Streak Short Range Missiles

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Streak SRMs, or SSRMs, are SRMs that have been upgraded with two forms of guidance: they can lock onto a target and autonomously follow it, or they can be guided after launch by moving the Mech's aiming reticule. SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.

Weapon Stats

All stats are current as of release 0.8.6.

Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
BA SSRM2 300m 200m 10m --- --- 2x 375 Missile 2x 125 Frag 0.8m / 5m 2x 5 31.77 --- --- --- Each SSRM loads independently
Missiles will follow crosshairs when not locked
(C)SSRM2 450m C 450m
IS 349m
0m 72 16 2x 100 Missile 2x 100 Frag 0.8m / 3m 15 52.5 4 450 7560 ---
(C)SSRM4 450m C 450m
IS 349m
0m 72 32 4x 100 Missile 4x 100 Frag 0.8m / 3m 15 105 8 450 7560 ---
(C)SSRM6 450m C 450m
IS 349m
0m 72 48 6x 100 Missile 6x 100 Frag 0.8m / 3m 15 157.5 12 450 7560 ---
Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
(C)DSSRM4 450m C 450m
IS 349m
0m 72 64 8x 100 Missile 8x 100 Frag 0.8m / 3m 15 210 16 450 7560 ---
(C)DSSRM6 450m C 450m
IS 349m
0m 72 96 12x 100 Missile 12x 100 Frag 0.8m / 3m 15 315 24 450 7560 ---


To get a lock on a target it takes 0.3 seconds and is only possible within the range of the launcher.

Usage

The following vehicles equip these weapons.

(C)SSRM2 (C)SSRM4 (C)SSRM6 (C)DSSRM4 (C)DSSRM6

See Also