Bomb (HE)]]
+
<li>4x [[CERML|Air CERML]]
 +
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
<li>1 [[DHS]]
+
<li>[[EOptics]]
<li>2 [[free tons]]
+
<li>[[RFL]]
<li>7.5t [[Armor]]
+
<li>[[GECM|Air GECM]]
 +
<li>3 [[DHS]]
 +
<li>6 [[free tons]]
 +
<li>12.5t Armor
 
</ul>
 
</ul>
  
| Price F = 71 000
+
| Price F = 124 000
| ArmorT F = 16 625
+
| ArmorT F = 26 837
| Class F = Bomber
+
| Class F = Attacker
| Engine F = GM 200
+
| Engine F = 340 Fusion
| Maneuver F = 5.5
+
| Maneuver F = 3
| MaxSpeed F = 444
+
| MaxSpeed F = 481
 
| Weapons F = <ul>
 
| Weapons F = <ul>
 +
<li>4x [[UAC5|Air UAC5]]
 
<li>2x [[SRM6|Air SRM6]]
 
<li>2x [[SRM6|Air SRM6]]
<li>2x [[PPC]]
+
<li>2x [[SRM4|Air SRM4]]
<li>2x [[Bomb#High Explosive|Bomb (HE)]]
+
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>4 [[DHS]]
+
<li>[[RFL]]
<li>6 [[free tons]]
+
<li>2 [[DHS]]
<li>7t [[Armor]]
+
<li>0 [[free tons]]
 +
<li>11.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price G = 68 600
+
| Price G = 143 500
| ArmorT G = 16 625
+
| ArmorT G = 29 687
 
| Class G = Bomber
 
| Class G = Bomber
| Engine G = GM 200
+
| Engine G = 340 Fusion
| Maneuver G = 5.5
+
| Maneuver G = 2.4
| MaxSpeed G = 444
+
| MaxSpeed G = 448
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>2x [[ERML|Air ERML]]
+
<li>2x [[HAG20]]
<li>2x [[LRM10|Air LRM10]]
+
<li>2x [[CERLL]]
<li>1x [[UAC10|Air UAC10]]
+
<li>2x [[CERML|Air ERML]]
<li>2x [[Bomb#Cluster|Bomb (CL)]]
+
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
<li>2 [[DHS]]
+
<li>[[EOptics]]
<li>4 [[free tons]]
+
<li>[[RFL]]
<li>7t [[Armor]]
+
<li>[[GECM|Air GECM]]
</ul>
+
<li>[[BHP]]
 
+
<li>7 [[DHS]]
| Price H = 82 000
 
| ArmorT H = 16 625
 
| Class H = Bomber
 
| Maneuver H = 5.5
 
| MaxSpeed H = 444
 
| Weapons H = <ul>
 
<li>2x [[LtGauss|Air LtGauss]]
 
<li>1x [[MXPL|Air MXPL]]
 
<li>1x [[NARC]]
 
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
| Equip H = <ul>
 
<li> [[GECM|Air GECM]]
 
<li>2 [[DHS]]
 
 
<li>3 [[free tons]]
 
<li>3 [[free tons]]
<li>7t [[Armor]]
+
<li>12.5t Armor
 
</ul>
 
</ul>
  
| Armor B = 7267
+
| Armor B = 10014
| Armor LRW = 2790
+
| Armor LRW = 3845
| Armor E = 3953
+
| Armor E = 5448
| Armor T = 2674
+
| Armor T = 3685
  
 
| Version = 0.11.2
 
| Version = 0.11.2
 
}}
 
}}
<!--Fluff current for 0.11.0-->
+
The Xerxes supersedes the [[Visigoth]] as the heaviest [[Clan]] aerospace fighter by a large margin. Many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the Air [[UAC20]] and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the [[Shiva]] - lethal to unwary ground units, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some level of defense against tailgating enemy aircraft. Do to it's immense size and weight controlling flight can be a challenge.
The Corsair presents a very slender profile from most angles, allowing it to dodge inbound fire more easily. Despite the cockpits extremely rearward position, it has excellent visibility.
 
 
 
Above landing speeds, a ventral wing deploys between the engine and cockpit. Care should be taken when flying low, as this wing can catch on objects and turn the Corsair into a lawn dart.
 
  
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 +
<!--fluff current for 0.10.3-->
  
 
===Prime===
 
===Prime===
The Corsair Prime variant is a capable Fighter, with one of the most dazzling arrays of Energy weapons in the skies. Lasers abound, starting at 800m with a pair of [[ERLL]], for longest range poking. Next come a pair of [[ERML]] for 650m engagement and more efficiency. Finishing off, a pair of tiny [[ERSL]] provide quick refresh at short range. This is a high accuracy Fighter that gets steadily more dangerous as it closes in, but only the  [[ERML|Air ERML]] and [[ERLL]] are safe to use against ground targets without risk of collision. [[GECM|Air GECM]] keeps a low profile, but 6 DHS will struggle to handle alpha strikes.
+
One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets caught in its strafing run. Two ER Large Lasers provide some additional damage when lining up a pass, while three [[Bomb#High_Explosive|High-Explosive Bomb]]s are excellent for delivering the killing blow or for busting targets trying to hide from the rain of shells. With such incredible firepower, this Xerxes tends to be a player favorite. Of course, not every aircraft can be without flaws: The lack of any spare tonnage does mean that the Xerxes Prime is forced to make resupply trips quite often, and the exclusively anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat to it.
  
 
===Variant A===
 
===Variant A===
The A Variant of the Corsair is an even more dedicated Fighter platform, but sacrifices almost all Air to Ground capability. Its primary weapons are a pair of [[RAC2|Air RAC2]], spitting a wall of lead out to 800M. Backing this up are two heavy hitting [[Tbolt|Air TBolt]] launchers, and 2 [[free tons]] of ammo. [[BAP]] helps lock faster and keep the eyes open for assets far away. The [[Tbolt|Air TBolt]] will deal heavy damage and pursue very quickly, but are slower turning than other missiles and very weak against ground targets. This is best used to hunt and kill Air targets with impunity
+
With its two [[LRM10|Air LRM10]]s, two [[LRM15|Air LRM15]]s, and two ER Large Lasers, the Xerxes A can deliver a punishing blow from afar and with impunity. When working together with a spotter using [[TAG]] or [[NARC]], its bomb payload of three [[Bomb#Laser-Guided|Laser-Guided Bomb]]s can together deal devastating damage to distracted or unwary ground targets. A pair of [[CERML|Clantech Air ER Medium Laser]]s are the only backup weapons, offering light close- to medium-range firepower in the event anything survives the bomber's initial bombardment or another aircraft attempts to intercept it. Nine Double Heat Sinks can just barely keep heat in check, while six free tons for ammo can give the Xerxes A up to two extra bombing runs if its pilot chooses to use all three bombs at once each run. An extra ton of armor helps maintain this bomber's presence in the skies, and a [[Beagle Active Probe]] allows it to detect enemies from 1200 meters away and lock its LRMs slightly faster.
  
===Variant B - ''"Cobra"''===
+
===Variant B - ''"Apep"''===
A different flavour of firepower from the A, the "'''''Cobra'''''" Fighter trades lead and missiles for pure Wattage. Primary weapons are a quartet of [[MXPL|Air MXPL]], delivering a constant stream of energy out to 600m. Backing this up is a [[NARC]] launcher with 2 [[free tons]], for some ground support capabilities, and [[BHP]] gives first class radar detection. While DPS is through the roof during a chase, on strafing runs performance is limited against ground targets. 4 DHS will cope with the heat in most circumstances.
+
Simply lock your thirty [[ATM6#Standard|Standard Air ATMs]] and let loose – they will deal tons of damage, provided the enemy hasn't reached cover. Three [[Bomb#Cluster|Cluster Bombs]] round out the ''Apep'''s air-to-ground attack capabilities, while a pair of [[HML|Heavy Medium]] and [[Heavy Small Laser]]s provide some form of anti-air deterrence. The lack of spare tonnage does force this variant to make rearm trips often.
 +
 
 +
===Variant C - ''"Storm"''===
 +
Two [[LBX10|Air LBX10s]] with two [[CERPPC|Air CERPPCs]], wrapped in the fiery explosions of up to nine High Explosive Bombs. The bow tie of this package is a pair of [[CMPL|Air CMPL]]s, providing additional anti-ground and minor anti-air damage. This variant is quite an interesting – if niche - pick on cold maps and, thanks to its good bomb payload, can deal massive damage in one run before having to rearm.
  
===Variant C - ''"Ostrogoth"''===
 
The "'''''Ostrogoth'''''" is an Attacker-class aircraft pairing high-power anti-air weapons with precision air-to-ground munitions making it an excellent bomber interceptor. The powerful [[LBX10|Air LBX10]] backed up with a twin [[SSRM4|Air SSRM4]] can savage enemy aircraft, and the triple [[ERML|Air ERML]] can take out engines at range. A pair of [[Bomb#Laser-Guided|laser guided bombs]] allow it to cripple high value ground targets, though it carries no self-guidance and must rely on allies. [[BAP]] allows it to spot inbound threats from further away. The "'''''Ostrogoth'''''" is agile enough to take on heavy aircraft like the [[Shiva]] and [[Visigoth]], but it is not suited for turn fighting with lighter aircraft or Fighters. It is most effective when supporting allied Fighters.
 
 
 
===Variant D===
 
===Variant D===
 
+
A loadout consisting of two [[Gauss Rifle|Air Gauss Rifles]] paired with two [[CLPL|Air CLPLs]] and three Laser-Guided Bombs makes for an effective variant when the enemy team decides to stand still. With its attacker profile, this variant's loadout is also suitable for fighting off other aircraft.
The Corsair D Attacker-class aircraft carries area-denial weaponry; twin scatter-shot [[MRM20|Air MRM20]] launchers allow it sandblast the armor off enemy battlemechs and gib battlearmor, and twin [[Bomb#Cluster|Cluster bombs]] can damage entire formations with careful bombing. A pair of [[ERML|Air MXPL]] give it some token point defense. While it is relatively cheap aircraft, it is often more suited for dealing with slower targets that appear later in a match. [[GECM]] for easing on its radar signature.
 
  
 
===Variant E===
 
===Variant E===
The Corsair E is the last Attacker-class aircraft similar to the "D" but mounting the longer range 2x [[UAC5|Air UAC5]] allowing it to strike out against Ground Units as well as Aero. Dual [[SSRM6|Air SSRM6]] means getting up close and personal while commencing your bombing run with Two [[Bomb|High-Explosive Bombs]]. Two [[Free ton|Extra Tons of Ammo]] an added [[DHS]] and 7.5 tons [[Armor]]. What more could a pilot ask for.
+
A budget Xerxes Prime: Two [[UAC10|Air UAC10s]], four [[CERML|Air CERML]] and twelve [[SSRM|Air SSRMs]], and the capability to carry up to nine High Explosive Bombs. Additionally, it also mounts [[GECM]], making it easier to approach enemy ground units virtually undetected from up to 500m away, and is thereby able to clear AA and other ground targets with relative ease.
  
 
===Variant F===
 
===Variant F===
The premier Inner Sphere mid-game bomber, the Corsair F Bomber-class aircraft can cripple slower ground targets at the cost of being helpless against aircraft. A pair of wing mounted [[PPC]] and fuselage-mounted duo of [[SRM6|Air SRM6]] give it potent direct firepower. Two [[Bomb#High Explosive|High explosive bombs]] allow it to send just about any mech back to the repair pad with careful flying. 6 [[free tons]] of ammo are available for either the SRM or bombs. While deadly to ground assets, the Corsair F is all but harmless to other aircraft, and is too sluggish to dodge their fire.
+
A classic example of an attacker aircraft, the Xerxes F wields - as its only long-range weapons - four Air [[UAC5|Ultra AC5]]s, which can provide ample firepower from range as it lines up a strafing run and closes in on its target. Once it's dropped altitude to just above the target, this attacker can unleash a devastating volley of twenty individual [[SRM]]s from its two Air SRM4s and two Air SRM6s. As the Xerxes F nears the end of its run, it can call upon three Cluster Bombs to ensure anything left in its wake is thoroughly obliterated. Of course, all this raw damage output potential is balanced by an absence of any electronic warfare equipment or spare tonnage for ammunition, making this variant vulnerable to easy radar detection and forcing it to make frequent resupply trips. Two Double Heat Sinks keep heat under control.
 
 
===Variant G===
 
The Corsair G, the least expensive Bomber designed to come in hot firing all the way. Two [[LRM10|Air LRM10]] start the softening up process. While they are reloading the Dual [[UAC10|Air UAC10]] opens up with heart pounding destruction. Finally 2x [[ERML|Air ERML]] takes advantage of the holes you just created. By now you are in position to release the infamous Dual [[Bomb|Cluster Bombs]] reshaping the landscape to liking. Dual [[DHS]] for laser heat and get this FOUR [[Free ton| Extra Tons of Ammo]]. Life is Good!
 
 
 
===Variant H===
 
The Corsair H, the most expensive Bomber in this trio and takes a pilot with a steady hand to land each shot. First up on the list is the mighty ranged [[LtGauss|Air LtGauss]] in a dual configuration. Knowing how to lead this weapon takes practice to land every shot. Next up and nomore easier is the [[NARC|Narc Missile Beacon]] which comes into play at 500m, a necessary evil if you want to ensure your Dual [[Bomb|Laser-Guided Bomb]] will strike the target. So NARC, Bombs Away, then hold the fire button on the [[MXPL|Air MXPL]], pull up and get out of Dodge. [[GECM|Air GECM]] reduces the Radar 'footprint' increasing your success rate. Two [[DHS]] helps to keep things cool. Three [[Free ton|Extra Tons of Ammo]] to be used as the battle dictates. Happy Hunting - You Bet.
 
  
 +
===Variant G - ''"Suplex"''===
 +
Two [[HAG20]]s, two Air CERLLs, GECM, and [[BHP]] make this variant the most expensive of the ASF for when you've pissed off the enemy team with ASFs hard enough for them to put out a few huits and partisans on the field. Hit them with the HAG20s from 1250-900m under the cover of GECM, and BHP to spot them better yourself. Opening up that dual HAG20 on unsuspecting enemy fighters is also effective. Additionally, the Suplex can carry a total of six Cluster Bombs for finishing off crippled assets, and has two Air CERMLs for some extra all-purpose punch.
  
 
==History==
 
==History==
The '''Corsair''' is a 50 ton [[Inner Sphere]] [[Aerospace]] fighter that was released with MWLL version 0.6.0.
+
The '''Xerxes''' was a '''canceled''' [[Clan]] [[Aerospace]] fighter that could not be finished before the 0.7.0 final beta release. However, since development restarted under the MWLL community's efforts, the Xerxes was finally finished and released in the [[Mechwarrior: Living Legends/Versions#0.8.3|0.8.3 patch]] in 2017.  
  
 
==Canon==
 
==Canon==
Designed by SLDF forces as an easy-to-refit aerospace fighter, the Corsair became a very common design, and a favorite medium fighter of the Federated Suns. However, its history was marked by many casualties, as the first 8 versions of the Corsair contained various flaws related to fuel tank, life support systems, and landing gear. Still, this fighter had an advantage in atmospheric combat, and an impressive load-out of energy weapons saw the Corsair enter into common service.  
+
The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the ''Hunchback IIC of the skies''. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two [[UAC20]] on its wings and 2 [[ERLL]], making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLL and two [[Gauss]] Rifles.
  
The Corsair's main purpose was to engage in combat in nearly any conditions, and withstand intense battle while striking the enemy with its quad Small Beam Lasers, 2 Medium Beam Lasers and 2 Large Lasers. This load relied on 13 tons of heat sinks which allow the Corsair to constantly fire its weapons. Meanwhile, 13.5 tons of armor provided protection against [[AA]]-fire. The 50 ton Corsair reached over 18 various versions through its career, and became one of most notable Medium Fighters.
+
Date Introduced 2827 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Dogfighter
  
Date Introduced 2779 during the Era known as "Star League" (2571 - 2780) - Unit Role: Dogfighter
+
[http://www.sarna.net/wiki/Xerxes BattleTech Reference]
  
[http://www.sarna.net/wiki/Corsair BattleTech Reference]
+
[[Category: Community Edition Assets]]
  
{{Template:Navbox_Assets_IS}}
+
{{Template:Navbox Assets Clan}}

Revision as of 15:12, 9 September 2019

Xerxes
Xerxes.jpg
Xerxes.jpg
Faction Clan
Ticket cost: 13 upon destruction
Tier: 15
Tonnage: 85 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Attacker
Price: 139 000 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
A:
Class: Bomber
Price: 122 750 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
B:
Class: Attacker
Price: 119 300 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
C:
Class: Bomber
Price: 134 500 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
D:
Class: Attacker
Price: 128 500 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
E:
Class: Bomber
Price: 128 500 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
F:
Class: Attacker
Price: 124 000 CBills
Total Armor: 26 837
Maneuverability: 3
Max Speed: 481 km/h
Opt. Turning:
G:
Class: Bomber
Price: 143 500 CBills
Total Armor: 29 687
Maneuverability: 2.4
Max Speed: 448 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
10014
3845
3845
5448
3685

All stats current as of release 0.15.3

The Xerxes supersedes the Visigoth as the heaviest Clan aerospace fighter by a large margin. Many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the Air UAC20 and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the Shiva - lethal to unwary ground units, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a Rear-Firing Laser to provide some level of defense against tailgating enemy aircraft. Do to it's immense size and weight controlling flight can be a challenge.


Roles and Gameplay Hints

Prime

One of the deadliest aerospace fighters in MWLL, the Prime variant makes use of two air UAC20s to deliver crushing firepower against any ground assets caught in its strafing run. Two ER Large Lasers provide some additional damage when lining up a pass, while three High-Explosive Bombs are excellent for delivering the killing blow or for busting targets trying to hide from the rain of shells. With such incredible firepower, this Xerxes tends to be a player favorite. Of course, not every aircraft can be without flaws: The lack of any spare tonnage does mean that the Xerxes Prime is forced to make resupply trips quite often, and the exclusively anti-ground focus of its armament means enemy aerospace fighters can pose a significant threat to it.

Variant A

With its two Air LRM10s, two Air LRM15s, and two ER Large Lasers, the Xerxes A can deliver a punishing blow from afar and with impunity. When working together with a spotter using TAG or NARC, its bomb payload of three Laser-Guided Bombs can together deal devastating damage to distracted or unwary ground targets. A pair of Clantech Air ER Medium Lasers are the only backup weapons, offering light close- to medium-range firepower in the event anything survives the bomber's initial bombardment or another aircraft attempts to intercept it. Nine Double Heat Sinks can just barely keep heat in check, while six free tons for ammo can give the Xerxes A up to two extra bombing runs if its pilot chooses to use all three bombs at once each run. An extra ton of armor helps maintain this bomber's presence in the skies, and a Beagle Active Probe allows it to detect enemies from 1200 meters away and lock its LRMs slightly faster.

Variant B - "Apep"

Simply lock your thirty Standard Air ATMs and let loose – they will deal tons of damage, provided the enemy hasn't reached cover. Three Cluster Bombs round out the Apep's air-to-ground attack capabilities, while a pair of Heavy Medium and Heavy Small Lasers provide some form of anti-air deterrence. The lack of spare tonnage does force this variant to make rearm trips often.

Variant C - "Storm"

Two Air LBX10s with two Air CERPPCs, wrapped in the fiery explosions of up to nine High Explosive Bombs. The bow tie of this package is a pair of Air CMPLs, providing additional anti-ground and minor anti-air damage. This variant is quite an interesting – if niche - pick on cold maps and, thanks to its good bomb payload, can deal massive damage in one run before having to rearm.

Variant D

A loadout consisting of two Air Gauss Rifles paired with two Air CLPLs and three Laser-Guided Bombs makes for an effective variant when the enemy team decides to stand still. With its attacker profile, this variant's loadout is also suitable for fighting off other aircraft.

Variant E

A budget Xerxes Prime: Two Air UAC10s, four Air CERML and twelve Air SSRMs, and the capability to carry up to nine High Explosive Bombs. Additionally, it also mounts GECM, making it easier to approach enemy ground units virtually undetected from up to 500m away, and is thereby able to clear AA and other ground targets with relative ease.

Variant F

A classic example of an attacker aircraft, the Xerxes F wields - as its only long-range weapons - four Air Ultra AC5s, which can provide ample firepower from range as it lines up a strafing run and closes in on its target. Once it's dropped altitude to just above the target, this attacker can unleash a devastating volley of twenty individual SRMs from its two Air SRM4s and two Air SRM6s. As the Xerxes F nears the end of its run, it can call upon three Cluster Bombs to ensure anything left in its wake is thoroughly obliterated. Of course, all this raw damage output potential is balanced by an absence of any electronic warfare equipment or spare tonnage for ammunition, making this variant vulnerable to easy radar detection and forcing it to make frequent resupply trips. Two Double Heat Sinks keep heat under control.

Variant G - "Suplex"

Two HAG20s, two Air CERLLs, GECM, and BHP make this variant the most expensive of the ASF for when you've pissed off the enemy team with ASFs hard enough for them to put out a few huits and partisans on the field. Hit them with the HAG20s from 1250-900m under the cover of GECM, and BHP to spot them better yourself. Opening up that dual HAG20 on unsuspecting enemy fighters is also effective. Additionally, the Suplex can carry a total of six Cluster Bombs for finishing off crippled assets, and has two Air CERMLs for some extra all-purpose punch.

History

The Xerxes was a canceled Clan Aerospace fighter that could not be finished before the 0.7.0 final beta release. However, since development restarted under the MWLL community's efforts, the Xerxes was finally finished and released in the 0.8.3 patch in 2017.

Canon

The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the Hunchback IIC of the skies. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two UAC20 on its wings and 2 ERLL, making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLL and two Gauss Rifles.

Date Introduced 2827 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Dogfighter

BattleTech Reference