Difference between revisions of "Thunderbolt"
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The most effective way to use TBolts is to fire them at Tagged Heavy or [[Assault Mechs]] from a range 1000meters, allowing the TBolter to avoid most enemy fire. These units are too slow to effectively dodge the TBolt, thus increasing the chance of a hit. One can also unleash a sneak attack (such as [[Dive bombing]] in a [[Sulla#Variant_B|Sulla B]]) by performing a [[Dumb-fire]] of a TBolt barrage while in passive radar mode, as long as your target is either stationary or moving slowly and can't see you coming. | The most effective way to use TBolts is to fire them at Tagged Heavy or [[Assault Mechs]] from a range 1000meters, allowing the TBolter to avoid most enemy fire. These units are too slow to effectively dodge the TBolt, thus increasing the chance of a hit. One can also unleash a sneak attack (such as [[Dive bombing]] in a [[Sulla#Variant_B|Sulla B]]) by performing a [[Dumb-fire]] of a TBolt barrage while in passive radar mode, as long as your target is either stationary or moving slowly and can't see you coming. | ||
− | + | ==Weapon Stats== | |
All stats are current as of release 0.8.6. | All stats are current as of release 0.8.6. | ||
Revision as of 02:43, 4 August 2017
The Thunderbolt, or TBolt, is a powerful, precision-fired Missile mounted only on a handful of units. Thunderbolts can be guided to a target by TAG Laser, but can have trouble hitting oddly positioned or fast-moving targets as their turn speed is very low.
Two TBolts are capable of devastating most Light Mechs with precise hits to the Rear Torso Armor, and can also heavily damage the majority of Medium and Heavy Mechs. It is also possible to kill the Pilots of Mechs by hitting the Cockpit, although in most cases it is pure luck. TBolts also have significant splash damage, allowing them to deal damage to several Armor components at the same time.
Upon impact, TBolts create large explosions and an intense flash, which can be blinding in Night Vision, and can also cause severe Cockpit shake.
The most effective way to use TBolts is to fire them at Tagged Heavy or Assault Mechs from a range 1000meters, allowing the TBolter to avoid most enemy fire. These units are too slow to effectively dodge the TBolt, thus increasing the chance of a hit. One can also unleash a sneak attack (such as Dive bombing in a Sulla B) by performing a Dumb-fire of a TBolt barrage while in passive radar mode, as long as your target is either stationary or moving slowly and can't see you coming.
Weapon Stats
All stats are current as of release 0.8.6.
Weapon | Lock Range | Max Range | Min Range | Ammo/ton | Heat | Damage | Damage Type | Secondary Damage | Secondary Damage Type | Splash Radius | Shots/min | Mech Damage/sec | Heat/sec | Ammo Cost/ton | Max Damage/ton Ammo | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TBolt5 | 750m | 750m | 0m | 20 | 50 | 326.89 | Missile | 108.96 | Frag | 1.5m / 1.5m | 10 | 72.64 | 8.33 | 800 | 8717 | Will follow TAG but will not track NARC |
TBolt10 | 750m | 750m | 0m | 10 | 80 | 653.78 | Missile | 217.93 | Frag | 1.5m / 1.5m | 10 | 145.28 | 13.33 | 1000 | 8717 | Will follow TAG but will not track NARC |
TBolt15 | 750m | 750m | 0m | 7 | 110 | 980.66 | Missile | 326.89 | Frag | 1.5m / 1.5m | 8.33 | 181.6 | 15.27 | 1000 | 9152.85 | Will follow TAG but will not track NARC |
TBolt20 | 750m | 750m | 0m | 4 | 140 | 1307.55 | Missile | 435.85 | Frag | 1.5m / 1.5m | 7.5 | 217.93 | 17.5 | 1000 | 6973.6 | Will follow TAG but will not track NARC |
Usage
The following vehicles equip these weapons:
TBolt5 | TBolt10 | TBolt15 | TBolt20 |
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