Difference between revisions of "Hyper-Velocity AutoCannons"
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− | The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up | + | The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. |
− | |||
− | |||
− | |||
+ | ==Overview== | ||
+ | <!--WIP--> | ||
+ | <p>HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.</p> | ||
+ | <p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth "F" Tank, Orion "D" and Enfield "G" as for all others it hasn't been implemented in game due to it being redundant to the [[Light Gauss]] in role and performance.</p> | ||
==Weapon Stats== | ==Weapon Stats== | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' | ||
− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | ''' | + | ! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
+ | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
+ | ! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' | ||
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)''' |
− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | + | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! style="width: 70px" | '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
+ | ! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton''' | ||
|- | |- | ||
− | + | ! data-sort-value="1" | '''HVAC2''' | |
− | | 1500m | + | | ~1500m |
| 1500m | | 1500m | ||
| 10 | | 10 | ||
− | | Data-sort-value=" | + | | Data-sort-value="276" | 12 x 23 |
− | | Light | + | | Light Kinetic |
− | | -- | + | | Data-sort-value="276" | 12 x 23 |
− | | -- | + | | Light Kinetic |
− | | | + | | Data-sort-value="60" | 12 x 5 |
+ | | Frag | ||
+ | | 0.5m / 1.0m | ||
| 8.8 | | 8.8 | ||
− | | | + | | 112 |
− | | | + | | 3500 |
+ | | 25 | ||
| 360 | | 360 | ||
| 500 | | 500 | ||
|- | |- | ||
− | + | ! data-sort-value="2" | '''HVAC5''' | |
+ | | ~1400m | ||
+ | | 1300m | ||
+ | | 10 | ||
+ | | Data-sort-value="480" | 24 x 20 | ||
+ | | Light Kinetic | ||
+ | | Data-sort-value="480" | 24 x 20 | ||
+ | | Light Kinetic | ||
+ | | Data-sort-value="1920" | 24 x 80 | ||
+ | | Frag | ||
+ | | 0.8m / 2.0m | ||
+ | | 8.0 | ||
+ | | 193 | ||
+ | | 2800 | ||
+ | | 72 | ||
+ | | 480 | ||
+ | | 750 | ||
+ | |- | ||
+ | |||
+ | ! data-sort-value="3" | '''HVAC10''' | ||
| 955m | | 955m | ||
| 950m | | 950m | ||
| 100 | | 100 | ||
− | | Data-sort-value="225" | 225 | + | | Data-sort-value="225" | 225 |
− | | | + | | Heavy Kinetic |
+ | | Data-sort-value="225" | 225 | ||
+ | | Energy | ||
| Data-sort-value="550" | 550 | | Data-sort-value="550" | 550 | ||
| Frag | | Frag | ||
− | | 1.45m | + | | 1.45m / 2.8m |
| 22.5 | | 22.5 | ||
− | | | + | | 199 |
+ | | 1800 | ||
| 34 | | 34 | ||
| 22 | | 22 | ||
Line 61: | Line 90: | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 1820px |Version149=0.14.9}} |
− | | | + | |
− | | | + | ==Gameplay & Hints== |
− | + | <!--WIP--> | |
+ | ===HVAC2=== | ||
+ | *Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]] / [[VTOL]] | ||
+ | *Extremely long range | ||
+ | |||
+ | ===HVAC5=== | ||
+ | *Fires bursts of 24 projectiles for approximately 3 seconds dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]] / [[VTOL]] | ||
+ | *Extreme long range | ||
+ | *Found only on the [[Behemoth#Variant_F|Behemoth "F"]] Tank , [[Orion#Variant_D|Orion "D"]] and [[Enfield#Variant_G|Enfield "G"]]. | ||
− | + | ===HVAC10=== | |
+ | *Fires single high explosive projectile causing intense [[screenshake]] and [[splash damage]]. | ||
+ | *Long range | ||
+ | *Good option for [[suppressing]] [[sniper]]s. | ||
==Canon== | ==Canon== | ||
Line 72: | Line 112: | ||
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference] | [http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference] | ||
+ | |||
==Usage== | ==Usage== | ||
The following Inner Sphere assets equip HVACs: | The following Inner Sphere assets equip HVACs: | ||
− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:685px"> |
− | {| | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
− | |- style=" | + | |- style="height:70px;" |
− | ! style="width: | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> |
− | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' | |
− | + | ! class="unfilterable" style="width: 50px;" |'''HVAC2''' | |
− | + | ! class="unfilterable" style="width: 50px;" |'''HVAC5''' | |
− | + | ! class="unfilterable" style="width: 50px;" |'''HVAC10''' | |
− | | | + | |- |
− | + | ![[HollanderII|HollanderII G ]] | |
− | + | ||Mech||IS||45||||||1 | |
− | + | |- | |
− | + | ![[Enfield|Enfield G ]] | |
− | + | ||Mech||IS||50||||1|| | |
− | + | |- | |
+ | ![[Bushwacker|Bushwacker Prime ]] | ||
+ | ||Mech||IS||55||||||1 | ||
+ | |- | ||
+ | ![[Rifleman|Rifleman C ]] | ||
+ | ||Mech||IS||60||2|||| | ||
+ | |- | ||
+ | ![[Warhammer|Warhammer B ]] | ||
+ | ||Mech||IS||70||||||2 | ||
+ | |- | ||
+ | ![[Orion|Orion D ]] | ||
+ | ||Mech||IS||75||1||1|| | ||
+ | |- | ||
+ | ![[Mauler|Mauler G ]] | ||
+ | ||Mech||IS||90||||||2 | ||
+ | |- | ||
+ | ![[Regulator|Regulator Prime ]] | ||
+ | ||Vehicle||IS||45||||||1 | ||
+ | |- | ||
+ | ![[Demolisher|Demolisher C ]] | ||
+ | ||Vehicle||IS||80||||||2 | ||
+ | |- | ||
+ | ![[Partisan|Partisan E ]] | ||
+ | ||Vehicle||IS||80||4|||| | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth Prime ]] | ||
+ | ||Vehicle||IS||100||||||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth F ]] | ||
+ | ||Vehicle||IS||100||||2|| | ||
+ | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {| | + | {{Version tag | Width = 675px | Version149=0.14.10}} |
− | | | ||
− | |||
− | |||
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− | |||
− | + | ---- | |
− | |||
+ | {{Navbox Weapons}} | ||
[[Category:Ballistic weapons]] | [[Category:Ballistic weapons]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− |
Latest revision as of 13:41, 26 August 2024
The Hyper-Velocity AutoCannon (HVAC) is a modernization of the standard AutoCannon line-up.
Contents
Overview
HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1000m. Only Inner Sphere units use the HVAC weapon system.
HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the Behemoth "F" Tank, Orion "D" and Enfield "G" as for all others it hasn't been implemented in game due to it being redundant to the Light Gauss in role and performance.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Hit Damage |
Damage Type |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HVAC2 | ~1500m | 1500m | 10 | 12 x 23 | Light Kinetic | 12 x 23 | Light Kinetic | 12 x 5 | Frag | 0.5m / 1.0m | 8.8 | 112 | 3500 | 25 | 360 | 500 |
HVAC5 | ~1400m | 1300m | 10 | 24 x 20 | Light Kinetic | 24 x 20 | Light Kinetic | 24 x 80 | Frag | 0.8m / 2.0m | 8.0 | 193 | 2800 | 72 | 480 | 750 |
HVAC10 | 955m | 950m | 100 | 225 | Heavy Kinetic | 225 | Energy | 550 | Frag | 1.45m / 2.8m | 22.5 | 199 | 1800 | 34 | 22 | 1000 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
HVAC2
- Fires bursts of 12 projectiles dealing Light Kinetic damage offering bonus damage against against Vehicles and Aerospace / VTOL
- Extremely long range
HVAC5
- Fires bursts of 24 projectiles for approximately 3 seconds dealing Light Kinetic damage offering bonus damage against against Vehicles and Aerospace / VTOL
- Extreme long range
- Found only on the Behemoth "F" Tank , Orion "D" and Enfield "G".
HVAC10
- Fires single high explosive projectile causing intense screenshake and splash damage.
- Long range
- Good option for suppressing snipers.
Canon
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.
Usage
The following Inner Sphere assets equip HVACs:
Asset | Type | Faction | Tons | HVAC2 | HVAC5 | HVAC10 |
---|---|---|---|---|---|---|
HollanderII G | Mech | IS | 45 | 1 | ||
Enfield G | Mech | IS | 50 | 1 | ||
Bushwacker Prime | Mech | IS | 55 | 1 | ||
Rifleman C | Mech | IS | 60 | 2 | ||
Warhammer B | Mech | IS | 70 | 2 | ||
Orion D | Mech | IS | 75 | 1 | 1 | |
Mauler G | Mech | IS | 90 | 2 | ||
Regulator Prime | Vehicle | IS | 45 | 1 | ||
Demolisher C | Vehicle | IS | 80 | 2 | ||
Partisan E | Vehicle | IS | 80 | 4 | ||
Behemoth Prime | Vehicle | IS | 100 | 2 | ||
Behemoth F | Vehicle | IS | 100 | 2 |
All stats are current as of release 0.14.10 | |