Difference between revisions of "Hyper-Velocity AutoCannons"

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(Weapon Stats: 0.11.3 update+)
m (Updated HVAC10 stats for 0.18.3. Removed specific asset references and changed gameplay & hints)
 
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==Overview==
 
==Overview==
 
<!--WIP-->
 
<!--WIP-->
<p>HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1200m. Only [[Inner Sphere]] units use the HVAC weapon system.</p>
+
<p>HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.</p>
<p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 hasn't yet appeared in game, due to it being allegedly redundant to the [[Light Gauss]] in role and performance.</p>
+
<p>HVACs currently come in the /2, /5, and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL.</p>
  
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate;"
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px;"
+
|- style="height:70px;"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
+
! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
+
! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
|- style="white-space:nowrap"
+
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 +
|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HVAC2'''
+
! data-sort-value="1" | '''HVAC2'''
| 1500m
+
| ~1500m
 
| 1500m
 
| 1500m
 
| 10
 
| 10
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| 0.5m / 1.0m
 
| 0.5m / 1.0m
 
| 8.8
 
| 8.8
| 114
+
| 112
 +
| 3500
 
| 25
 
| 25
 
| 360
 
| 360
 
| 500
 
| 500
|- style="white-space:nowrap"
+
|-
 +
 
 +
! data-sort-value="2" | '''HVAC5'''
 +
| ~1400m
 +
| 1300m
 +
| 10
 +
| Data-sort-value="480" | 24 x 20
 +
| Light Kinetic
 +
| Data-sort-value="480" | 24 x 20
 +
| Light Kinetic
 +
| Data-sort-value="1920" | 24 x 80
 +
| Frag
 +
| 0.8m / 2.0m
 +
| 8.0
 +
| 193
 +
| 2800
 +
| 72
 +
| 480
 +
| 750
 +
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HVAC10'''
+
! data-sort-value="3" | '''HVAC10'''
 
| 955m
 
| 955m
 
| 950m
 
| 950m
 
| 100
 
| 100
 
| Data-sort-value="225" | 225
 
| Data-sort-value="225" | 225
| Heavy Kinetic
+
| Light Kinetic
 
| Data-sort-value="225" | 225
 
| Data-sort-value="225" | 225
 
| Energy
 
| Energy
 
| Data-sort-value="550" | 550
 
| Data-sort-value="550" | 550
 
| Frag
 
| Frag
| 1.45m&nbsp;/&nbsp;2.8m
+
| 1.45m / 2.8m
 
| 22.5
 
| 22.5
 
| 199
 
| 199
| 34
+
| 1800
 +
| 28
 
| 22
 
| 22
 
| 1000
 
| 1000
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1510px| Version = 0.11.3}}
+
{{Version tag | Width = 1820px |Version149=0.14.9}}
  
 
==Gameplay & Hints==
 
==Gameplay & Hints==
<!--WIP-->
 
 
===HVAC2===
 
===HVAC2===
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and Air units
+
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]], offering bonus damage against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]]
 +
*Extremely long range
 +
 
 +
===HVAC5===
 +
*Fires bursts of 24 projectiles for approximately 2 seconds, dealing bonus [[Damage Types| Light Kinetic damage]] against against [[Vehicles]] and [[Aerospace]]  /  [[VTOL]]
 
*Extreme long range
 
*Extreme long range
  
 
===HVAC10===
 
===HVAC10===
*Fires single high explosive projectile causing intensive screenshake and splash damage
+
*Fires a single [[Damage Types| Light Kinetic]] explosive projectile causing intense [[screenshake]] and [[splash damage]].
 
+
*Long range
 +
*Good option for [[suppressing]] [[sniper]]s and attacking [[Vehicles]].
 +
*Somewhat low damage and a high rate of fire requires good aim and repeated hits to dish out full DPS.
  
 
==Canon==
 
==Canon==
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The following Inner Sphere assets equip HVACs:
 
The following Inner Sphere assets equip HVACs:
  
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space:nowrap"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
+
|- style="height:70px;"
! style="width: 225px" | HVAC2
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! style="width: 225px" | HVAC10
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
|- style="vertical-align:top"
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
| style="padding-left:20px; padding-right:20px;" | <div style="margin-top: 0.5em;"></div>
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Rifleman#Variant A |Rifleman&nbsp;(A)]]
+
! class="unfilterable" style="width: 50px;" |'''HVAC2'''
*[[Mauler#Variant B |Mauler (B)]]
+
! class="unfilterable" style="width: 50px;" |'''HVAC5'''
*[[Partisan#Variant E |Partisan (C)]]
+
! class="unfilterable" style="width: 50px;" |'''HVAC10'''
| style="padding-left:20px; padding-right:20px" | <div style="margin-top: 0.5em;"></div>
+
|-
*[[Hollander_II#Variant G |Hollander&nbsp;II&nbsp;(G)]]
+
![[HollanderII|HollanderII G ]]
*[[Bushwacker#Prime |Bushwacker&nbsp;(Pr)]]
+
||Mech||IS||45||||||1
*[[Warhammer#Variant B |Warhammer (B)]]
+
|-
*[[Mauler#Variant G |Mauler (G)]]
+
![[Enfield|Enfield G ]]
*[[Fafnir#Variant F |Fafnir (F)]]
+
||Mech||IS||50||||1||
*[[Demolisher#Variant C |Demolisher (C)]]
+
|-
 +
![[Bushwacker|Bushwacker Prime ]]
 +
||Mech||IS||55||||||1
 +
|-
 +
![[Rifleman|Rifleman C ]]
 +
||Mech||IS||60||2||||
 +
|-
 +
![[Warhammer|Warhammer B ]]
 +
||Mech||IS||70||||||2
 +
|-
 +
![[Orion|Orion D ]]
 +
||Mech||IS||75||1||1||
 +
|-
 +
![[Mauler|Mauler G ]]
 +
||Mech||IS||90||||||2
 +
|-
 +
![[Demolisher|Demolisher C ]]
 +
||Vehicle||IS||80||||||2
 +
|-
 +
![[Partisan|Partisan D ]]
 +
||Vehicle||IS||80||||1||
 +
|-
 +
![[Partisan|Partisan E ]]
 +
||Vehicle||IS||80||4||||
 +
|-
 +
![[Behemoth|Behemoth Prime ]]
 +
||Vehicle||IS||100||||||2
 +
|-
 +
![[Behemoth|Behemoth F ]]
 +
||Vehicle||IS||100||||2||
 +
|-
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 455px | What = lists}}
+
{{Version tag | Width = 675px | Version149=0.14.10}}
 +
 
 +
 
 +
----
  
  
 +
{{Navbox Weapons}}
 
[[Category:Ballistic weapons]]
 
[[Category:Ballistic weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]
<br>{{Navbox Weapons}}
 

Latest revision as of 21:22, 3 October 2025

The Hyper-Velocity AutoCannon (HVAC) is a modernization of the standard AutoCannon line-up.


Overview

HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only Inner Sphere units use the HVAC weapon system.

HVACs currently come in the /2, /5, and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Hit Damage/Shot Damage
Type
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
HVAC2 ~1500m 1500m 10 12 x 23 Light Kinetic 12 x 23 Light Kinetic 12 x 5 Frag 0.5m / 1.0m 8.8 112 3500 25 360 500
HVAC5 ~1400m 1300m 10 24 x 20 Light Kinetic 24 x 20 Light Kinetic 24 x 80 Frag 0.8m / 2.0m 8.0 193 2800 72 480 750
HVAC10 955m 950m 100 225 Light Kinetic 225 Energy 550 Frag 1.45m / 2.8m 22.5 199 1800 28 22 1000
All stats are current as of release 0.14.10

Gameplay & Hints

HVAC2

HVAC5

HVAC10

Canon

Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.

BattleTech reference


Usage

The following Inner Sphere assets equip HVACs:

Asset Type Faction Tons HVAC2 HVAC5 HVAC10
HollanderII G Mech IS 45 1
Enfield G Mech IS 50 1
Bushwacker Prime Mech IS 55 1
Rifleman C Mech IS 60 2
Warhammer B Mech IS 70 2
Orion D Mech IS 75 1 1
Mauler G Mech IS 90 2
Demolisher C Vehicle IS 80 2
Partisan D Vehicle IS 80 1
Partisan E Vehicle IS 80 4
Behemoth Prime Vehicle IS 100 2
Behemoth F Vehicle IS 100 2
All stats are current as of release 0.14.10