Difference between revisions of "X-Pulse Lasers"
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Latest revision as of 15:58, 8 November 2021
X-Pulse Lasers, or XPLs, are "fully automatic" versions of regular Pulse Lasers.
Overview
X-Pulse Lasers work in much the same way as the regular Pulse Lasers with one major difference: they don't require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS. DPS wise X-Pulse Lasers are more powerful than any other laser weapon. Beam ranges are similar to their Standard Laser counterparts.
One problem with X-Pulse Lasers is that it is very easy to generate dangerous heat levels with sustained firing -- something that is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when nearing hazardous heat levels.
Only Inner Sphere units use X-Pulse Lasers.
Weapon Stats
Weapon | Max Range |
Beam Duration | Hit Damage |
Damage Type |
Shots /min |
Sustained DPS |
Speed | Heat /Shot |
---|---|---|---|---|---|---|---|---|
SXPL | 350m | 0.06s | 15 | Energy | 413.8 | 109 | Hitscan | 1.6 |
MXPL | 500m | 28 | 203 | 3.5 | ||||
LXPL | 750m | 48 | 348 | 8.5 | ||||
Air SXPL | 450m | 15 | Energy-air | 126 | 1.6 | |||
Air MXPL | 600m | 28 | 236 | 4 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
- While X-Pulse Lasers can provide blistering pinpoint damage, doing that requires staying long times out of cover 'staring' your target. So, good amount of armor and/or the skill of choosing the right time to engage are usually helpful when trying to utilize the full DPS potential of the XPLs.
- Because of the high rate of fire, X-Pulse Lasers can be competent anti-Battle Armor weapons.
Canon
In 3055 the Federated Commonwealth started research on the X-Pulse Laser, with the first Prototypes entering production in 3057. Although the project was derailed by the FedCom Civil War it didn't stop the deployment of the prototypes. Effectively amounting to modified Inner Sphere pulse lasers, the X-Pulse weapons could cycle faster and discharge with greater power -- although with the cost of significantly greater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over the IS X-Pulse.
In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.
Usage
The following Inner Sphere assets equip X-Pulse Lasers:
Asset | Type | Faction | Tons | SXPL | MXPL | LXPL | Air MXPL |
---|---|---|---|---|---|---|---|
Commando C | Mech | IS | 25 | 6 | |||
Osiris A | Mech | IS | 30 | 3 | |||
Raven G | Mech | IS | 35 | 3 | |||
Uziel G | Mech | IS | 50 | 2 | |||
Rifleman G | Mech | IS | 60 | 6 | |||
Avatar Prime | Mech | IS | 70 | 4 | |||
Awesome D | Mech | IS | 80 | 3 | |||
Mauler A | Mech | IS | 90 | 2 | |||
Mauler D | Mech | IS | 90 | 4 | |||
Archangel E | Mech | IS | 100 | 3 | |||
Harasser B | Vehicle | IS | 25 | 2 | |||
Harasser E | Vehicle | IS | 25 | 1 | |||
Chevalier Prime | Vehicle | IS | 35 | 1 | |||
Chevalier A | Vehicle | IS | 35 | 3 | |||
Chevalier C | Vehicle | IS | 35 | 1 | |||
Goblin B | Vehicle | IS | 45 | 1 | |||
Partisan F | Vehicle | IS | 80 | 3 | |||
Schrek E | Vehicle | IS | 80 | 2 | |||
Hawkmoth B | VTOL | IS | 25 | 1 | |||
Corsair B | ASF | IS | 50 | 4 | |||
Corsair D | ASF | IS | 50 | 2 | |||
Corsair H | ASF | IS | 50 | 1 | |||
Rusalka A | ASF | IS | 65 | 2 |
All stats are current as of release 0.14.10 | |