Difference between revisions of "Hyper-Velocity AutoCannons"

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m (Usage)
(Weapon Stats: table style update)
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate;"
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{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px;"
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|- style="height:70px;"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
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! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Speed<br>(m/s)'''
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! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
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! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
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! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
|- style="white-space:nowrap"
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|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HVAC2'''
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! data-sort-value="1" | '''HVAC2'''
 
| 1500m
 
| 1500m
 
| 1500m
 
| 1500m
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| 360
 
| 360
 
| 500
 
| 500
|- style="white-space:nowrap"
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|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HVAC10'''
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! data-sort-value="2" | '''HVAC10'''
 
| 955m
 
| 955m
 
| 950m
 
| 950m
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1820px| tech = | Version = 0.11.3}}
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{{Version tag | Width = 1820px}}
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==

Revision as of 17:41, 31 March 2020

The Hyper-Velocity AutoCannon (HVAC) is a modernization of the standard AutoCannon line-up.


Overview

HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1200m. Only Inner Sphere units use the HVAC weapon system.

HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 hasn't yet appeared in game, due to it being allegedly redundant to the Light Gauss in role and performance.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Damage
Type
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
HVAC2 1500m 1500m 10 12 x 23 Light Kinetic 12 x 23 Light Kinetic 12 x 5 Frag 0.5m / 1.0m 8.8 114 3500 25 360 500
HVAC10 955m 950m 100 225 Heavy Kinetic 225 Energy 550 Frag 1.45m / 2.8m 22.5 199 1800 34 22 1000
All stats are current as of release 0.14.10

Gameplay & Hints

HVAC2

HVAC10

  • Fires single high explosive projectile causing intensive screenshake and splash damage


Canon

Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.

BattleTech reference


Usage

The following Inner Sphere assets equip HVACs:

HVAC2 HVAC10
All lists are current as of release 0.14.10