Difference between revisions of "X-Pulse Lasers"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(Usage: 0.14.3 update)
(Usage: 0.14.4 update)
Line 127: Line 127:
 
![[Harasser|Harasser B ]]
 
![[Harasser|Harasser B ]]
 
||Vehicle||IS||25||||2||||
 
||Vehicle||IS||25||||2||||
|-
 
![[Harasser|Harasser C ]]
 
||Vehicle||IS||25||6||||||
 
 
|-
 
|-
 
![[Harasser|Harasser E ]]
 
![[Harasser|Harasser E ]]
Line 142: Line 139:
 
![[Chevalier|Chevalier C ]]
 
![[Chevalier|Chevalier C ]]
 
||Vehicle||IS||35||||||1||
 
||Vehicle||IS||35||||||1||
 +
|-
 +
![[Goblin|Goblin B ]]
 +
||Vehicle||IS||45||||1||||
 
|-
 
|-
 
![[Partisan|Partisan F ]]
 
![[Partisan|Partisan F ]]
Line 166: Line 166:
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 780px | Version143=0.14.3}}
+
{{Version tag | Width = 780px | Version144=0.14.4}}
  
  

Revision as of 14:44, 4 August 2021

X-Pulse Lasers, or XPLs, are "fully automatic" versions of regular Pulse Lasers.

Overview

X-Pulse Lasers work in much the same way as the regular Pulse Lasers with one major difference: they don't require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS. DPS wise X-Pulse Lasers are more powerful than any other laser weapon. Beam ranges are similar to their Standard Laser counterparts.

One problem with X-Pulse Lasers is that it is very easy to generate dangerous heat levels with sustained firing -- something that is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when nearing hazardous heat levels.

Only Inner Sphere units use X-Pulse Lasers.


Weapon Stats

Weapon Max
Range
Beam Duration Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Speed Heat
/Shot
SXPL 350m 0.06s 15 Energy 413.8 109 Hitscan 1.6
MXPL 500m 28 203 3.5
LXPL 750m 48 348 8.5
Air SXPL 450m 15 Energy-air 126 1.6
Air MXPL 600m 28 236 4
All stats are current as of release 0.14.10

Gameplay & Hints

  • While X-Pulse Lasers can provide blistering pinpoint damage, doing that requires staying long times out of cover 'staring' your target. So, good amount of armor and/or the skill of choosing the right time to engage are usually helpful when trying to utilize the full DPS potential of the XPLs.
  • Because of the high rate of fire, X-Pulse Lasers can be competent anti-Battle Armor weapons.


Canon

In 3055 the Federated Commonwealth started research on the X-Pulse Laser, with the first Prototypes entering production in 3057. Although the project was derailed by the FedCom Civil War it didn't stop the deployment of the prototypes. Effectively amounting to modified Inner Sphere pulse lasers, the X-Pulse weapons could cycle faster and discharge with greater power -- although with the cost of significantly greater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over the IS X-Pulse.

In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.

BattleTech reference

Usage

The following Inner Sphere assets equip X-Pulse Lasers:

Asset Type Faction Tons SXPL MXPL LXPL Air MXPL
Commando C Mech IS 25 6
Osiris A Mech IS 30 3
Raven G Mech IS 35 3
Uziel G Mech IS 50 2
Rifleman G Mech IS 60 6
Avatar Prime Mech IS 70 4
Awesome D Mech IS 80 3
Mauler A Mech IS 90 2
Mauler D Mech IS 90 4
Archangel E Mech IS 100 3
Harasser B Vehicle IS 25 2
Harasser E Vehicle IS 25 1
Chevalier Prime Vehicle IS 35 1
Chevalier A Vehicle IS 35 3
Chevalier C Vehicle IS 35 1
Goblin B Vehicle IS 45 1
Partisan F Vehicle IS 80 3
Schrek E Vehicle IS 80 2
Hawkmoth B VTOL IS 25 2
Corsair B ASF IS 50 4
Corsair D ASF IS 50 2
Corsair H ASF IS 50 1
Rusalka A ASF IS 65 2
All stats are current as of release 0.14.10