Difference between revisions of "X-Pulse Lasers"
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− | '''X-Pulse Lasers''', or '''XPL'''s, are | + | '''X-Pulse Lasers''', or '''XPL'''s, are "fully automatic" versions of regular [[Pulse Lasers]]. |
==Overview== | ==Overview== | ||
− | X-Pulse Lasers work in much the same way as the regular Pulse Lasers with one major difference: they don't require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS. | + | X-Pulse Lasers work in much the same way as the regular Pulse Lasers with one major difference: they don't require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive [[DPS]]. DPS wise X-Pulse Lasers are more powerful than any other laser weapon. Beam ranges are similar to their [[Standard Lasers|Standard Laser]] counterparts. |
− | + | One problem with X-Pulse Lasers is that it is very easy to generate dangerous [[heat]] levels with sustained firing -- something that is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when nearing hazardous heat levels. | |
− | + | Only Inner Sphere units use X-Pulse Lasers. | |
− | |||
==Weapon Stats== | ==Weapon Stats== | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
− | ! data-sort-type="number" style="width: 100px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' |
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 80px" | '''Beam Duration''' | ! data-sort-type="number" style="width: 80px" | '''Beam Duration''' | ||
− | ! style="width: 85px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
! data-sort-type="number" style="width: 90px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 90px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 80px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 80px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 80px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''Speed''' |
+ | ! data-sort-type="number" style="width: 80px" | '''[[Heat]]<br>/Shot''' | ||
|- | |- | ||
− | + | ! data-sort-value="1" | '''SXPL''' | |
− | + | | 350m | |
− | | | ||
| rowspan="5" | 0.06s | | rowspan="5" | 0.06s | ||
− | | Data-sort-value=" | + | | Data-sort-value="15" | 15 |
| rowspan="3" | Energy | | rowspan="3" | Energy | ||
| rowspan="5" | 413.8 | | rowspan="5" | 413.8 | ||
− | | | + | | 109 |
− | | | + | | rowspan="5" | Hitscan |
+ | | 1.6 | ||
|- | |- | ||
− | + | ! data-sort-value="2" | '''MXPL''' | |
| 500m | | 500m | ||
| Data-sort-value="28" | 28 | | Data-sort-value="28" | 28 | ||
− | | | + | | 203 |
| 3.5 | | 3.5 | ||
|- | |- | ||
− | + | ! data-sort-value="3" | '''LXPL''' | |
| 750m | | 750m | ||
− | | Data-sort-value=" | + | | Data-sort-value="48" | 48 |
− | | | + | | 348 |
| 8.5 | | 8.5 | ||
|- | |- | ||
− | + | ! data-sort-value="12" | '''Air SXPL''' | |
| 450m | | 450m | ||
− | | Data-sort-value=" | + | | Data-sort-value="15" | 15 |
− | | rowspan="2" | Energy | + | | rowspan="2" | Energy-air |
− | | | + | | 126 |
− | | | + | | 1.6 |
|- | |- | ||
− | + | ! data-sort-value="13" | '''Air MXPL''' | |
| 600m | | 600m | ||
| Data-sort-value="28" | 28 | | Data-sort-value="28" | 28 | ||
Line 65: | Line 65: | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 1010px | Version143=0.14.3}} |
− | | | ||
− | |||
− | |||
− | == | + | ==Gameplay & Hints== |
− | + | *While X-Pulse Lasers can provide blistering pinpoint damage, doing that requires staying long times out of cover 'staring' your target. So, good amount of [[armor]] and/or the skill of choosing the right time to engage are usually helpful when trying to utilize the full DPS potential of the XPLs. | |
− | + | *Because of the high rate of fire, X-Pulse Lasers can be competent anti-[[BA|Battle Armor]] weapons. | |
− | |||
− | |||
==Canon== | ==Canon== | ||
Line 88: | Line 83: | ||
The following Inner Sphere assets equip X-Pulse Lasers: | The following Inner Sphere assets equip X-Pulse Lasers: | ||
− | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:790px"> | |
− | {| | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
− | + | |- style="height:70px;" | |
− | ! style="width: | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> |
− | ! style="width: | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' |
− | ! style="width: | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''SXPL''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''MXPL''' | |
− | | | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''LXPL''' |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air MXPL''' | |
− | | | + | |- |
− | + | ![[Commando|Commando C]] | |
− | + | ||Mech||IS||25||6|||||| | |
− | + | |- | |
− | + | ![[Osiris|Osiris A ]] | |
− | + | ||Mech||IS||30||||3|||| | |
− | + | |- | |
− | | | + | ![[Raven|Raven G ]] |
− | + | ||Mech||IS||35||3|||||| | |
− | + | |- | |
− | | | + | ![[Uziel|Uziel G ]] |
− | + | ||Mech||IS||50||||||2|| | |
− | + | |- | |
− | + | ![[Rifleman|Rifleman G ]] | |
− | + | ||Mech||IS||60||||6|||| | |
− | + | |- | |
− | + | ![[Avatar|Avatar Prime ]] | |
− | + | ||Mech||IS||70||||4|||| | |
− | | | + | |- |
− | + | ![[Awesome|Awesome D ]] | |
− | + | ||Mech||IS||80||||||3|| | |
− | + | |- | |
− | + | ![[Mauler|Mauler A ]] | |
+ | ||Mech||IS||90||2|||||| | ||
+ | |- | ||
+ | ![[Mauler|Mauler D ]] | ||
+ | ||Mech||IS||90||4|||||| | ||
+ | |- | ||
+ | ![[Archangel|Archangel E]] | ||
+ | ||Mech||IS||100||||3|||| | ||
+ | |- | ||
+ | ![[Harasser|Harasser B ]] | ||
+ | ||Vehicle||IS||25||||2|||| | ||
+ | |- | ||
+ | ![[Harasser|Harasser E ]] | ||
+ | ||Vehicle||IS||25||||||1|| | ||
+ | |- | ||
+ | ![[Chevalier|Chevalier Prime ]] | ||
+ | ||Vehicle||IS||35||||||1|| | ||
+ | |- | ||
+ | ![[Chevalier|Chevalier A ]] | ||
+ | ||Vehicle||IS||35||3|||||| | ||
+ | |- | ||
+ | ![[Chevalier|Chevalier C ]] | ||
+ | ||Vehicle||IS||35||||||1|| | ||
+ | |- | ||
+ | ![[Goblin|Goblin B ]] | ||
+ | ||Vehicle||IS||45||||1|||| | ||
+ | |- | ||
+ | ![[Partisan|Partisan F ]] | ||
+ | ||Vehicle||IS||80||||3|||| | ||
+ | |- | ||
+ | ![[Schrek|Schrek E]] | ||
+ | ||Vehicle||IS||80||||||2|| | ||
+ | |- | ||
+ | ![[Hawkmoth|Hawkmoth B ]] | ||
+ | ||VTOL||IS||25||||||||1 | ||
+ | |- | ||
+ | ![[Corsair|Corsair B ]] | ||
+ | ||ASF||IS||50||||||||4 | ||
+ | |- | ||
+ | ![[Corsair|Corsair D ]] | ||
+ | ||ASF||IS||50||||||||2 | ||
+ | |- | ||
+ | ![[Corsair|Corsair H ]] | ||
+ | ||ASF||IS||50||||||||1 | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka A ]] | ||
+ | ||ASF||IS||65||||||2|| | ||
+ | |- | ||
|} | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 780px | Version1410=0.14.10}} | ||
+ | ---- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
+ | {{Navbox Weapons}} | ||
[[Category:Energy weapons]] | [[Category:Energy weapons]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− |
Latest revision as of 15:58, 8 November 2021
X-Pulse Lasers, or XPLs, are "fully automatic" versions of regular Pulse Lasers.
Overview
X-Pulse Lasers work in much the same way as the regular Pulse Lasers with one major difference: they don't require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS. DPS wise X-Pulse Lasers are more powerful than any other laser weapon. Beam ranges are similar to their Standard Laser counterparts.
One problem with X-Pulse Lasers is that it is very easy to generate dangerous heat levels with sustained firing -- something that is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when nearing hazardous heat levels.
Only Inner Sphere units use X-Pulse Lasers.
Weapon Stats
Weapon | Max Range |
Beam Duration | Hit Damage |
Damage Type |
Shots /min |
Sustained DPS |
Speed | Heat /Shot |
---|---|---|---|---|---|---|---|---|
SXPL | 350m | 0.06s | 15 | Energy | 413.8 | 109 | Hitscan | 1.6 |
MXPL | 500m | 28 | 203 | 3.5 | ||||
LXPL | 750m | 48 | 348 | 8.5 | ||||
Air SXPL | 450m | 15 | Energy-air | 126 | 1.6 | |||
Air MXPL | 600m | 28 | 236 | 4 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
- While X-Pulse Lasers can provide blistering pinpoint damage, doing that requires staying long times out of cover 'staring' your target. So, good amount of armor and/or the skill of choosing the right time to engage are usually helpful when trying to utilize the full DPS potential of the XPLs.
- Because of the high rate of fire, X-Pulse Lasers can be competent anti-Battle Armor weapons.
Canon
In 3055 the Federated Commonwealth started research on the X-Pulse Laser, with the first Prototypes entering production in 3057. Although the project was derailed by the FedCom Civil War it didn't stop the deployment of the prototypes. Effectively amounting to modified Inner Sphere pulse lasers, the X-Pulse weapons could cycle faster and discharge with greater power -- although with the cost of significantly greater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over the IS X-Pulse.
In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.
Usage
The following Inner Sphere assets equip X-Pulse Lasers:
Asset | Type | Faction | Tons | SXPL | MXPL | LXPL | Air MXPL |
---|---|---|---|---|---|---|---|
Commando C | Mech | IS | 25 | 6 | |||
Osiris A | Mech | IS | 30 | 3 | |||
Raven G | Mech | IS | 35 | 3 | |||
Uziel G | Mech | IS | 50 | 2 | |||
Rifleman G | Mech | IS | 60 | 6 | |||
Avatar Prime | Mech | IS | 70 | 4 | |||
Awesome D | Mech | IS | 80 | 3 | |||
Mauler A | Mech | IS | 90 | 2 | |||
Mauler D | Mech | IS | 90 | 4 | |||
Archangel E | Mech | IS | 100 | 3 | |||
Harasser B | Vehicle | IS | 25 | 2 | |||
Harasser E | Vehicle | IS | 25 | 1 | |||
Chevalier Prime | Vehicle | IS | 35 | 1 | |||
Chevalier A | Vehicle | IS | 35 | 3 | |||
Chevalier C | Vehicle | IS | 35 | 1 | |||
Goblin B | Vehicle | IS | 45 | 1 | |||
Partisan F | Vehicle | IS | 80 | 3 | |||
Schrek E | Vehicle | IS | 80 | 2 | |||
Hawkmoth B | VTOL | IS | 25 | 1 | |||
Corsair B | ASF | IS | 50 | 4 | |||
Corsair D | ASF | IS | 50 | 2 | |||
Corsair H | ASF | IS | 50 | 1 | |||
Rusalka A | ASF | IS | 65 | 2 |
All stats are current as of release 0.14.10 | |